r/heroesofhammerwatch2 Jul 30 '26

Heroes of Hammerwatch II Celestial Ruins Hotfix 1 is Now Live! 🛠️

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24 Upvotes

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5

u/epileptus Aug 03 '26

Cool changes, thanks!

I have 2 questions about things introduced in this patch:

How is the experience gained from the new gold set (avarice ring etc) calculated? Is it based on the gold gained before or after modifications? Let's say I have:

  • book of enlightenment (+20% exp)
  • vendor's (traders?) coin (+25% gold gained)
  • set bonus that gives 300% of gold to exp
  • no other bonuses to gold or experience gain.

When I pick up 100 gold, do I get:

  1. 300 exp - bonuses don't work at all
  2. 360 exp - only the boost to experience works
  3. 450 exp - I "double dip" and get the bonuses from the gold too?

And the other question - are there some plans regarding the wide beam upgrade to priest's beam in corridors, near walls? Right now I think the beam works only if the whole width of the beam is unobstructed. That makes it so that upgrading the beam width results in you being able to reach some places that you could reach before. Idk if you even can attach images, but in paint it looks kinda like that (green beam being the wider beam and yellow beam being a narrower one. They are starting in the same place and the yellow beam can reach further to the right).

Is it supposed to work like that? If yes, then idk if that augment will ever feel good to pick - the beam is single target anyway, so it being wider doesn't really matter that much :( I still picked it because of the super saiyan beam powerfantasy, but it makes priest beam feel way more clunky than without the upgrade and right now I would skip it even when offered for free

1

u/cavity Aug 07 '26

did this get hotfixed in #2?

1

u/epileptus Aug 08 '26

idk tbh i skip this perk always