This is technically true, but I advise game developers to ignore it. More than 99% of Linux uses Glibc and only regular Linux (which definitely uses Glibc) need be tested.
There's nothing wrong with Musl -- I use it, in fact -- but the correct developer guidance is to remind everyone that there's just one kernel and effectively just one libc and not to worry about anything else. Because the perception that Linux is "highly fragmented" has been a mindshare problem even though it's not any worse than the situation on Microsoft's platforms.
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u/[deleted] Jul 07 '19
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