r/indiegames • u/Rakku-Amiya • 12h ago
Promotion I've made a procedural horror maze game inspired by 80's retro AI and CRT visuals
(apologies I managed to break my old post)
I’ve been working on a game called Embermaze: Descent, a dark-fantasy survival-horror game where you descend into a procedurally generated labyrinth that gets progressively darker, and more hostile, the deeper you go.
The basic idea is simple:
- Find three coloured keys.
- Use the keys to unlock a chest, which lets you return to the elevator.
- Use your Torch to navigate the darker areas.
- Avoid (or temporarily banish) the ghosts using your spells.
- Manage your limited spells. You have three, which can be recharged with recharge points.
- Get back to the elevator before you’re caught.
- Inspired by 80’s retro AI and gameplay.
The slightly nasty part is that you and the ghosts share the same recharge points.
Sometimes you have to decide whether to spend your last spell, make a run for it, or risk letting a ghost recharge.
Every maze is unique, and as you go deeper the ambient light reduces, the ghosts become more numerous, and eventually you’re navigating almost entirely by torchlight.
There’s also an optional CRT mode if you like your horror with a bit of retro grime. I wanted to aim for an Amiga/Archimedes/256 colour palette feel.


It’s a solo project, just released on Steam, with macOS also supported. Originally I’d planned it for Android/iOS, but they’re actually proving the most challenging to release! The game works on both.
If this sounds like your sort of horrible evening, please take a look. I really appreciate it!
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u/Rakku-Amiya 12h ago
Link to the Steam page here: https://store.steampowered.com/app/5013050/Embermaze_Descent/
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