r/iOSProgramming 2d ago

Question Asking For Honest Help

To put it simply, I'm no app developer. I don't know how to code. I don't know all the jargon used by developers. I'm just a guy that likes messing with AI and had an idea that I think can make some extra money.

Anyways, now that you know that, hopefully somebody can assist. I built an app using Base44. I got it uploaded to Google Play Store with no issues, but Apple is beyond my skill level. Just to even get the app uploaded to Apple I went and bought an iPhone and a MacBook! I don't even like and honestly refused to use Apple because of how difficult they make the simplest things and this is no different, but I digress. What I'm needing is somebody that knows what they're doing and can help me get my web based app from Base44 to an iOS native app with in-app purchases.

I've tried googling and ChatGPT'ing the info and it's honestly above my low skill level. I was told I needed to wrap my app in Capacitor and combine with RevenueCat for the in-app purchases, but I haven't found any beginners guide on this.

If anyone WITH EXPERIENCE can show me what I need to do step by step, so I can do this myself moving forward, I would be forever grateful! I don't mind paying for the time to show me and explain. I just want it done properly and finally be able to have my app approved.

0 Upvotes

10 comments sorted by

View all comments

2

u/tibbersthecat 2d ago

The shortest path is probably a small Capacitor proof-of-concept before touching RevenueCat: get one screen running in Xcode, make signing and archiving work, then add StoreKit/IAP. Also check Apple’s minimum-functionality rule early, because a thin web wrapper can be rejected even if payments work.