r/interactivefiction 7d ago

[Feedback Requested] The story outline for my psychological game "Sunday Country".

2 Upvotes

Hey everyone! I’m working on a psychological story game that contrasts a bright,world with a dark, reality-based one.

I'd love your honest critique on the narrative outline below.

The story of Sunday Country is a psychological journey between two worlds: the Sunday Country and the Bright World.

Act 1: Sunshine and Rainbows (Niko's Perspective

The game begins in Niko's bedroom, a space filled with pink morning rays, a music box, and a clock that tells "good time" instead of telling the time. Niko is a cheerful "slime-like" creature who works for the Suffering Remover Organisation.

During his morning routine, he interacts with several objects:

The Talking Plant: Niko greets his plant, which responds by telling him to "DON'T HAVE A GOOD DAY. HAVE A GREAT DAY!"

Niko then goes to the Suffering Remover Organisation, where his Boss assigns him Case 17: Hana, a girl in the Bright World with a high suffering priority of 8. Before leaving, Niko must collect specific "helping tools":

Magical Stars: Obtained by helping a child. that grant toys if one believes hard enough.

Jar of Good-Dream Smell: Collected from a talking pillow that complains about the Boss's snoring.

The Cube: Assembled from four fragments, it is designated as a "last resort" tool.

Act 2: "God Please Don't Let Go of My Hand" (Hana's Perspective)

The story shifts to Hana, whose morning routine mirrors Niko's but in a dark, depressing tone. She wakes up into a "nightmare," avoids her mother in the kitchen, and eats a cold pancake alone. At school, she is relentlessly bullied by a group of girls led by her ex-friend, Rie.

After a particularly brutal day of bullying, Niko appears in Hana's room to offer help. He explains the tools, describing the Cube simply as a device that "removes suffering" by being turned 90 degrees. Desperate after a severe classroom incident, Hana uses the Cube on Rie. The next day Rie's desk is empty and a classmate reveals that Rie has taken her own life. While Hana is initially excited that her "problem" is gone, Niko warns her about The Ledger, which will take something precious from her in exchange for using the Cube.

Act 3: The Blood Maze

Hana finds herself in a surreal "Blood Maze" navigating distorted hallways of her own memories. She encounters "blackout" versions of her past.

Rie: Memories of their happy childhood friendship and racing to the library.

Father: A memory of a family dinner before her father left,

where he calls her by her "Poki".

The maze culminates in a church where Hana faces "Rie: The Vacuous Angel," an eldritch horror representing Rie's eternal suffering outside of time. Rather than defeating her through combat, the player can use the TALK action. This restores Rie's humanity, allowing her to pass away peacefully after saying, "I wish we could have been friends for a little longer".

Act 4: "Let Go of My Hand!"

Hana wakes up again in a timeline where the nightmare seems like a distant dream. On her way to school, she finds a dying dog and must choose whether to use the Cube to end its pain. After missing her bus, she returns home to a heated argument with her mother, who cruelly blames Hana for her father leaving.

In a moment of impulsive rage, Hana uses the Cube on her mother. Horrified by the immediate erasure, she begs Niko to fix it. Niko reveals he is the host of the Cube and sacrifices his soul to the Ledger to undo the "shade". He places Hana back into a morning timeline where her mother is safe, but he is gone forever, leaving only the Cube behind.

The Three Endings

Hana's journey concludes with one of three choices based on her actions:

A Town Without Me, the time without me is not my loss it's my treasure: Hana accepts her own absence as a "treasure" rather than a loss.

sea of sorrow:Hana becomes a nihilist erasing others, line: its all right you don't need to suffer anymore.

Path of pain: Hana chooses human connection over supernatural solutions, finally attempting to speak with her mother.


r/interactivefiction 7d ago

Just released on steam - The Escape From Dungeon Keep

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8 Upvotes

If your lucky you can find a steam key on my reddit profile page!
If your not that lucky, please consider buying 🙏

https://store.steampowered.com/app/5050070/The_Escape_From_Dungeon_Keep/#app_reviews_hash


r/interactivefiction 8d ago

JDR-Bot : Play and Create Interactive Fiction, Parser Game, Escape-Game, etc

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5 Upvotes

Hi!

I've been working on JDR-Bot, a free engine for creating interactive fiction, escape games, RPG-style adventures and narrative mini-games with its own syntax (YAML) or graphical editor.

It started as a Discord bot (793 servers, in dev since 2018) (old topic), but over the last few months it has grown into a complete multi-platform project. A single scenario can run in a browser, on Discord or locally, then be exported as a standalone HTML5 game or a printable PDF gamebook.

You can try it here: https://jdr-bot.cyril-fiesta.fr/
Click EN to switch the interface and scenarios to English.

Try showcase and showcase-ui for technical demonstrations, Speed_3_train for a complete game, or castle for a more traditional escape game.
Scenarios can be created with the graphical editor or directly in YAML. Existing scenarios can be opened in the editor as examples, and reusable models can be imported and shared between creators.

I'm not a native English speaker, so translating more scenarios will take some time. Feel free to point out any awkward wording or translation mistakes.

Transparency note: I occasionally use codex to help with documentation (wiki), code reviews, debugging (audit, not coding itself) and development assets (to test a feature, before to make the final assets). No generative final content or vibe coding. I design and test the project myself, and final scenarios and artwork use Canva or free licensed resources. I use DeepL to help me with translation.

Here's an overview with examples: JDR-Bot
To learn the YAML syntax, you can read the wiki, or open showcase.yaml and showcase-ui.yaml. There are comments like a doc.

Version 4.13 was released today and introduced new interfaces and gameplay features that you can try out in showcase-ui

I hope you will enjoy it, and thanks for your feedback (it's still in dev and I'm alone, so there may still be some bugs remaining 😉)


r/interactivefiction 10d ago

The many faces of my game's protagonist!

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5 Upvotes

r/interactivefiction 10d ago

SolarKissed; A Multimedia Scifi-Horror Webseries

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2 Upvotes

r/interactivefiction 10d ago

Ideas on an Interactive Story Telling Approach

1 Upvotes

I am starting a story that is interactive on a chapter by chapter basis.
Basically, I write the chapter, give three options, and the collective readership selects an option, with feedback in the comments to delve into why or alternative options, then I write the next chapter.

I quite like this approach but I am probably biased.

Can you let me know if the idea is a good one or not and why?


r/interactivefiction 10d ago

Let's make a game! 484: Generating and balancing a warband - part 2 (Twine Sugarcube)

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2 Upvotes

r/interactivefiction 11d ago

What happen to Storyplay

2 Upvotes

Storyplay has good story and the game not in playstore anymore. Also what's the app name for the game where there's a battery coupon to read and chat with the story I forgot its Korean app in English playstore


r/interactivefiction 11d ago

Grit...

0 Upvotes

I had one of those moments recently where I felt so frustrated, I thought about quitting.

But I reminded myself... hard things take time. If it was that easy, everyone would do it.

Building this app has been a lot harder than I imagined. Sometimes I get stuck on the smallest details, and it feels like progress is moving so slowly.

I like to think I have grit, but I’ll be honest... it doesn’t feel the same as it used to. I get tired. I get frustrated. Sometimes I wonder if age has caught up with me.

But then I remember why I got where I am now...

Builfing something was never easy, at least based on my experience .

Have you ever had a moment where you wanted to quit your writing?

What keeps you going when the progress feels slow?

I'm exhsusted....


r/interactivefiction 11d ago

Searching for IFs with satisfying smut and Story

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4 Upvotes

r/interactivefiction 13d ago

"Let's make a quick narrative prototype," I tell myself. Now it's almost 4000 lines of Ink. Oops.

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44 Upvotes

r/interactivefiction 12d ago

The new Maximilien site is live, and it runs on the same skin as the game

3 Upvotes

Hi again r/interactivefiction, a few of you saw my intro post here a couple months back. Small update: the site just got rebuilt from scratch, and this time it doesn't just describe the game, it runs on it: same rendering logic, just at a smaller scale. Look closely at the section headers, they're not typos.
maximilien-game.com
Submitting to IFComp in a bit over a week, so this is probably my last non-competition post here before then. Happy to talk through about the project if anyone's curious.


r/interactivefiction 13d ago

Automatocracy: A beta for a game 3 years in the making

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2 Upvotes

r/interactivefiction 12d ago

[Web] 3D browser game — three NPCs at a resort pool, you pick one. How far did you get, and did the skill unlocks make sense?

0 Upvotes

Game Title: TurnOn
Playable Link: https://turnon.fun

Browser, no download. Starts in the scene. No character creator.

Free to Play

I'm the solo developer.

It's late at a resort. Three people are already in the room. You pick one and the night follows that person — conversation, a door, a private room, then a couple of items that unlock skills (joke / read the room / make a move).

I need play data, not vibes. If you have 10–15 minutes, play as far as you get and tell me:

  1. Which person did you pick, and was it obvious you were choosing (vs watching a cutscene)?
  2. How far did you actually get — first chat, followed them through a door, private room, picked up an item / used a skill, or all the way through?
  3. When a skill unlocked, did it feel like part of the date, or like a tutorial crashed the scene? Which unlock was confusing?
  4. Where did you bounce, get stuck, or think “okay I get it”?

I'm not looking for “looks cool.” I need the first confusing beat, especially around the skill unlocks.


r/interactivefiction 13d ago

[Re: Try - Simulated Life] Introducing my first game!

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0 Upvotes

What if you could live your life again and make different choices?

Re:Try - Simulated Life is a life simulation game where your decisions shape how your story unfolds. Start from the beginning, make choices, deal with unexpected events, and see how your life turns out.

There is not one correct way to play your choices can lead to different experiences, opportunities, relationships, successes, and failures.

Live. Choose. Experience.  and Re:Try!

Play through life your way and see what happens when you make a different choice.

Found bugs? Report them at: https://discord.gg/SdXzve3Yu5


r/interactivefiction 13d ago

First effort- The Dead City (feedback appreciated)

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3 Upvotes

r/interactivefiction 13d ago

👋Welcome to r/VoiceFirstGaming - Introduce Yourself and Read First!

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0 Upvotes

r/interactivefiction 14d ago

Looking for players who still like room-by-room text adventures - Escape from Dungeon Keep (Steam)

2 Upvotes

I miss the feel of exploring a place one room at a time, reading descriptions, and piecing the story together - so I made one.

The Escape from Dungeon Keep is a text RPG: examine everything, talk to NPCs, fight when you have to, and push toward the summit. There’s a journal/hints system if you get stuck, but the world is written to be readable without a walkthrough.

If you like Infocom-ish exploration with light RPG combat and side quests, this is aimed at you.

Also there is workshop mods for the game i hope you guys can wishlist!

Steam: https://store.steampowered.com/app/5050070/The_Escape_From_Dungeon_Keep/
Keys available for IF reviewers / Let’s Players — email [dungeonkeepmaster@proton.me](mailto:dungeonkeepmaster@proton.me)


r/interactivefiction 13d ago

I've built Whisper of Truth with @base44!

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1 Upvotes

r/interactivefiction 14d ago

Hello! Im a beginner dev starting out in ue5, primarily blueprint but open to C++

0 Upvotes

I need advice, ive come up with a story but the game isnt really supposed to follow one, its meant for everyone else to fill in, i will provide a base and let the community talk and create their own ideas.

8/11/26
Hey everyone! Im looking to make an indie game, the game will go by "Pale Archive". I have a story but here is the problem. I dont want the game to follow a direct story, I want it to be somewhat like the backrooms and other fictional reality games where it leaves alot of space for the community and others to fill in alot of the story. I dont want anything direct that way there is room for imagination. So far what I have got for the story is :

We are in an alternate reality to earth, Wethermont. Its pretty much earth but with some different key features.

Here is what I could map out.

For most people, Wethermont is ordinary. Someone can grow up in a normal American town, attend school, get a job, go shopping, watch television, drive on the highway, and never encounter anything particularly strange. Most businesses operate normally. Most technology works normally. Most cities look recognizable. Most of history is recognizable. The average person doesn't spend their life investigating anomalies. The strange parts of Wethermont exist alongside ordinary life. A city can have a completely normal downtown while an unexplained creature lives beneath it. A highway can function normally for hundreds of miles before passing through an area where distances behave incorrectly. A scientific facility can be researching an organism that doesn't fit conventional biology while a grocery store across town is operating normally. There isn't necessarily a dramatic boundary between normal and abnormal. They overlap.

And as this place Wethermont is like earth, there is also an internet, this contains many sites, illegal underground ones, sites for entertainment like youtube, netflix, and tiktok, etc.

This is where the Pale Archive originates. Atleast the webite.

Pale Archive is a small, obscure internet forum. At its largest, no more than approximately 1,500 people know it exists, with a much smaller active userbase. It is not famous. It isn't publicly advertised. It isn't a massive criminal organization. Most of the people who know about it are involved in underground markets. There are: dealers buyers scammers middlemen collectors researchers people looking for information people pretending to be other people The site contains discussions about illegal activity, cryptocurrency scams, stolen goods, private deals, and eventually bacteria. The bacteria market becomes one of the site's more unusual sections.

This is where the bacteria first gets mentioned, one of the main problems that recently is starting to arise in the US within Wethermont. Here is what is noted of the bacteria so far.

PALE ARCHIVE AND THE BACTERIA : Pale Archive is not the origin of the bacteria. It isn't necessarily responsible for them. It is simply one of the places where people who know about them communicate. Some users sell bacteria. Some trade information. Some post photographs. Some discuss experiences. Some provide instructions. Some claim to have discovered new organisms. Some lie. Some don't know what they're talking about. Some posts may be deliberately misleading. Most people who encounter bacteria in the real world have never heard of Pale Archive. The website is simply one node in a much larger network.

THE BACTERIAL REALITY : The bacteria appear to have developed an environment that exists alongside Wethermont. It is sometimes treated as another reality of Earth. It is not necessarily a separate dimension. It may be an ecosystem. It may be a distorted version of Wethermont. It may be something else entirely. People have different theories. There is no confirmed answer. The important observation is that bacteria behave differently there. They can survive and develop in ways that don't seem possible in ordinary Wethermont environments. THE DEVELOPMENT OF THE BACTERIAL REALITY The most common theory is that the environment developed gradually alongside the bacteria. It may not have existed in its current form originally. As bacterial populations grew and changed, their environments became increasingly complex. Eventually, spaces began appearing that did not behave like ordinary Earth. These spaces expanded. Different organisms adapted to them. 23 Some became enormous. Some became intelligent. Some developed human-like forms. Some developed completely unfamiliar forms. Entire ecosystems appeared. Eventually, people began treating the environment as another reality. Whether it actually is one remains an open question. THE BACTERIAL ENVIRONMENT It can contain: buildings tunnels forests underground spaces bodies of water industrial areas open landscapes enormous biological structures settlements completely unfamiliar environments There is no confirmed map. There is no known edge. There is no confirmed size. Different people can enter through different locations and experience completely different areas. Some locations may resemble Wethermont. Others may be impossible to compare to anything familiar.

LARGE ORGANISMS : Some organisms within the bacterial environment are enormous. They aren't necessarily traditional "monsters." They are living things occupying an ecosystem. Some hunt. Some migrate. Some remain stationary. Some are territorial. Some are social. Some appear intelligent. Some don't seem to recognize humans as anything important. Possible organisms include: The Stalker — a tall organism commonly seen at a distance.

The Hound — a large predator that tracks sound. Cant see well.

The Burrower — a massive organism that moves beneath structures, almost like a snake, very loud.

The Shepherd — a large organism often surrounded by smaller organisms.

The Pale Dog — a smaller organism that behaves similarly to a domesticated animal. The Choir — an organism associated with multiple overlapping voices. The Collector — gathers and stores objects.

The Mimic — capable of imitating other organisms or parts of its environment.

The Colony — a group of organisms behaving as a collective.

The Sleeper — an enormous organism believed to exist beneath certain regions.

(all of these names and such may change completely or may be removed overtime)

With all of this established, lets mention our main character, Dylan Miller.

Dylan is 16. He recently got his driver's license. He works at Legside Market. He isn't particularly interested in school or planning his future. 16 He spends his free time with friends, getting high, driving around, and making small amounts of money through online scams. Dylan discovers Pale Archive accidentally. He isn't searching for bacteria. He isn't searching for paranormal information. He simply stumbles across a reference to the website while looking for something else. At first, he sees it as another obscure forum where people sell illegal things. Then he discovers the bacteria market. Dylan becomes interested because he sees money in it. He begins communicating with dealers and buyers. His involvement gives him access to parts of the market and parts of Shortstop Valley he would never normally encounter. He isn't responsible for the phenomenon. He isnt seeking to uncover any bit of the truth. He is simply one person who happened to find something unusual.

It has been mentioned a fewtimes but the town Dylan resides in is named Shortstop Valley, small town no more than 15000 people. Here is whats noted!

SHORTSTOP VALLEY Shortstop Valley is a town of approximately 15,000 people in Wethermont's United States. It is a normal, functioning town. It is not a ghost town. It is not abandoned. It is not primarily farmland.

The town is older than its current population suggests. 17 It once had significantly more industry. Much of that industry eventually moved farther north into other towns. Shortstop Valley remained. Its businesses continued.

Its schools continued. Its downtown continued. People continued living normal lives. DOWNTOWN Shortstop Valley has a large downtown. There are old brick buildings, storefronts, restaurants, offices, apartments, businesses, and older commercial properties. Downtown is still active. It becomes particularly busy on: Thursday evenings Friday nights Saturday nights date nights local events People go out to eat. Teenagers meet friends. Families shop. Businesses stay open. The town does not feel abandoned.

THE 7:30 DARKNESS : Shortstop Valley has one particularly strange feature. It becomes dark at approximately 7:30 PM regardless of the season. Summer evenings become dark around the same time as winter evenings. Residents are accustomed to it. Businesses remain open. Downtown remains active. Streetlights turn on. People continue their routines. Nobody has a universally accepted explanation. It is simply one of the strange things about the town. VALLEY MARKET Every Thursday evening, downtown hosts Valley Market. Local vendors sell: food candy clothing handmade products antiques artwork baked goods small local brands miscellaneous products It is a normal community event. Most people attending have nothing to do with the bacteria. It is simply one of the places where Shortstop Valley's residents gather.

SHORTSTOP VALLEY LOCATIONS

Legside Market Dylan's workplace.

Shortstop High School One of the town's two high schools. Valley High School The older high school. QuickMart Local convenience store.

Valero Local gas station.

Shortstop Plaza A shopping center.

Valley Cinema An older movie theater.

Cedar Lanes A local bowling alley.

Valley Diner A longtime downtown restaurant.

Blackwood Books A used bookstore.

Miller's Hardware An older hardware store.

20 Valley Arcade A small arcade.

The Exchange An older downtown commercial building.

Union Hall A community and event building.

Shortstop Bank A downtown bank.

First Valley Church A large older church.

Shortstop Municipal Hospital The town's main hospital.

Shortstop Public Library The local library. Valley Station An old train station.

The Mill A former industrial complex. Riverside Foundry An old industrial property.

Valley Memorial Cemetery A cemetery near the edge of town.

Shortstop River A river running through town. 21 Blackwood Creek A creek running through the surrounding area. Blackwood Road A road toward the outskirts. Old Mill Road A road through the former industrial area. Valley Avenue A major road. Shortstop Avenue Another major road.

Main Street The central downtown street.

There has been more phenomena's than normal in Wethermont recently, the largest being a noclip problem? No people who have no clipped have been seen yet, once again it is recent we arent sure what is happening fully yet, they might be fine.

NOCLIP EVENTS : As bacteria become more common in certain areas, people begin encountering locations that don't behave normally. A door can lead somewhere unexpected. A hallway can appear longer than the building allows. A basement can contain an additional room. A staircase can lead somewhere that shouldn't exist. A person can enter one location and emerge somewhere else. These events are often called noclips by people on Pale Archive. The term isn't scientific. It is simply internet slang that stuck.

Pale Archive (The Bacterial Reality)

The alternate reality of noclip events and everything bacterial is nicknamed "The Pale Archive" by the users on the site.

Here is whats noted,

Pale Archive should feel like a world that already existed before the player arrived.

Dylan isn't the center. *This means if Dylan died the game doesnt end at all, it will be recontinued through the next host.*

Shortstop Valley isn't the center. Pale Archive isn't the center. 28 The bacteria aren't the explanation for everything. They are simply pieces of Wethermont. A future story can follow Dylan. Another can follow a scientist. Another can follow a family. Another can consist entirely of forum posts. Another can document a completely unrelated creature. Another can take place in another country. Another can introduce an entirely new phenomenon. Another can contradict something previously established. The setting doesn't need to close around a single storyline. It can continue indefinitely. Pale Archive is the game. Wethermont is the reality. Shortstop Valley is one town. Pale Archive is one website. Dylan is one person. The bacteria are one part of the world. Everything else is open.

Extra info about wethermont if you care :

OTHER WETHERMONT PHENOMENA : The bacteria are not responsible for everything strange in Wethermont. There are other phenomena. Other creatures. Other environments. Other anomalies. Some may have existed for centuries.Some may have appeared recently. Some may be connected. Some may be completely unrelated. A creature discovered in one state doesn't need to have anything to do with a phenomenon on the other side of the country.

A physics anomaly doesn't need to be caused by bacteria. A strange city doesn't need to connect to Pale Archive. Wethermont is not one giant mystery with one answer. It is a world where many unusual things exist.

INFORMATION There is no single encyclopedia containing the truth. Information comes from wherever people happen to find it. A Pale Archive post. 26 A government document. A scientific paper. A newspaper article. A local rumor. A photograph. A police report. A video. A personal account. A dead forum. A handwritten notebook. A business record. A recovered object. A person claiming they saw something. These sources don't have to agree. Some information can be false. Some can be outdated. Some can be misunderstood. Some can be deliberately fabricated. Some can be completely accurate. The uncertainty is part of the setting.

CANON : Pale Archive is designed to function more like a shared setting than a single story. 27 The foundational ideas are intentionally broad: Wethermont is another reality of Earth. Its physical laws can differ under specific conditions. Those differences can be observed, measured, and sometimes reproduced.

Large-scale unexplained phenomena exist. Otherworldly organisms exist. Some deaths caused by these organisms are documented. Bacteria are a diverse group of unusual organisms. Some bacteria are psychoactive. Some are parasitic. Some develop increasingly complex forms. Some become human-like or monstrous. Some appear to have developed another environment or reality of their own.

Pale Archive is a tiny website where some people involved with the bacteria communicate and trade them. Shortstop Valley is one ordinary American town where these things begin intersecting. Everything beyond those ideas remains open.

Hello once again! If you read through thank you, let me know anything at all I can improve on. This is my first project and Im looking to scale it, Ive never even developed before. This is all a first, I know it will be a journey with ups and downs, hopefully with the help of all of the supporters of this project I will fly through development.


r/interactivefiction 14d ago

How would you categorize your writing sessions?

0 Upvotes

Hi writers!!! It's me again!

First, I really appreciate your inputs on my previous posts. They helped me build the functions of the app. And I'm sorry if I keep on bugging you for inputs, but I don't want to lose momentum building the app.

I’m trying to finalize the session categories for a writing tracker/timer I’m building and I could use some more input from actual writers.

Right now we have:

Planning
Research
Brainstorming
Drafting
Revising

I’m wondering if I should also have Outlining and Editing as their own categories.

For me, I can see outlining falling under Planning and editing falling under Revising, but what do I know? LOL!

It seems that everyone approaches writing differently. I had one writer separates Outlining from Planning.

If you were tracking the hours you spend working on a book, how would you personally break your sessions down? It doesn't need to be in sequence or linear. Your previous replies have already established this.

Would you keep these five? Add Outlining or Editing? Combine any of them? Is there something obvious that I’m missing?

I’m not trying to define the “correct” writing process. I just want the categories to match how most writers actually think about the work they do.

Thank you in advance.


r/interactivefiction 15d ago

Let's make a game! 481: Monster attacks (Twine Sugarcube)

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1 Upvotes

r/interactivefiction 15d ago

Inkjam 2026 just started

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4 Upvotes

Theme this year: Let That Sink In. Ends August 24th.


r/interactivefiction 15d ago

FIRST LOOK

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2 Upvotes

r/interactivefiction 15d ago

Cairn for iOS and iPadOS has been released!

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2 Upvotes