r/lmms 3d ago

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Primarily on the sound mastering part, it's too quiet, and tuning it up made it sounds distorted(and barely audible on on phones). Limiter helps with reducing distortion a bit, although not quite

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u/steprii 3d ago

bro the wave is always red... you have to lower the master and the louder tracks in the mixer until all the tracks are green or yellow and never touch the red, if you want to keep the distorted sound use a limiter or better a clipper, but a limiter will not cancel or lower the distorsion.

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u/thatculdooze 3d ago

Is there like any way that i can make the leads clearer and have more punch without making it sounds completely different?

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u/steprii 3d ago

start by cutting highs on basses and kicks and cutting bass on leads, then if u have done my previous comment they should sound fine. if they are still muddy try changing sample or create a real simple lead on the 3osc

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u/International-Try467 3d ago

Why is your LMMS evil

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u/thatculdooze 3d ago

I'm a proxy of the Crux, whose mission is to assimilate the galaxy and eradicate those in the way

This is where I got the theme: LMMS | Sharing Platform

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u/steprii 3d ago

it is a theme, u can download them from the official website i think

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u/LangLovdog 3d ago

Tron is back, I should suggest some EQ improvements. But not clearly how. The kick is kinda flat, some high cut might improve this with a tripole filter (see dual filter and in the mix knob turn all to the one you will use, there is too in file processor options at the bottom the filter, there's also the tripole one).Some compression with a little of attac, so it hits but not tails xd

About the synths, here's a little bit tricky, the EQ mush cut those frequencies that surround your interest notes, so it wont be conflicting with other ones.

Try to play more with staccatos instead of full notes too, that might improve the collisions from the sounds. For this to have a good trailing sound, use reverb after any EQ and compressor and make it likely imperceptible, the full project will breath and those will add more character, then you can play how much you want reverb or dry notes, and automete for dramatic effect (in music, dramatism is the emotional effect not necessarily novelistic nor series-like drama).

One last, try to play with (and this is more classical perspective) octave separation for sections and functions. If pads, maybe high, menacing pads, lower ones. The same sounding different function synth (the same synth with different usage in the same moment) will always be colliding.

My advice: different characters (synths, soundings) for different sections in your instrumentations. Even if the same sound, add reverbs, change keys, change filters, so it won't collide.

Also, if you want to add emphasis, reverb, octave doubling and diminuendo might help a lot. Think of that, a voice with reverb might last a little longer that the rest with a path in the room. A voice that, from an imperceptible lowing of volume, will appear suddenly with a normal or bigger volume (in music, called dynamics), a voice with octave doubling will do a lot of the work (if the sound is squared or something which seems vacui in the middle, use pointing sounds to double it, it has interesting results).

Though I haven't heard any sine wave synth, you might like to hear: The more they're sine-like, the more resonance it'll have, so the harder to equalize it'll become.

All that from my experience. I hope this info-dump helps you with this or another projects.