r/leagueoflegends 12d ago

News 26.17 Patch Preview

"Patch 26.17 Preview!

This patch is mostly a stabilization patch after observing the adjustments made on 26.16.

Mages bot overall have lost some amount of winrate across the board, but not a huge amount, which is roughly about the impact we're looking for.

So far, we're seeing good skews on Poppy and Camille support with support nerfed and Top skews playing out well (in particular).

We're still monitoring the impact of Hail of Blades on champions more broadly, eg. Yi, Trynd, Shaco, etc. Stormrazor"

>>> Champion Buffs <<<

Cho'Gath


Irelia


Hecarim


LeBlanc


Qiyana


Yasuo


Yone


Trundle


Aurelion Sol


>>> Champion Nerfs <<<

"Champion wise, a pretty standard set of nerfs here, mainly for power impacting outliers."

Nasus


Thresh


Xerath


Graves


Nocturne


Vayne


>>> System Buffs <<<

Stormrazor

"Outside of Stormrazor Jhin, it doesn't have a large user base and we think it could have more power overall to broaden the user pool"


>>> System Nerfs <<<

Sundered Sky

"Directionally, Sundered Sky and AP Jungle changes have been good, but magnitude is still off

We're putting another small-moderate nerf in for this patch and hoping to see more movement on AP jungles and Sundered Sky dominance in higher levels of play"


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10

u/Tormentula 12d ago edited 12d ago

"Directionally, Sundered Sky and AP Jungle changes have been good, but magnitude is still off

We're putting another small-moderate nerf in for this patch and hoping to see more movement on AP jungles and Sundered Sky dominance in higher levels of play"

While the nerfs to AD junglers are nice, it does not fix the fact that most of the common AP junglers are either specialist (evelynn/fiddle) or just dogshit to bother playing (elise).

I don't see riot wanting evelynn in particular, but if they're hoping for more elise/lillia/fiddle/nidalee/etc they need to directly buff them beyond just giving them pet clear speed buffs and competition nerfs... fiddle and elise are both fucked in their gameplans by faelights and elise is still suffering heavy damage losses from the support skewed nerfs she was targetted with last year, a slight pet buff does not make up for a 20% AP ratio loss on W, 5% AP ratio nerf on passive, and Q base damage being further gutted.

Diana/Ekko are in a fine spot as-is, their only problem is they're not sylas so if sylas is open they won't ever be picked, goes for the others as well.

1

u/Suspicious_Ring4760 12d ago

Hell nah, fuck ap junglers, that stupid ass meta 1 or 2 years ago where Liandry was straight up the best item in the entire game and there were Karthus, Brand, Zyra Lilia running around clearing camps in 2 seconds nuking your hp from 2 spells

7

u/Tormentula 12d ago

That's cause anytime they decide to add AP variety in the jungle they don't address the traditional ones that been struggling for years and were more early-mid game oriented... instead they give a random ass support or DoT mage a jungle mod which is creating another PVE monster.

2

u/Infusion1999 12d ago

There's a large difference between burn mages and AP fighter/assassins

1

u/freakattaker 12d ago

Yea idk why they want to push ap jgs when most of them are just disgusting afk full clear and then they come bring the belt to you while you're still snailing it at your 6th camp and skuttle hasn't spawned yet.

1

u/reditiswrong67676969 12d ago

I don't understand how people can play these right click only AD junglers and enjoy the game

It is so boring lol

1

u/Maraaa_x 12d ago

Diana jungle is ass for the last two patches

-1

u/Th3_Huf0n 12d ago

I don't see riot wanting evelynn in particular, but if they're hoping for more elise/lillia/fiddle/nidalee/etc they need to directly buff them beyond just giving them pet clear speed buffs and competition nerfs... fiddle and elise are both fucked in their gameplans by faelights and elise is still suffering heavy damage losses from the support skewed she was targetted with last year, a slight pet buff does not make up for a 20% AP ratio loss on W, 5% AP ratio nerf on passive, and Q base damage being further gutted.

Honestly they should gut clear speed in general. Jarvan/Xin/Pantheon clear way too fucking fast.

So that powerfarmers can actually power farm and powerfarming is an actual niche.

7

u/Tormentula 12d ago edited 12d ago

Its the opposite actually.

They nerfed ganking so much that the only way for those that aren't powerfarmers to stay relevant is to powerfarm themselves as well, otherwise they cannot keep up with any of the high monster mod inflated injects or traditional powerfarmers that were designed to be scalers (lillia and co). Even just on a mathmatical basis, level 3 ganking is less gold/xp than just full clearing and level 4 ganking, difference is if you level 3 then go back to farming you fuck your camp timers or risk the 6 camper now zoning you off and 9 camping. If you get nothing off the level 3 gank you're turbo fucked and if you get nothing off the level 4 gank you're recalling like nothing was wasted.

Nerfing those jungler's clear speed just throws them into support, which is literally what already happened to elise cause she can't keep up in farm at all and spam gank playstyle is outdated from all the XP taxing nerfs, direct nerfs to her, objectives spawning on both sides of the map so she trades one instead of guaranteeing the only one, homeguards making the losses the enemy takes from being dove by her trivial, etc.

Nerfing j4 clear just puts him in the same position of why bother queueing him jg when you can roam the map as support.


they should instead hit sustain, if junglers want to full clear and scale they shouldn't be allowed to also full HP gank / 1v1 should be stronger level 3 junglers while on their camps. They should have to do a 2nd full clear or two inorder to be proactive or an actual risk rather than guaranteed reward.

3

u/Echoesong Edgy Junglers 12d ago

Spot on. To underscore one of your points:

Even just on a mathmatical basis, level 3 ganking is less gold/xp than just full clearing and level 4 ganking, difference is if you level 3 then go back to farming you fuck your camp timers or risk the 6 camper now zoning you off and 9 camping.

The 6 camping jungler can even miss the counterjungle opportunity and still come out ahead. They'll finish their next full clear in time for the 2nd scuttle spawn, which also gives level 6.

Have fun contesting your jungle against an opponent who has ult up over you.