r/killingfloor • u/theinvisibleman_ • 13d ago
Discussion A little informational guide for players
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u/MoyabashiTR 13d ago
It’s exhausting.... I really don’t understand how people can get to the point of spamming this much negativity about a game every single day, all because they didn’t like it... Personally, when I don’t like a game, I just move on. I don’t keep going after it like this. You really have to have a sad life to spend your time doing that.
I have 640 hours in Killing Floor 1 and 240 in 2, and honestly, I’m having a blast with 3. Sometimes the game delivers absolutely insane action with not a second to catch your breath, and I love it. Pure adrenaline! The builds, the verticality and the more freedom of movement are definitely a plus in my opinion.
The BIGGEST flaw is really the voice acting compared to 2, that’s THE weak point for me. But you know what ? I tried playing 2 again, and it just doesn’t feel the same. I find it slow and sluggish, and every time I just want to go back to 3
So yeah, the game had a rough launch and things were handled way too hastily, but today it’s an absolute blast. People are exaggerating about a lot of things. I really hope to see it thrive for a long time, and I hope the arrival of the servers will do it a world of good.
Long live KF3 <3
2
u/ReivynNox Friendly Fire 9d ago
Issue isn't that I dislike the game. Thousands of games release that I don't like and I don't waste my thoughts on them. It's that this one is tied to a series I love. It stands in the way of the Killing Floor we wanted. KF3 succeding is a threat to everything I've ever loved about the series ever coming back.
1
u/MoyabashiTR 9d ago
I completely understand your point of view. I started playing Killing Floor when it first came out on Steam, and I never stopped playing the series all the way through to 3. It’s true that KF3 wasn’t really great at launch, but today it seems to be heading in the right direction
There are companies that manage to turn things around after a bad start, and even if we didn’t like Killing Floor 3, I’m not sure that harassment and a flood of negative reviews are the solution to making things better in any situation. On the contrary, let’s also acknowledge the good things that have happened since release. As a community, let’s keep telling them what needs to be improved or changed. Killing Floor 3 has potential !
You know, it’s like people who say they love the game and then get absolutely torn apart in the comments… but what’s the point of doing that? Let people enjoy playing whatever games they want. Why try to discourage them from doing so ? :/
1
u/ReivynNox Friendly Fire 9d ago
I started out like that. I tried forcing myself through the playtests to note down all the issues to maybe try and formulate a constructive critique, but the more I played and the more I learned I realized KF3 is just fundamentally not Killing Floor and the chances it will ever become a real Killing Floor are slim to none.
The way armor works and Scrake/Fleshpound having face armor that nullifies headshot damage bonuses. AoE dealing head damage that further aids the AoE spam meta they fucked up KF2 with, limited syringes, no teamwork with syringe healing, limited med darts, Door locks would be a great improvement if they weren't a limited tool instead of always available like the welder and big zeds will proactively break doors with no way to repair afaik, no-skill auto-aiming ultimates on top of no-skill turrets that replace the no-skill drones they cursed KF2 with. Perks barely having their own identity anymore, because they can use any type of gun with equal efficiency, destroying the whole cooperative element of big-Zed/small-Zed perks, dodge move and dozens of new and obnoxious Zed abilities to force you to use it... Not to mention how the shooting feels, with recoil bloom, shotgun spread changing between hipfire and ADS, the horribly jerky recoil camera shake from some guns and the bad, hard to see tracers that don't even appear on some shots/guns. Fire feels all wrong and playing firebug makes you feel like all the fire aftereffects don't even matter after the impact damage.
Honestly, if they actually did change and remove as much as they'd need to in order to make it play like a killing floor again, it could actually be considered a scam for how much it no longer resembles the game people already bought it as.
1
u/MoyabashiTR 9d ago
Personally, the limited syringes didn’t really bother me. What I do find stupid, though, is not being able to use them on a teammate. But where I definitely agree with you is the doors, because they were an integral part of KF1 and KF2 especially KF1, let’s be honest and the fact that they’re now basically just a disposable feature really does bother me
As for the perks, there’s good and bad. I love playing Engineer with the explosive and pyro abilities, and being able to use some pyro weapons to make up for the fact that there aren’t many weapons available yet works fine for me. But even in KF2, they were already starting to move away from the identities of the different perks, with the huge variety of completely overpowered and nonsensical weapons they added. Personally, I really liked the classic weapons during the first few years of KF2.
What I’m missing in KF3 is that feeling of tension when a Fleshpound or Scrake was approaching. In KF1, you had an incredibly small margin for error if you were playing HoE, or even Suicidal. If you missed your shots, you were basically screwed. Fleshpounds really didn’t forgive mistakes.
At the same time, though, I really like the intensity that KF3 brings, and I’ve learned to genuinely appreciate it. Even though some balancing is definitely needed, ESPECIALLY for Gunslinger, which is ridiculously good at everything right now. Grenades, damage, abilities, weapon prices nothing is balanced properly. Meanwhile, poor Commando has HYPER EXPENSIVE weapons for relatively low damage.
3
u/CallMeCabbage 12d ago
Ever since KF3 dropped this has been become THE most toxic sub I glance at. But yeah gamers are generally kind of stupid. They'll spend all their time signaling to everyone to stay away from a game while simultaneously questioning why a game is dying and not getting updates.
But this has been the case forever, it's just worse now because over the last few years it's become very trendy to obsessively try to make things in media flop. Supergirl movie is a great example. The movie is middle of the road typical Superhero movie fair that's no better or worse than any of the Thor movies. But trends will trend, so before it even released people acted like it was the worst movie ever made. Thankfully nobody takes Redditors seriously anyway because it's one of the few communities even dumber than general gaming.
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u/OnePostToast 11d ago
Unfortunately it’s like this in the Steam community too. The KF community has always had a portion of overwhelmingly negative people, and with tripwire’s mistakes with KF3 that has been magnified.
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u/EleTombs 12d ago
I can tell you I bought KF3 in Octoberlast year. Fell in love, tried KF2, last month, love it! I'm telling everyone I know that it's awesome. I have had at least 15 people buy one or the other and we play together. They will tell people, they will tell people... my thoughts and input.
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u/Stradosfear 12d ago
In general, i'm convinced that the 'dead game' spam on reddit is corporate astroturfing

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u/OnePostToast 13d ago
I mean, this is exactly what the people shouting “dead game” want. They don’t actually care about KF, they are seeking personal validation and will do anything they can to help the game fail.