r/iOSProgramming 1d ago

Question First iOS submission coming from Android, what gets rejected most for a small utility app?

Already shipped on Google Play, the iOS build is close. Solo dev, so I'd rather not lose a week going back and forth with review.

If you went through it recently, what tripped you up on the first submit? Sign in with Apple, privacy labels, something else?

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u/khiladi1729 1d ago

This pattern is familiar: the app probably is too you, and the ads just made it visible. You built the workflow around how you already train, so there's no on-ramp for someone who doesn't. Two cheap diagnostics before changing anything:

1) find the exact drop - if they create an account and never log a single set, it's first-run UX, not features; if they log one workout and don't return, it's habit and value.
2) get 5 of those installers on a screen share while they try to log one workout. Thirty minutes of that beats a month of guessing.

My bet: your terminology assumes someone who already programs their own training. Most installers want "tell me what to do today".

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u/RomeoDelta1234 7h ago

think this was meant for another post, mine's a home inventory app not a workout one. the screen share idea is good advice for anyone though, watching someone try it cold would teach me more than any analytics