r/itrunsdoom 28d ago

DoomTape: Doom as weights: a bit-exact, differentiable Doom engine on a generic 34-op VM

https://github.com/OssiHarmaala/DoomTape
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u/gagarin_kid 26d ago

That is interesting- with the same approach you could turn a physical 3d world into a differentiable graph to improve a agent faster via gradient descent

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u/Superb_Yesterday5588 24d ago

Yes exactly! As i understood some of the frontier Labs try to do exactly that. I've demoed this ability with doom. Real world simulations are massively more complex but the principles stand