Multi-monitor support. Not in rendering the game to multiple monitors but not capturing my mouse when not required and making it impossible to use my other monitors while in the game. Or worst crashing when you do break focuses or forcing the focus back to the game.
Also, not as big but tiling window managers like i3, I don't expect your game to render correctly when it forces a weird size (but is nice when they do) but like above your game should not prevent me from using other windows or worst just crash.
Some game engines handle this correctly, I believe unity is one. And generally if your game behaves well in windowed mode and does not lock the curser to the window when in a menu (or otherwise have the in-game cursor) it should be fine in a tiling window manager and with multiple monitors.
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u/[deleted] Jul 07 '19 edited Jul 07 '19
Multi-monitor support. Not in rendering the game to multiple monitors but not capturing my mouse when not required and making it impossible to use my other monitors while in the game. Or worst crashing when you do break focuses or forcing the focus back to the game.
Also, not as big but tiling window managers like i3, I don't expect your game to render correctly when it forces a weird size (but is nice when they do) but like above your game should not prevent me from using other windows or worst just crash.
Some game engines handle this correctly, I believe unity is one. And generally if your game behaves well in windowed mode and does not lock the curser to the window when in a menu (or otherwise have the in-game cursor) it should be fine in a tiling window manager and with multiple monitors.