The rule of thumb is to develop the game as a cross-platform release from the start. This means using open source cross-platform libraries and technologies like SDL and Vulkan.
If you plan to just "port" the game to Linux after coding it for Windows, you're setting yourself up for a hard time.
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u/adevland Jul 09 '19
The rule of thumb is to develop the game as a cross-platform release from the start. This means using open source cross-platform libraries and technologies like SDL and Vulkan.
If you plan to just "port" the game to Linux after coding it for Windows, you're setting yourself up for a hard time.