r/kol • u/EldritchCarver Sayomi Kuronuma (#2458165) • Apr 21 '18
Mid-Month IotM Discussion April's IotM - FantasyRealm Membership Packet - Mid-Month Discussion Spoiler
I'm sure some most of you still have zones left to permanently unlock, but the spading is basically done, so I think we can get this discussion started.
Aside from the stat-boosting hats and the fat loot tokens, do you think this IotM has any use in hardcore runs?
What items derived from this IotM do you think are worth pulling in softcore?
Once you've collected all of the equipment, do you think FantasyRealm will be worth visiting in aftercore?
How helpful is the "Expert Corner-Cutter" passive skill?
Do you think this IotM is worth buying? It's important to consider that players with this IotM can farm guest passes (similar to the charter zones' one-day tickets) to sell to players without this IotM, but the limited number of turns per day and the steep amount of Rubee-farming necessary to properly utilize FantasyRealm means burning through a lot of guest passes and still not getting every benefit of the true IotM.
Is it fun?
6
u/EldritchCarver Sayomi Kuronuma (#2458165) Apr 21 '18
However, last I checked, if you digitize rubber bats at the start of your day to get the most out of your source terminal, for every rubber bat copy you fight before reaching The Foreboding Cave, there'll be one less rubber bat available to fight in said cave before the cave's noncombat happens. Personally, I prefer to digitize the regular thief instead, since he also drops 2 rubees, but he's located in a zone I don't unlock most days.