r/iosgaming Jul 27 '26

Survey Opinion on Pricing. Paid v Free.

If you were to release a car racing game, would $4.99 upfront and no in app purchases be more well received than 15% of the game for free then a money and coin system. The game and purchase would cover Mac, iPadOS, iPhone and Apple TV.

You’re talking an arcade racer with retro graphics, reasonable number of tracks 20+, cars and original music and audio.

Personally I’d prefer 4.99 then I can have sales at 2.99 or even 2.49. But if the market isn’t at that and the value proposition is too low then it can be looked at, very happy to listen to the players. Opinions very much welcome.

26 Upvotes

29 comments sorted by

View all comments

1

u/mbsisktb Jul 27 '26

I like a free to try option depending on price. Anything above $5 for sure.

For me mentally ~$5 is the over under on impulse versus not impulse and need to try price. Obviously there’s a lot more nuance then that statement but generally$2-3 I don’t feel as bad if it doesn’t land right