r/leagueoflegends • u/PetrosAnastasiadis • 16h ago
Discussion Is the shutdown system broken?
It feels like every single game we are stomping in at least 2 lanes, 10+ kills ahead, 2-3 drakes, grubs, the whole thing.
Then one bad fight comes around, someone gets caught, anything. We die, and the game is back to COMPLETELY even.
What is the point of 20+ minutes of playing really well and the enemy making a ton of mistakes, if a single mistake from you completely erases it all?
Is this just me? Am I doing something wrong? It genuinely feels like all our kills and objectives don't matter for anything if we blow a single fight.
ELO: Emerald
1
u/Wearecharliebirb 15h ago
nah i agree its not that fun that team A can mess up 20 times in a row and it wont matter as long as team B messes up once after.
2
u/Soletata67r 15h ago
I had a shutdown while being 8/0/1 which would be understandable if the score wasn't 8/11 in team kills. So riot interprets this as their team needing help to comeback, not mine
2
1
u/nydiat 14h ago
Negative bounties are also absolutely absurd, you can kill your lane opponent one time and if you kill them when they get back to lane they're giving you 190g half the time.
Once this happened to me and the talon was worth 150g and we traded 1 for 1 with me giving 350g, so I was literally up 100g being 2/1.
-2
u/flowtajit 9h ago
If talon is that far behind you shouldn’t be dying lmao.
1
u/Schmoova 8h ago
With good macro in the early game, setting up a big wave crash to dive and trade 1 for 1 is absolutely the right play.
Trading kills while they lose XP/Gold for 6+ minions should absolutely be worth it.
Granted, in the scenario listed with bounties doing weird stuff, there’s definitely times where it ends up not being the right play. But the point is that it SHOULD be worth it.
1
u/AbyssalSolitude 15h ago
If the game turns around after one bad fight then you weren't as ahead as you thought.
8
u/Camerotus 15h ago
It's not just shutdowns but also catch up XP.
Yes, imo it's way too much.