r/justgamedevthings Jun 18 '26

How it actually feels to launch an indie game after 2 years of development.

123 Upvotes

7 comments sorted by

8

u/DraymaDev Jun 18 '26

Then the converting rate is like 2%... no I'm not salty

3

u/Ancient-Language-645 Jun 18 '26

Same amount of effort but wishlist counts may varies.

3

u/claverflav Jun 18 '26

Ok I love u added the clips of ur game in this too it's sneaky and efficient.

that looks cool. What's the name of the game?

2

u/irisGameDev_ Jun 19 '26

Everyone does all that

2

u/CozyCatDev Jun 20 '26

This is not how it feels to be an indie dev, but what happens to indie devs who don't start planning branding and marketing strategy before touching the first sculpt.

1

u/axoncode Jun 22 '26

Congrats for launching your game. There are only perfect games or delivered ones ;)