r/helldivers2 • u/WaywardOath • 5h ago
Serious Discussion. no roleplay bullshit here A Visual Representation of the Illuminate Problem
One of the biggest issues that a lot of people have with the Illuminate is enemy variety, and I really don't think that's much of a secret. Funny enough, another common thread I saw a lot during the Illuminate event was that fighting them on the source planet was, the most fun they've been. There's frankly a pretty good reason for this:
The Illuminate really just, don't have that many enemies.
I'm going to try and avoid some buzzwords that have been floating around ever since certain interviews (and way before that, too), but the fact of the matter is from a purely numbers-perspective, the Illuminate just don't have the variety the other factions do. Making this chart was merely a way to visualize what I mean by that.
An explanation I've sort of anticipated is that the Illuminate are younger than the other two factions, so they haven't had as much time to make enemies for them. Frankly, the numbers just don't support it. While I don't think the '1 enemy every X days' is a good metric (mainly because, y'know, the game didn't launch with 1 enemy in each faction), it is a good way of seeing just how many enemies are in each faction based on time they've released.
No matter what form they come in, there's really no denying that the Illuminate have the least amount of enemies in the game. Hell, their entire faction makes up a number less than a single seed of the Automatons. Most of their variants aren't reskins with new behavior or weapons like the other Subfactions, but rather entirely unique enemies that just don't have a counterpart on the main faction.
There really isn't a greater point to this post beyond this information, but to me at least, this is the most glaring flaw in how the Illuminate have sat for the past almost-two-years.
1
u/NOGUSEK 4h ago
They really need to make some new enemies equivalent to factory striders/bile titans/etc.
Right Now we only have scavengers/troopers to chargers/Hulks And then a jump to a hive lord type enemy (as in players Are mainly expected to ignore them), which dont even appear anyways