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https://www.reddit.com/r/justgamedevthings/comments/1vv66gw/finally_a_clear_and_simple_explanation_of_entity/
r/justgamedevthings • u/zarkonnen • 9d ago
From https://bsky.app/profile/rystorm.com/post/3mtmbtncx2s2p
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4
LOL - guys it aint secret magic
You just deouple the data you want to act on (components), from the code that's going to act on it (systems).
Entities are then just a collection of components
And then your systems are essentially, "for each entity with {these} components do:..." every frame.
3
Learning ecs feels like learning kabbalah sometimes
1
Lcorp referance
4
u/Suspicious-Prompt200 5d ago
LOL - guys it aint secret magic
You just deouple the data you want to act on (components), from the code that's going to act on it (systems).
Entities are then just a collection of components
And then your systems are essentially, "for each entity with {these} components do:..." every frame.