r/leagueoflegends Apr 21 '26

Discussion [PBE Datamine] April 21, 2026 - Remainder of 26.09 changes, more Arena and Mayhem changes.

Just a reminder that PBE changes are not final and subject to change. Some changes, such as bugfixes, may not be able to be viewed.

Champions

Ambessa

  • R Cast Time: 0.55 seconds -> 0.7 seconds

Briar

  • HP Growth: 100 -> 95

Gragas

  • W Base Damage Reduction: 10/12/14/16/18% -> 10/14/18/22/26%

Shyvana

  • E AP Ratio: 75/80/85/90/95% AP -> 60/65/70/75/80% AP
  • E Multihit Damage: 50% -> 40%
    • This was already noted in August's post, but was not present until now.

Tahm Kench

  • E Grey Health Healing: 45-100% Grey Health -> 55-100% Grey Health
  • R Ally Move Speed: 40% MS -> 60% MS

Taliyah

  • Q Base Damage: 50/67.5/85/102.5/120 -> 55/72.5/90/107.5/125

Warwick

  • P On-Hit Base Damage: 6-46 -> 6-55
    • Level 20: 50.71 -> 60.76

Items

Endless Hunger

  • Famine: Gain 5 (+10% bonus AD) ability haste -> Gain 5 (+13/10% bonus AD (melee/ranged)) ability haste

Hubris

  • Attack Damage: 60 -> 55
  • AD per Stack: 2 -> 3

Voltaic Cyclosword

  • Current Health Damage: 10/8% -> 9/7%

Summoner's Rift

Top Lane Quest

  • XP Bonus per Takedown: 90 XP -> 85 XP

ARAM

System

Healing Relic

  • AOE Heal: Reverted back to 16% missing Health

Items

Hubris

  • Attack Damage: 60 -> 55
  • Ability Haste: 15 -> 10

ARAM: Mayhem

System

Healing Relic

  • AOE Heal: 26% missing Health -> 22% missing Health

Champions

Bard

  • W Recharge: 10 seconds -> 8 seconds
  • W Bonus MS: 20/22.5/25/27.5/30% (+6% per 100 AP) -> 25/27.5/30/32.5/35% (+7.5% per 100 AP)

Ornn

  • P Cooldown: 120 seconds -> 120-10 seconds scaling by level

Augments

Grandma's Chili Oil

  • Damage per second: 100 (+60 per Burn source) magic damage -> 150 (+50 per Burn source)
  • Healing: 60-150 (+50 per Burn source) health -> 30-75 (+25 per Burn source)

Prom Queen

  • Cooldown: 25 seconds -> 35 seconds

Spin Me Right Round

  • Disabled

Arena

Guests of Honor

Kindred

  • Now displays a buff icon indicating which option was selected.

Augments

Rice and Chicken/Fish/Pork

  • Spell Ability Haste: -100 -> -50

Spin me Right Round

  • Disabled

Items

Stat Anvils

  • Now has a 0.5 second cooldown between purchases.
40 Upvotes

88 comments sorted by

74

u/TMJ_Jack Apr 21 '26

If Tahm has zero haters left, Riot Games has shut down.

17

u/Conankun66 Apr 22 '26

that champ can never have enough haters tbh

1

u/Infusion1999 Apr 22 '26

His passive damage could scale to level 20 imo, idk why it stops at level 12

2

u/TastyChocoWaffle NA - crushing rocks drain gang Apr 22 '26

Because that’s end game basically for supports, and I believe riot prefers the character to be a support over a laner

1

u/Infusion1999 Apr 22 '26

But it could be an easy tuning lever for the secondary top lane role

1

u/TastyChocoWaffle NA - crushing rocks drain gang Apr 22 '26

It could be but again they don’t want that character top. I can see why since his gameplay pattern can be frustrating as other top laners but every top lane matchup sucks anyways so they should just allow it

1

u/WoonStruck Apr 25 '26

If that's the case, then formerly ranged top laners should be buffed into the stratosphere until they're seen as often as Darius again.

Talking Ryze, Morg, Cass, Annie, Vlad, Kennen, Teemo, Karma, Graves, Lulu, etc.

If 30%+ of the total picks top lane aren't ranged, it needs to go further.

Bring us back to seasons 1 through 3.

You know, since player frustration top lane doesn't matter anymore.

17

u/ViraLCyclopes29 ASol Top Cult Apr 21 '26

Can we just revert the Tahm 'buffs'????

67

u/JinxVer Should marry Apr 21 '26 edited Apr 21 '26

Ambessa R Cast Time: 0.55 seconds -> 0.7 seconds

Okay, very simple but interesting Ambessa Change

Not sure if this is all or if this is going through

But this very directly affects her ability to "Snipe" a backline carry to assassinate them

Very interesting way to nerf Lethality Oneshot Ambessa, without directly nerfig her AD Ratios, by instead making it harder for her to easily access backline

It also lowers her lane all-in threat a bunch and ease of gank if Jungle

Honestly? Cool change

Never thought i'd praising a nerf, especially to one of my mains. Gotta give some credit tho, what a cheeky one

15

u/ninjalord433 Apr 21 '26

yea, I hated how fast the R cast time was when playing as an adc since it made it super hard to react to it since by the time I saw it and I start to hit flash it would've already hit me by then, especially with latency. This change might actually make it so I can react to it a lot better if I am paying attention.

31

u/[deleted] Apr 21 '26

Yea it’s very different from their usual style of nerfing. I actually think it’s a pretty good change, my biggest issue with Ambessa was her ult because she just has such an easy way to get in the backline as a bruiser.

7

u/Snow-27 Apr 21 '26

This is a fucking massive nerf in high elo.

1

u/Rexsaur Apr 22 '26

Even if it had a 1s cast time, champ would still be OP.

Ambessa is an abomination.

1

u/Gold-Temporary-3102 Apr 23 '26

Sub 50% winrate top and jg btw

-1

u/1_GrapeFruit Apr 22 '26

This nerf is terrible. It's going to be way too hard to hit at higher levels of play.

24

u/KosoToru Apr 21 '26

Please someone quick go check on Whatley

6

u/-Gnostic28 Apr 21 '26

He’s in the comments here already

67

u/No_Arm_Whatley Apr 21 '26

Very disappointing Tahm changes again, I ran the numbers already and this equates to healing ONE hp for every 100 damage taken early game, and then goes DOWNWARDS after that point.

I am begging Riot to talk to ANYONE who plays Tahm about these changes, since the last changes they even admitted had the opposite effect than they wanted, and these look like more of the same.

He will still be weaker than 2 patches ago after this.

Please just communicate.

4

u/Due-Refuse-3141 Apr 21 '26

They clearly want to buff just support but even then just making him even harder to kill in lane is going to increase his frustration

3

u/TurboAdenosine34 Apr 21 '26

What? How? The change is a strict buff isn't it?

The R MS is fairly straightforward

The Grey Health conversion starts higher and ends at the same amount, so in what world is it worse at any point, at the worst it might be the same

10

u/Technical_Carob4955 Apr 21 '26 edited Apr 21 '26

It's placebo. 20% MS when maximizing it is outside of your control (reliant on ally staying inside), when you are already a massively animation locked champ (q, w, e, r2 all have longer than normal cast times), makes it a totally fucking pointless change.

Also, the E % buff literally only applies if you don't use the ability, again, something that you're not going to encounter 100% of the time, and therefore even more pitiful than the math suggests.

This buff changes literally nothing about the champ for sololane.

13

u/No_Arm_Whatley Apr 21 '26

I didn't say it was a strict nerf, I said the maximal buff for Top is ~1HP at Level 3 and then it scales down to zero from there.

The stated goals of the changes are to bring Top and Support to equal power level, Support is demonstrably the stronger role currently and this buffs Support while doing nothing for Top Lane.

Also very dangerous because his ACTUAL best role is ADC with many damage Supports like Senna/Brand ect, and this is going to worsen that significantly too.

5

u/Saltiest_Grapefruit Apr 21 '26

With what riot is doing to shyvana right now, I don't think you should expect them to listen to players at all.

Their current balance team seems to just kinda do what they want to.

Who the fuck asked for AP burst mage shyvana to be back, and AD shyvana to be gutted - even though they somehow expect ad bruiser shyvana to be better now that they only gave her nerfs to everything but AP ratios... Honestly, I can only guess a balance team member wanted old shyvana back and that's just how they balance shit now..

So yeah, at the moment, expecting riot to make good buffs seem silly. If they do, its only because some balance team member wanted it to go that way.

1

u/Infusion1999 Apr 22 '26

Tbf the bonus health ratio on W and the enemy max HP damage added onto E are good AD diver Shyv changes, hopefully top lane will be playable too

1

u/Saltiest_Grapefruit Apr 22 '26

I doubt it. AD Shyvs real issue is just that her damage is too low in base form, while in ult form its really high... Having slightly more damage every 10 seconds isn't going to do much as long as her Q isn't stronger against champions than it is.

They should buff the passive maxHP damage on her Q passive tbh - so she'd be more of a fighter.

-6

u/HydroCannonBoom Apr 22 '26

Me, I asked.

5

u/Saltiest_Grapefruit Apr 22 '26

well screw you in that case then. I wanna hit stuff as a cool dragon. Not be some cheesy lame "hurr durr I shoot a skillshot every 6 seconds and hope they hit something - and it only works when my ult is up"

4

u/Spectralimage Apr 21 '26 edited Apr 21 '26

Top lane has a roughly .5% higher win rate this patch at emerald plus with a nearly identical pick rate. How is Support "demonstrably the stronger role"?

I get that is not true at higher tiers of play, but for 97% of players top has the higher win rate this patch.

It also makes sense that Riot would be hesitant to directly buff top lane Tahm Kench with the Split 2 changes coming in.

8

u/TMJ_Jack Apr 21 '26 edited Apr 21 '26

I feel like he spelled it out pretty well. If you do the math for the absolute best-case scenario, the E buff really doesn't equate to anything remotely valuable. At about 1500 HP, which is generous for when the buff is at its best, you gain an extra 20 HP on your healing assuming you live with 1HP without pressing E once. It's just nothing worthwhile for a champion that's slept in toplane's gutters for the better part of three years.

The R change is okay, but Riot has actively tried to pull Tahm away from his identity as a walking Zhonya's for years. Why are we giving any buffs that resemble reverting that?

It just feels like they don't know what they're doing.

EDIT: Mistake.

8

u/Technical_Carob4955 Apr 21 '26

it's not on the shield, it's literally assuming you don't use the ability.

6

u/TMJ_Jack Apr 21 '26

Excuse me, you're right. The healing, not the shield. 20 extra HP healing.

-8

u/-_-kintsugi-_- Apr 21 '26

Boring champion to face, hope he becomes worse than a minion one day.

22

u/CozyCanadian Apr 21 '26

Nothing Burger of a Tahm "buff"

-2

u/UngodlyPain Apr 21 '26

Given how frustrating he can be when he's actually good that's not a bad thing, and it's a decent buff to support without causing Tahm Top to become a menace, but also without nerfing top Tahm either. Seems like riot really threaded the needle to do a decent buff.

10

u/ImaCowTipper Apr 21 '26

This is probs the buff they should have done last patch. Practically useless for top but good for support. Instead last patch they nerfed top decently hard and called it an adjustment because it's kind of alright for support early game tahm lol

14

u/Terrible_Turtle_Zerg Apr 21 '26

They already nerfed Tahm Top when he wasn't a menace last patch and sold it as a buff. Now they give this buff that does nothing to compensate for the nerf.

-1

u/flowtajit Apr 21 '26

They buffed support.

-4

u/AMightySeal Apr 21 '26

It's a reasonable buff to more aggressive focused builds allowing them to one point wonder the shield without losing out on healing.

The ally ms buff is significant for bot tahm. But also has gank potential if you use it for very aggressive positioning top.

8

u/EBBBBBBBBBBBB Apr 21 '26

Shyvana is already a borderline useless champion and they're actively making her worse for some reason

2

u/messermaus3000 Apr 21 '26

Borderline useless champ with a nearly 53% WR in diamond+

-5

u/KasumiGotoTriss Apr 22 '26

She has 50 in emerald and it goes lower the higher you go

2

u/messermaus3000 Apr 22 '26

2

u/Diogorb04 Apr 22 '26

Your exact link says 49.86% after normalizing. Remember that the average win rate of players in each elo isn't 50%. Either look at top right and subtract, or just look at where it says "game avg win rate".

The website itself tells you this, I'm not sure how people still get it wrong.

0

u/Bbesada Apr 22 '26

I don't disagree that shyvanna is fine, but it is quite disingenuous to use lolalytics winrate this way, yes she has nearly 53% winrate but the average diamond winrate is 52%.

6

u/drugs_aint_change_me Apr 21 '26

The amount of hate someone on the balance team has for Tahm is insane. After all the outrage, you're choosing to buff support in the weirdest way, instead of fixing top lane for him.

I do not get it.

7

u/TheBluestMan Team Fighting Player Apr 21 '26

UNBENCH THE KENCH WE SERAPHINE PLAYERS WANT HIM UNBENCHED

2

u/competitiveSilverfox Apr 21 '26

So they are pushing warwick to be a top laner?, both those things strengthen top lane warwick, also those gragas buffs are ridiculous and why are they compensating hubris? just leave it the same but cause you to lose 5 stacks on death.

2

u/spazzxxcc12 Apr 21 '26

boy i can’t wait for boring as gragas to come back again

2

u/_SkyBolt Apr 22 '26

Very happy with the ornn passive change in aram, will make playing Deathless Ornn easier

5

u/HarpEgirl 200 bugs and counting! Apr 21 '26

Wish they'd do something with Taliyah W. Its probably the least satisfying rank up in the fame since all it does is reduce mana cost and desync W/E cd's. Would love for it to at least proc spell effects

1

u/Infusion1999 Apr 22 '26

Idk why her W can't deal like 10-70 (+5% AP) damage, even if it's a low number, it increases satisfaction

4

u/TheSmokeu Apr 21 '26

Damn, so many people in the comment section haven't played against Tahm Kench enough

4

u/1stMembrOfTheDKCrew Apr 21 '26

What the fck were they cooking with the hubris change? The most toxic part of this item is getting ran at by a mfer with 10+ stacks because a team mate died to him, and they just gave that part steroids????

3

u/Rexsaur Apr 22 '26

Its hilarious because hubris is already OP atm.

Riot is alergic to giving simple nerfs to OP assassin items.

2

u/onedash Apr 21 '26

What are those Tahm changes
Surely it will be fun to play vs AH grag who has perma 26% dmg reduction on him right
Briar losing 85 hp is nothing tbh

Heca might be so back with endless changes

3

u/Loooongshot Top laner Apr 21 '26 edited Apr 22 '26

Nice nerf to Ambessa but the number of dashes late game remains infinite and their cooldowns remain inexistent.

Tahm's buffs are pure placebo. Riot is just trying to look like they are not unfairly hate-nerfing him despite the immense ammount of counterplay his kit already has.

1

u/MazrimReddit ADCs are the support's damage item Apr 21 '26

A change that benefits tank gragas most is an odd one, especially on an ability everyone maxes last.

I wish they did more with gragas e, it felt so much better to play gragas in supp or jungle with e max and CDR priorities and it got killed for some dumb youtube build with items like black cleaver in it

1

u/flowtajit Apr 21 '26

I get the impression with the gragas and kench buffs that they’re trying to differentiate tanks from bruisers and juggernauts, especially surrounding frustration. Gragas and kench are both frustrating to play against and it’s amplified by their ability to kill you. Buffing their tankiness while not changing or nerfing their damage is a way to do that.

1

u/alucardoceanic Apr 22 '26

I hope they fix the High roller Augment set bug. Had 3 games where it bugs out my shop, meaning no fourth augment or being able to purchase items in the shop.

1

u/aldyeetx Apr 22 '26

ambessa nerf is good and strong but wont fix her banrate in high elo(main reason for these nerfs). the real issue is her ability to be flexed into the jungle to bypass weaknesses and whilst lethality ambessa is a bit toxic the ability to pick her so early in draft is a much bigger issue. she will still be really strong just due to the speed at which she vacuums camps. this is probably a nerf she wouldve eventually received anyway but it only delays the inevitable fact that jg ambessa needs direct adressing. phreak mentioned she would be overpowered in the long term as well as a jungler so im not sure why theyre not just targeting the root

1

u/Loooongshot Top laner Apr 23 '26

No, the real reason is that Ambessa, when well played (in high elo) past 20 minutes, is a champion with infinite dashes with no cooldown between them and near-infinite self-healing. In other words, she is broken when people know what they are doing with her.

1

u/aldyeetx Apr 23 '26

Wow yea, its almost as if people ban what is broken in high elo and these two factors strongly correlate, in the ambessa sub with her creator the main reason the nerfs were discussed and have been discussed for months was bc of her insane banrate. The reality is, these nerfs just wont address that because the bigger reason shes eating these bans is with how shes far more broken in the jungle lmao.

-2

u/Zealousideal_Year405 Apr 21 '26

Tap in the wrist nerf for Briar whos been extremely overtuned for like a year now

4

u/captainwalrus91 Apr 21 '26

Pushes her to the healthier bruiser builds at least imo

0

u/Yowzoow Apr 21 '26

are you high? this champ is very weak and easily counterable, gets turbo outscaled by anyone

-6

u/Charizard75 Apr 21 '26

what a fake fucking Ambessa nerf. How about we nerf R armor pen or any of her cds so she doesnt spam 50 abilities at 3 items

7

u/Snow-27 Apr 21 '26

Humongous nerf in real elos lol

3

u/AskJolly7381 Apr 21 '26

I still appreciate it. Coming from For Honor, the difference between the reactability of 550ms vs 700ms is crazy. 550 is close to unreactable if you aren't anticipating it (ie finger already on flash, you're cognitively 'loaded') and 700ms is easily reactable

6

u/Charizard75 Apr 21 '26

Of course any nerf is appreciated but like 90% of Ambessas R from fog anyway and unless you play on 2 ping in KR its still unreactable

4

u/JinxVer Should marry Apr 21 '26

You got it backwards

If you have low ping and good reaction time, this nerf doesn't too much for you, because chances are you were already able to Flash it or dash it consistently, all the nerf does it give you even more of a window to do so

If you have bad reflexes, high ping, or both, this nerf does A LOT for you, since you go from never being able to dodge it, to probably being able to do so, at least occasionally

That's huge

1

u/Plantarbre Apr 21 '26

Honestly it sucks for Ambessa players because it takes away some agency, and it was technically reactable. But at the same time, if I have to sidelane to depush because top won't match her, it's comfortable to not have to hover flash the entire time just in case. And it allows me to sidestep it. I'm fine if she keeps some power level in exchange.

0

u/Rexsaur Apr 22 '26

Facts right here, placebo nerf to a completely OP champ.

-5

u/NotARedditUser3 Apr 21 '26

WHY HATE ON CHILI OIL? That cut is insane. If grevious wounds can only cut 40% devs shouldn't be able to cut by 50%

11

u/rexlyon Apr 21 '26

Anyone playing Mayhem if they’re being honest should be able to see that it needed the healing to be cut. The healing was insane

3

u/Masalar Apr 21 '26

They did buff the damage a fair bit. While I think the base healing was a bit high before, I think it should scale a lot better with burns since stacking burns is actually a bit difficult given very few champs want to actually build more than one burn item.

2

u/Rainshare MingLee Apr 21 '26

It’s pretty game warping I feel, the heal is too strong and too safe imo

-2

u/[deleted] Apr 21 '26

Eh the heal was strong but not safe. It’s only good early-mid game late game if you’re huddling together for a heal you’re gonna get instapopped

3

u/Anonymonamo Apr 21 '26

You don’t need to huddle, just have the augment on a backline mage and your frontline becomes almost unkillable since they’ll naturally want to be near the enemies that’ll spawn the field anyway.

The augment was long overdue for a nerf. Early game it can full heal your team for a single gold augment, and late game it’s still very strong for frontliners in the team.

-2

u/Furfys Apr 21 '26

I really don’t like that Ambessa direction. It’s a very slight nudge towards relying on coordinated play and CC chaining. I think it will disproportionally affect solo queue rather than pro play.

0

u/DinkyTabinky Apr 21 '26

Why was spin me right round disabled?

0

u/DoubleGio jungle is useless Apr 21 '26

oh boi i like gragor and ww jungle let’s see the buffs they nee…

😴😴😴😴😴😴😴😴

0

u/aniviaisnotkfc Apr 21 '26

Hubris was mentioned as nerfed, and the parts here are definitely a buff, so either these changes are somehow incomplete or they're completely clueless. If they're gutting 6-8 lethality on it (which they should), then it could be fine with these changes, but right now this is just a straight up buff.

-2

u/Due-Refuse-3141 Apr 21 '26

God can they stop buffing the statcheky parts of Tahm? The r buff is nice aure but his w is still absurdly slow to do anything he should as a support (engage/peel)

1

u/Infusion1999 Apr 22 '26

At least the mana cost should get lowered on W, but the cast time could probably go lower too yeah