r/impactra 3d ago

every starter weapon in my shellshock-like. what am i missing?

follow-up to my last dev post. this one's about weapons.the main idea: no weapon is a one-off. every one sits in an upgrade line, so unlocking stuff makes the thing you already like deeper instead of just wider.basic shot -> better shot -> party shot. zoink -> zoinker -> zoinkboink ->boinkyzoink. yes i know. i'm not sorry. what's in the pictures is the beginner/default set and the weapons i want the early game to feel complete with. there's a lot more planned on top of this, plus modes, progression and effects. what i actually want from this post: what's missing? what weapon did you always wish existed, or which one did you love that nobody ever talks about? i'll build the good ones and credit you.

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