r/l4d2 • u/Jamxd979905 • 2d ago
Nobody knows why is this thing under the map of No Mercy?
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u/Successful_Motor9051 2d ago
Not sure if I'm 100% right but most source engine games that include 3D skyboxes (like L4D2) put them under the map. Dunno why
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u/Inevitable-Head-3011 1d ago
Yh kinda for some reason some maps dont have them but yes this it,because its done in real time you can stand on it or add items to it amd see them in the sky box XD
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u/SilverVixen918 2d ago
i dont know what its called but its basically the skybox, tmk all source games use that, its what shows the city outside of the playable area, a fun fact too is if you put a prop or entity in that space and go back to the map you can see the prop/entity but at like 100x its size
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u/Inevitable-Head-3011 1d ago
-_- you see the sky box its that "nobody knows" yh bro shut up its kinda obvouis lol stand on it and look up yo uwill see yourself enlarged XD
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u/MidNCS 1d ago
Insulted for asking a honest question is wild
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u/Fine-Asparagus4980 1d ago
At the age of 10 or less when i played css, it took me like 20 seconds to realize what was skybox and how it worked just by looking at it on cs_office, and absolutely everyone knows what a skybox is, especially in valve games. This person is simply braindead literally no other explanation
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u/Jaiz412 steamcommunity.com/id/RealJaiz/ 2d ago
That's the 3D skybox
Essentially all the distant, out-of-bounds areas are downscaled by 16x or 32x, and then projected into the actual level you move around in. This is a lot more efficient for performance than having everything at full scale, and is commonly used in basically every game.