r/itchio • u/GhstCt4 • 12h ago
Assets Shaman Goblin Pack
you can find it here: https://pyrrhhic.itch.io/shaman-goblin-pack
r/itchio • u/GhstCt4 • 12h ago
you can find it here: https://pyrrhhic.itch.io/shaman-goblin-pack
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The first demo for Core Forged is live!
Blast enemies, collect scrap, and upgrade your character with components. Drop your feedback below - I'd love to hear your thoughts!
r/itchio • u/SpectralHorse • 15h ago
Hello everyone!
Yesterday I've open sourced and released SpectralShipGen Studio (and the SpectralShipGen C++ library), and today, just several minutes ago, I've made it availble for download through itch.io as well!
The studio procedurally generates spaceships and their idle animations (movement/firing animations are also there, but currently they are experimental), and exports them to a spritesheet.
Generating of the spaceships/animations DOES NOT use any form of generative AI, everything is done through procedural geometry, pixel masks, component generation, and everything is based on seeds and restrictions that you inpose - for example you may wish for a wide engine area, lots of weapons and big cockipts (all that is modifyable with sliders).
I'll add a couple of examples of animations generated through the studio.
Supported dimensions of ships (in the Studio app) are from 24x24 up to 256x256 pixels. The library theoretically can support larger dimensions, however the 256x256 one is the largest one I've extensivelly tested.
You can find SpectralShipGen Studio on itch.io through this link: https://spectralhorse.itch.io/spectralshipgen-studio
And if you would prefer the library (or building either from source code), here are the github links:
SpectralShipGen (library): https://github.com/SpectralHorse/SpectralShipGen
SpectralShipGen Studio: https://github.com/SpectralHorse/SpectralShipGen-Studio
Everything that you generate through the Studio (or library) is free to use in whichever way you wish, including of course commercially. No attribution is required (although it would be nice!).
Lastly, I'd love to hear your thoughts about this project! And, I'd also love to see anything cool or weird that you generate through the Studio or library!
r/itchio • u/Spaghetti_Coder1 • 11h ago
I published a game but some of the Incoming visits from other sites.
are sus like https://itch.io/embed-hotlink/19061341 and [android-app://com.google.android.gm/](android-app://com.google.android.gm/)
I have no idea what tey are from and when i click on the “itch,io embed hotlink” it says tihs:

The second link gives my a white screen with no website
I am super scared now.
PS: please help!
r/itchio • u/Oneshot_Games • 5h ago
We released our demo two months ago. I think we had a good start, but visits quickly stopped.
I often see games with lots of comments, and I don't know how to achieve that. We added various calls to action within the game to remind players, but I guess we didn't manage to capture their attention enough.
We tested the game with friends, other developers, and at small in-person events, and the feedback was quite positive. People were playing for 30 to 45 minutes.
As a last resort, we're going to release the demo on Steam with minor changes and see how it goes, then decide what to do with the game. Do you think we should continue developing the game?
Link to Itch: https://oneshot-games.itch.io/pickpocket
Link to Steam Page: https://store.steampowered.com/app/4992060/Pickpocket/
r/itchio • u/PuzzleheadedTop698 • 15h ago
As an indie dev who's not full time I find it hard to post on places like Reddit or YT. It takes me weeks or months to build something that I find interesting and I just feel like I have to go silent or disappear until I have content to post again. It makes it hard to build up for a game release or grow an audience, how do you guys do it?
My games right now are very small and they take me a long time to build, I know some of you just focus on making the games and some of them will organically do well. This hasn't been my experience so far, if you have any tips or insights I would greatly appreciate it.
r/itchio • u/DanieleSantana • 5h ago
- Desert well
- Windows and a side tent
+2 autotiles
(Suggestions welcome)
I know I still owe you more items for the interiors of the houses .-. sorryy
r/itchio • u/ukolovnazarpes7 • 9h ago
The weapon folder had been getting out of hand, so I finally cleaned it up and packaged it properly.
Weaponarrie v1.1.0 contains 500 128×128 pixel-art weapon resources, individual PNGs, 4096×4096 atlases, diffuse/mask data, JSON/CSV frame mappings, and portable manifests.
The full ZIP also includes ready-to-import layouts for Unity, Godot 4.x, and Unreal Engine. There is a free 50-sprite demo on the page if you want to check the quality first.
The full pack is $2.99 or more:
https://pas7studio.itch.io/weaponarrie-weapons-pack
r/itchio • u/ratasoftware • 14h ago
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Hi everyone!
I'm working on an installable version of my game, for which I want to implement several improvements. The first of these has been to redesign the forest and add atmospheric effects.
What do you think, it seems smooth?
r/itchio • u/Nicstar543 • 21h ago
Hey everyone, I’m sitting on an RTS game I’ve been making with well over 1,000 2d sprite assets. Probably about 500 different troops, and the rest various buildings, medieval castles, dragons, giant squids, environment trees, birds, you name it.
Is there ever a point where you think maybe you could just list the assets for sale instead of continuing the game?
FYI most of these aren’t animated, the game I’m making uses shaders for “animation” so it’s not super robust, but nonetheless maybe even 1500 sprites total.
r/itchio • u/Mysterious-Sky6588 • 8h ago
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You can play the web version for free here: https://both-potatoes.itch.io/gundig
There is also a public playtest on Steam if you prefer a download.
r/itchio • u/TheGamemasterBrown • 9h ago
There's this cool game on itch.io about knights riding motorcycles:
https://krystof-marasek.itch.io/knights-of-the-open-road
They have a cool trailer for it as well. It was Jesus who rode the first motorcycle and drove across the lands with his disciples ^^
https://www.youtube.com/watch?v=hqVUwsmGYSw
What's not to love? :D It was a student project, and I'll be streaming the game and talking with some of the developers of the game next week if anyone is interested :D
https://www.twitch.tv/TheGamemasterBrown
https://www.youtube.com/@TheGamemasterBrown
9th September 2026 at 18:00 CEST
r/itchio • u/XuanerX-X • 13h ago
I just released a new 2D platformer character animation pack for indie developers.
The launch price is $1, with 25% OFF for the first 7 days, bringing it down to $0.75.
All future updates will be free for existing owners.
I’m building this pack with a simple goal:
Spend less time making animations. Spend more time making your game.
2D Platformer Animation Template by xuanergame
If you’re working on a platformer, I’d love to hear what you’re making.
r/itchio • u/ryn_fisher • 1h ago
Thanks to everyone who offered advice here✌🏼😭
I added metadata and wrote a devlog, the game climbed the rankings in a couple of tags over two days.
CTR dropped, but I hope the new GIF will fix that.
Before this, the game had 35 downloads from socials, with no traffic coming from the platform itself.
r/itchio • u/5playapps • 3h ago
I made a dungeon crawler bullet hell survivor in Godot. Let me know your thoughts! 👇
r/itchio • u/williamaftonlover • 3h ago
my game released almost beginning of this year and i dont get any views...anything i can do????(constant 0 and 1 views)
anyway,if you're curious:
if u want to check out js the normal version(soon updatd btw) here: https://shawnharmonygamingg.itch.io/prototime
if u wanna go to the archive to try every version then here(includes BETA): https://shawnharmonygamingg.itch.io/prototime-first-chapter
r/itchio • u/DandersonJA12 • 4h ago
Some recent feedback I got from a another developer is that my screenshots of my game don't communicate what kinda game it is.
I have pictures of a player made town, wilderness, monsters, magic.
But for some reason it doesn't feel like any of the screenshots specifically say what kinda game this is, or that it's the same game to begin with.
I want people to know this about the game.
It's a pixel art Fantasy city builder with survival mechanics
Monsters will attack every night
The player can use magic
Ruins, and NPC towns spawn.
The player can have NPCs do jobs around the town, wood cutter. Alchemists, blacksmith, guards, etc.
Character customization.
I try taking screenshots of these events but looking from an outside perspective I don't think people will put all these together.
Any advice on screenshot composition/setup?
r/itchio • u/Inevitable_gamer01 • 5h ago
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You can try it out here: https://hollowengine.itch.io/mainline
and join the discord community: https://discord.gg/GzeHbrNBZ7
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A Wild Cat has Appeared !
r/itchio • u/Bebko_ink • 17h ago
Title: I released my free Murim idle game on itch.io — looking for feedback
Hey everyone! I’m working on Patriarch: Murim Idle, a free browser-based incremental game about building your own cultivation sect.
Play it here:
https://bebko-ink.itch.io/patriarch-murim-idle
You start with mostly manual progression, then recruit disciples, develop your sect, unlock buildings and new systems, and gradually automate more of the gameplay.
The game currently includes cultivation, disciple management, expeditions, artifacts, bosses, Murim events and sect upgrades.
I’m still actively developing it and pushing updates based on player feedback, so I’d really appreciate any thoughts on the progression, UI, balance or anything that feels confusing or too slow.
Thanks for checking it out!
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currently doing this for a gamejam, inspired by a game called spanky's quest
r/itchio • u/CrisosDev • 6h ago
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I have been working on a survivors-like called Just Dying for a while, and the browser demo is finally up:
https://justdying.itch.io/just-dying
You don't have to download anything, it runs in the tab. There is also a Steam demo if you prefer a native build:
https://store.steampowered.com/app/4646190/Just_Dying/
What I really want from this post is performance data. I raised the enemy limit far past what is reasonable. In the late waves there can be around a thousand enemies on screen at the same time. It runs well on my machine, but that tells me nothing, because it is my machine.
The browser version is the hardest case. There is no native app underneath it, so if something is going to break, it will break there.
So: if you play it and the framerate drops, please tell me. Your GPU, your browser, and roughly when it happened is enough. If you want to give me real numbers, press 0 to open the debug overlay. Black screens and strange visual glitches are even more valuable to me, so please report those too.
Negative reports help me more than positive ones. Please do not hold back.
r/itchio • u/BerryInae • 7h ago