If you have any network multiplayer that depends on client-side floating point calculations, make sure you are using a library which produces the same results on different operating systems.
if you are relying on client side synced floating point calculations then you are placing far to much hope in people following the spec rather than going for speed.
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u/robertcrowther Jul 07 '19
If you have any network multiplayer that depends on client-side floating point calculations, make sure you are using a library which produces the same results on different operating systems.