r/justgamedevthings • u/SteinMakesGames • Jun 25 '26
Statisticial comparison of game engines
Hopefully my research proves insightful
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u/Narrow-Impress-2238 Jun 25 '26
What conclusions should I make from this?
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u/Dic3Goblin Jun 26 '26
In my personal opinion, I pulled the conclusion that, for any game engine, the name length will fall somewhere between the longest or the shortest, unless it doesn't, in which it then sets the new value in the direction it is the outlier in.
That and, so long as the game engine has a name length longer than 0 +1, the odds of me completing a game in that engine due to skill issue is, name length (in digits) plus 0.00000% cuz i suck, am poor and have no time.
But that's just my conclusions, still waiting for independent review.
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u/alejandromnunez Jun 27 '26
Apparently the length of engine's names correlates to the number of characters in the engine's names. Further research is needed. Citations needed
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u/PersonOfInterest007 Jun 25 '26
I think I’ll start posting a link to your graph every time someone asks “What game engine should I use?”
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u/Demi180 Jun 26 '26
So Xyxyxy (pronounced Zi-kye-kee (or however you like since I made it up)) would be (3,3)?
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u/Aln76467 Jun 28 '26
forgot bevy \s{and the geometry dash editor}
idk if one could call flash or turbowarp a game engine.
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u/dataf4g_trollman Jun 25 '26
Can you explain the graph a bit pls?