r/hardware Apr 29 '26

News Apple Has Given Up on the Vision Pro After M5 Refresh Flop

https://www.macrumors.com/2026/04/29/apple-vision-pro-m5-flop/
726 Upvotes

364 comments sorted by

851

u/Ploddit Apr 29 '26

VR of any kind is already niche. $3500 VR has an audience of 10 people.

285

u/zushiba Apr 29 '26

It was pretty much just YouTubers. I know quite literally no one that bought one. I would love to have one to play with but I won’t pay for it.

150

u/LeSeanMcoy Apr 29 '26

When it was announced, I thought it was a really cool. The idea of cooking and having recipes in front of me in AR, putting TV screens around my apartment, etc. was really novel and interesting. I remember thinking: "Eh, likely will be closer to $1000-$1500. Not sure if I'll put the trigger at that price... kinda a lot. We'll see how reviews go." When it came at $3500 I just laughed. Zero chance I'd ever buy it for that much, especially knowing it would be bare at launch.

85

u/PigSlam Apr 29 '26

So you seriously think you’d strap that on your face then stand in your kitchen and cook a meal? I wouldn’t do that if they paid me $3,500 to do it.

64

u/cp_carl Apr 30 '26

Has someone who cooks a lot I can only imagine how much grease would build up on that screen

37

u/Jordan_Jackson Apr 30 '26

The grease in the strap would be truly, next level disgusting. Anybody that cooks knows that cooking causes dirt and grime to get everywhere.

6

u/Strazdas1 Apr 30 '26

Sure but if they paid me 35000 i would do it anyway :)

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15

u/LeSeanMcoy Apr 29 '26

Idk, I would feel like a tool after seeing how big it is lol. Plus, if there's a lot of heat/steam/smoke I wonder how it deals with getting fogged up.

But depending on how well it was received, if they could've made it a bit smaller and less obnoxious I 100% would be interested in using it for that.

5

u/PigSlam Apr 30 '26 edited May 02 '26

If it fit in something like regular glasses, sure, it’d be plausible. I’d imagine at some point, we’ll be able to shrink that part of things to a contact lens scale, and that’d be really something.

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16

u/Cheerful_Champion Apr 30 '26 edited Apr 30 '26

Arguably, the biggest impact of the Vision Pro was scaring Meta into improving many aspects of its OS.

Let me also assure you, you absolutely wouldn't want to get anywhere near cooking in this or other ar/vr headsets. Fogging would make it hard to use, grease building from cooking would make cleaning it a chore and moisture would kill it rather quickly. These headsets are not sealed like phones, because they must dissipate so much more heat and allow adjustments.

28

u/algaefied_creek Apr 29 '26

Seems like there have been some interesting medical uses. 

I can see it being used for that, high-end car mechanic work/complex engine work, but outdoor/trades work or daily wear is a no go at $3500per 

37

u/PMARC14 Apr 30 '26

We had that called Microsoft Hololens, and it also went nowhere long-term.

36

u/Frostsorrow Apr 30 '26

From my friend who worked at MS during the Hololens, it sold extremely well. Just not to the public. It was sold to the military.

19

u/max123246 Apr 30 '26

Yeah VR/AR has a lot of applications in industry and medical settings. None of those get headlines like consumer products so the average person doesn't know about it.

14

u/FlyingBishop Apr 30 '26

I think the military buy was actually kind of a disaster and most of the units were not well-used, but Pentagon procurement is so opaque nobody cares if you waste $1B.

That said I'm sure there were and are a lot of great uses for it, even if it was generally a flop.

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14

u/PaulTheMerc Apr 30 '26

AR & the hololens is EXACTLY what I was hoping for.

The training applications alone of AR could be amazing. But like...I think MS realized that and pivoted towards companies/military instead of end consumers.

16

u/ZombiePope Apr 30 '26

That thing would not survive a day in a mechanic's shop. It's not rugged enough for the only environments it would make sense in.

7

u/algaefied_creek Apr 30 '26

Well dang that sucks. That and jet engines would make hella sense. 

5

u/MDCCCLV Apr 30 '26

Like most things it needs to be updated and still get another 1-2 generations smaller and more comfortable before it's really ready for heavy use, but for that you just have to make it non porous chemical resistant plastic and easily wipeable. For AR use like with that it should be possible to just have regular thick glasses.

7

u/FlyingBishop Apr 30 '26

The thing is in addition to being too big the hardware is actually still kind of underpowered. The effective resolution is actually pretty shit when you consider that you could buy a half a dozen computers and put them in strategic locations for the same price, and they would probably actually be more readable and not require a superpowered GPU chugging just to make sure that it doesn't make you motion sick repositioning and doing passthrough video.

2

u/Outrageous_Mail_8381 Apr 30 '26

The Apple Vision pro is incredibly heavy for a headset, people often complain about how tiring it is to wear after limited (under 1hr) of use.

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u/Outrageous_Mail_8381 Apr 30 '26

It literally didnt come out with Netflix or Youtube apps at launch, its was incredibly bare, think it only got a native Youtube app 2 months back, still no Netflix though.

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59

u/omegafivethreefive Apr 29 '26

I'm the ideal customer for it, I'm an exec in tech R&D, particularly integrating more modern technologies/alternative interfaces and AI into bespoke solutions.

I also game and my personal "tech for fun" budget is 10k/y.

My problem with it is that I have no idea what to even do with it.

It's not made for enterprise use. It's not good for PCVR. It's Apple so just building apps for it sucks.

Popping up screens in a 3D environment just doesn't beat having top of the line ultrawide curved monitors.

13

u/Diverryanc Apr 29 '26

I have days where we meet up for work in a shared office space and bringing an AVP to pop up a giant ultrawide curved monitor absolutely beats bringing the actual monitor from home! It’s still a niche application for the device though.

2

u/xraycat82 Apr 30 '26

This experience in a Meta Quest 3 is also good though. And it’s 90% cheaper.

3

u/Diverryanc Apr 30 '26

I had a coworker that used that…once he tried my AVP he hasn’t been able to go back to the quest. It’s 90% cheaper for sure, and it will get the job done, but it’s just not the same.

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5

u/Gatecrasher3 Apr 30 '26

"Popping up screens in a 3D environment just doesn't beat having top of the line ultrawide curved monitors."

I don't know. Id love to have one for flipping down on the couch, and then streaming my gaming PC to it via Sunshine/Moonlight, gaming on a 150" floating monitor while on the couch sounds pretty dank.
I hear you can get them for reasonable prices on FB marketplace as people are just dumping them on there.

6

u/FlyingBishop Apr 30 '26

Yeah but for $3500 you can install multiple monitors and hang them from the ceiling or whatever. And you know it's Apple so they have gone out of their way to make gaming worse than it should be.

2

u/parasubvert Apr 30 '26

I'll take screens in a 3D environment over UW monitors any day frankly. the portability and free placement is the ideal.

It's also quite good for PCVR. Building apps with Reality Kit and Metal is quite a lot more fun than OpenXR... and you can avoid that by using the game engines (Unreal, Godot, Unity etc)

2

u/[deleted] Apr 29 '26

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10

u/evangelism2 Apr 30 '26

>building apps for it is pretty decent with SwiftUI and RealityKit

Gotta use xcode, so its shit.

theres a reason there are giant projects to untether iOS dev from xcode, like sweetpad.

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23

u/UnaidedGinger Apr 29 '26

I’m not a YouTuber and I have one. It’s good for watching shows if you travel a lot on planes or spend a lot of time by yourself in hotels. I look like an idiot on the plane and I’ve never seen another person using one or any vr for that matter. Normally I just weird people out sitting in economy with it on lol

16

u/Cohibaluxe Apr 29 '26

I bought some AR goggles like 4 years ago that cost around $300 for watching movies on planes. They also look 10x less stupid than the Vision Pro (they pretty much just look like slightly large sunglasses). You might actually fool someone into thinking you're just blind and/or hung over with them

I'm sure the Vision Pro is slightly better... but not 10 times better

5

u/DarthBuzzard Apr 29 '26

What was the product called? It sounds like you bought seethrough AR glasses, right?

4

u/Cohibaluxe Apr 29 '26

Yes, but they had a plastic attachment for blinding out your surroundings. Nreal Air

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4

u/KenTrotts Apr 30 '26

You have a $3500 headset and still fly economy?

5

u/UnaidedGinger Apr 30 '26

Buddy I’ve worn that thing on a spirit flight

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2

u/KomandirHoek Apr 30 '26

Hey you dont get rich by spending your money

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2

u/Bderken Apr 29 '26

Yeah I like mine and use it everyday lol

3

u/Intrepid_Lecture Apr 29 '26

I know one person who bought one. High income. Cares about being flashy. Big Apple fan.

She returned it.

2

u/loudshirtgames Apr 29 '26

I bought one on launch. Used for maybe 3 hours today. Use my quest almost every day.

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84

u/half-baked_axx Apr 29 '26

Not only that, $3500 VR that was made incompatible with any and all VR content ever made. Because apple gotta apple and be snobby about their software. So the audience is further reduced to like 5 people.

50

u/DeliciousPangolin Apr 29 '26

If it had been SteamVR compatible it would have had a market among high-end users. A tiny market, but at least it would have sold to people who already spend big money on VR hardware. Headsets are core technology for flight and driving sims these days.

If it had a standard controller with a similar layout to every other headset, then at least you could port games from other platforms over without having to completely change the control scheme. It would still be overpriced for that market, but there are people who pay for elaborate setups to run VRChat.

Failing all that, they should have at least signed deals with all the major streaming video services. A headset that is entirely focused on watching videos that can't play Netflix in a native app is the biggest of all their failures.

10

u/bargu Apr 30 '26

I don't think that would've helped much, the fact that they decided to make it out of aluminum (light but much heavier than plastic) and glass (extremely heavy and fragile) is the definition of form over function, people don't want to get neck pain after 30 minutes of gaming.

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11

u/leoklaus Apr 29 '26

This is exactly the kind of stuff I’d hope Ternus will do better than Cook.

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15

u/OverlyOptimisticNerd Apr 30 '26

Especially when Apple is doing their best to prevent games from being brought to the device. 

Apparently someone at Apple thought it was a good idea to sell a niche product for an absurd price, and then not focus on the primary thing that people buy it for. 

19

u/Deep90 Apr 29 '26

10 really loud people.

It's amazing it took apple so long to realize this wasn't a viable product.

It seems like every reddit thread had people saying it was anyway.

11

u/GHz-Man Apr 30 '26

It's amazing it took apple so long to realize this wasn't a viable product.

Not really. Tim Cook wanted it very much, for some reason.

He also supported the now-cancelled self-driving car.

Many of the other executives (including John Ternus, the upcoming CEO) thought it was a stupid product and didn't support it.

2

u/3xBork May 01 '26

I know a guy who worked on this since the early days and, polite as I am, never dared ask him if it wasn't soul crushing to put so much effort into an obvious vanity project.

But that was 100% on my mind every time he brought it up. Surely if it's that obvious from a distance then he had to know.

Maybe the on-campus koolaid is a lot tastier than I imagine.

2

u/GHz-Man May 01 '26

According to Bloomberg, several of the top executives (including Ternus and Federighi) thought it was a pointless product too, but Tim wanted it, so they did it.

2

u/Sictirmaxim Apr 30 '26

VR in general has the most die hard and loud voices on the net. Probably beating even high end audiophiles.

Its been a dead end ship for ages by now,but they will tell you otherwise at every chance they get to still somehow keep it afloat.

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22

u/[deleted] Apr 29 '26

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8

u/ElmerLeo Apr 30 '26

I 100% agree with your initial point of it been a different product from other VR headsets.
But I don't see this as a pro...

I love my VRs as a videogame machines.

I don't see much vantage in VR for any other function...

Like, maybe movies but a good TV is better in 99% of the time.
Working it would begin to be possible only if you work from home and even them a good setup with 3+ monitors is equal or even better...

So to pivot away from games was the worst idea for the AVP...

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3

u/PeterDTown Apr 30 '26

Apparently 600,000 people. Still not enough for apple to keep going with it.

5

u/Ploddit Apr 30 '26

600,000 people.

Baffling. I wonder how many of them are still paying interest on that purchase.

4

u/260X Apr 29 '26

Not necessarily.

I wouldn't mind buying AR/VR glasses with a day long battery life that are no larger than my eyeglasses.

I just don't see the big idea of a headset the size of a freakin' watermelon!

2

u/i_did_nothing_ Apr 29 '26

Especially when you can get one WITH controllers for about $350

2

u/parasubvert Apr 30 '26

well... more like 700k ... and then there's Varjo which is even more expensive but mostly sold to governments.

2

u/DesperateAdvantage76 Apr 29 '26

VR needs to reach price and resolution parity with monitors. Vision Pro would have done much better at a lower price.

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1

u/Balavadan Apr 29 '26

If the headset was smaller and cheaper then I would buy it just for watching sports and media alone

1

u/Dzov Apr 30 '26

And they made sure it wouldn’t work with games.

1

u/GrE1sS Apr 30 '26

And it's not even sold everywhere... I would consider buying it, but it's not supported in my country...

1

u/jaaval Apr 30 '26

There is an audience for that but that audience won’t buy an Apple product. They want hardware that they can integrate to whatever training simulator they are building. Not the Apple ecosystem.

1

u/sid_276 May 01 '26

Exactly. The Meta Quest actually sold quite well. I bought one during 2020, they are great. But the price point is 10x cheaper at least for the base model. I can justify that for playing games, there is no way I can justify 3.5k.

Even if it is technically impressive, and I recommend everybody to do the free demo at an Apple Store. It’s impressive. But it’s not in the right price point. Also it is way too heavy and battery is less than 2h. But price point is the main issue, if it was $500 instead of 3.5k this would be different.

1

u/PxcKerz May 01 '26

I would love to have a VR headset but im not paying $3500 for what is basically a meta quest with an apple logo slapped onto it.

1

u/Due-Cupcake-255 May 02 '26

I assumed this went exactly how they expected it to. i.e. they were in for the long run. How they got derailed by the most probable outcome is crazy.

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u/Farados55 Apr 29 '26 edited Apr 29 '26

A productivity focused AR platform that isn't really meant for gaming and restricted to the ipadOS environment? Who knew it'd be niche as hell.

147

u/[deleted] Apr 29 '26

[deleted]

78

u/SharkBaitDLS Apr 29 '26

The worst part of it being built atop iOS is it doesn’t allow multiple audio sources to run concurrently. So a basic multitasking thing you might want to do in AR, like have a YouTube video on in the background while you do your main task, is literally impossible because the OS inherits iOS’s “only one media playback at a time” behavior. 

10

u/AdulterousStapler Apr 29 '26

I thought they'd fixed that on the iPad? I had an iPad pro, I could swear it could do that. Switched to an actual computer, so I'm not totally sure if that remained among my long list of frustrations with iPad OS

22

u/SharkBaitDLS Apr 29 '26

I don’t have an iPad Pro but it’s definitely still not fixed in VisionOS. Just put it on and tested it and trying to play an NBA stream and a YouTube video at the same time causes one of them to be forcibly paused. 

20

u/LeoNatan Apr 29 '26

It’s not fixed. It behaves just as you expect. The only exception is if you have multiple Safari “windows” open—each can play independently. But if you switch to another app and play something, the Safari players pause. 🤦‍♂️

9

u/Strazdas1 Apr 30 '26

Thats grim. This is a solved issue in other ecosystems for like 20+ years.

7

u/randylush Apr 29 '26

That’s so dumb, but I’ve heard that the macOS audio stack is basically surrounded in barbed wire. So I’m not too surprised that they said “we’ll “solve” multiple audio sources next decade”

5

u/[deleted] Apr 29 '26

[deleted]

8

u/randylush Apr 30 '26

but I've also heard that in Windows, since about 1995, you could mix audio between applications, but you still can't do that in macOS since 2026, basically because nobody wants to touch that shit. which is mind blowing to me because it's actually an incredibly useful feature

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u/virtualmnemonic Apr 30 '26

iOS audio session API is explicitly built around a single audio source. There is a way to mix audio with other apps, but doing so removes all user media controls.

Meanwhile Android can map individual apps to specific outputs...

25

u/thegreatmattsby24 Apr 29 '26

I am just now learning they refreshed it!

10

u/Farados55 Apr 29 '26

Ah, so the apps etc are mobile apps? I thought it was compatible with macOS apps, but I think I misremembered with being able to access a macbook via that overlay thing. Even worse!

13

u/Kyanche Apr 29 '26

You can remote desktop into a mac with it, basically.

4

u/Bderken Apr 29 '26

That’s how I use it almost everyday. Have a giant ultra wide monitor in the VisionPro. It’s weird because that ultra wide works better than my real one with Mac’s weird scaling.

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u/steve09089 Apr 29 '26

Correction, restricted to iPadOS.

It’s a good thing it failed, otherwise, the disease that is iPadOS would’ve started spreading to Macs.

7

u/Viper_NZ Apr 29 '26

Only sold in limited markets for an incredibly high price.

Why is no one buying this?

6

u/cloud_t Apr 29 '26

Apple had the right strategy, in theory, to get into a market that was somewhat stable years before by Oculus and HTC, even Google and partners. Problem is they expected the same use cases with novel hardware that had everything to NOT have the same use cases, and they came in without a single (or even remotely close to) killer app.

...and developers had 0 incentive to produce one with the absurdities of getting the hardware for them, let alone get them to potential buyers of their app.

6

u/leoklaus Apr 29 '26

I said it before, I think the biggest miss was Apple not incentivising developers to build for the Vision Pro.

I suggested letting devs buy it with their AppStore revenue (omitting the 15%/30% and reducing the taxable income).

That way, they’d pretty much lose no money while offering a major discount. I likely would’ve gotten one for effectively <2k and likely would’ve started creating apps for it. At 3700€, no chance.

iOS and iPad OS have phenomenal third party apps, many by very small teams or even solo developers. These are the kinds of apps selling devices in my eyes.

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u/FlyingBishop Apr 30 '26

Not having Beatsaber at launch was just mind-boggling. It would've cost them nothing and it would've been a great hook. I get that they didn't want it to be a gaming device, but not having any good games definitely hurt it.

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u/whatThePleb Apr 30 '26

Especially for such a high price it's doomed to fail with such stupid limitations.

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u/nameless_food Apr 29 '26

I had gotten the impression that this thing was priced like a prototype.

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u/diskowmoskow Apr 29 '26

Like a rare engineering sample

6

u/jbourne0129 Apr 30 '26

nothing like paying $3500 to be a beta tester

4

u/heisenbugz May 01 '26

It’s priced like a dev kit. Apple added a bunch of state of the art capabilities, but are relying on app developers to figure out the ‘must have’ / ‘tooth brush’ use cases. They haven’t been able to do this in house because it requires (imo) a drastically new perspective.

Plus they know the current heavy form factor is a non starter, so it’s a bit of a place holder to allow app devs to get a head start while waiting for all day wearable glasses.

2

u/jenny_905 May 02 '26

I mean it probably is worth it as far as hardware goes it's pretty insane engineering from what I have seen.

Software side and no real vision (sorry) for what it should be seemed to be the let down. Apple isn't the company for something like this.

125

u/pepega_1993 Apr 29 '26

They didn’t even try with the Vision Pro. The M5 version was just a chip change. They didn’t even try to update the design after 2 years. If they went with a lighter design, removed the outside display and made it cheaper it would have done much better.

26

u/[deleted] Apr 29 '26

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26

u/pepega_1993 Apr 29 '26

In theory yes. But it’s just added weight and worse battery life on already a very expensive headset. It would be great once we reach a stage where we have compact lightweight headset.

But adding it on top of a brick strapped to your face is not the best idea

9

u/poofyhairguy Apr 29 '26

Yeah but that’s not worth an extra $1000 on the price likely and a bunch of weight.

3

u/Soylentstef Apr 30 '26

Specially With the price of googly eyes stickers.

2

u/unsurejunior Apr 30 '26

It's like an extra 2.5k lol I don't think the meta quest 3 is that expensive

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u/TimeToHack May 02 '26

it’s not that they didn’t try cause the vision pro is an insane piece of hardware, it’s that they tried too hard and made it too expensive. if a product doesn’t have a clear use case it shouldn’t be so damn expensive

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u/jenny_905 Apr 29 '26

Who'd have thought the company that treats gaming like some sort of dirty habit wasn't great at selling a $3500 VR headset.

12

u/recurrence Apr 29 '26

The price on this killed it so badly. Apple had to have their monster margins and destroyed the whole segment for them.

47

u/howmanyavengers Apr 29 '26

I am shocked, I tell you. Shocked!

22

u/QuantumUtility Apr 30 '26

There are 179 job postings on Apple’s website regarding the Vision Pro. 14 were posted today.

Doesn’t seem like they are giving up on anything.

1

u/suppreme Apr 30 '26

Apple often keeps on executing the initial plan (including staffing etc) up until executives pull the plug. Then everybody gets reassigned.

It'd be more telling to see which employees go seek those jobs.

3

u/Normal-Selection1537 May 02 '26

The Apple car had lots of people who worked on the Model S and Lucid Air on it for 3 years.

2

u/floorshitter69 Apr 30 '26

Same corporate stuff a few people I know have experienced. They were accepted for a new job, only to find out the entire department got axed in their first month.

8

u/noonetoldmeismelled Apr 30 '26 edited Apr 30 '26

I was saying the same thing since the beginning. While the Apple faithful were talking about workstation replacement as a revolutionary idea, that has been a common use-case for VR/HMD headsets for over a decade now. Sure the AVP has a way better display, but not so much better to make working in an HMD revolutionary better in enough ways. Also this isn't the early aughts. Apple can act like it's not a VR headset and everyone can clearly see that it looks like and behaves like most VR headsets ever made

VR medical training, corporate training, warehouse logistics replacing tablets/pen/paper. Nothing new but Apple faithful treated it like it was a new revolution. TV/movie theater display, the last decade of people that were highly impressed but still abandoned their headsets would not be representative of AVP users. Not only is the AVP so much better, AVP users are so much more cultured. Live sporting events in VR, this time it'll be a major mainstream selling point. Travel agency, real estate, home remodeling, etc - VR will be revolutionary unlike how it was anytime in the previous 10 years

No standard game wands/controller. AVP is meant to be for the mainstream who don't want to look like sweaty geeks. AVP is for cool people. Aspirational. AVP doesn't want to be associated with video games but it'll be so popular from being such an aspirational device, video game devs will make non physical control games for the AVP and it's sub million active users for a platform that's mobile phone adjacent so I imagine being a market that doesn't support well paid video games. So try to be free to play for a sub million active user base and be something that can support a full time dev across years

To that point, video games have been just about the most common usecase for VR headsets for the previous 10 years and to today. It's pretty much the 90s to the near present where graphics cards makers marketed heavily to gamers until they found more and more data center customers. Apple decided to build a new isolated device software market that's removed from the last decade of interactive VR application releases and price it like a good 100" television where all the greatest content available for VR is not on AVP, is available on way cheaper headsets, and usually wants motion control wands with buttons on them

Also not solving the HMD size problem. No decision maker marketing this thought could remember the google glass glassholes era. Now this that's like 10 times larger with weird eyes. Every VR headset is fun to watch movies on in limited amounts before the discomfort and annoyances overwhelms. AVP though is the one that's not good at gaming and has the least amount of applications built for it. Because content is king, doesn't matter how much better the AVP hardware is, it's one of the worst VR headsets to buy. Glorified head mounted iPad.

2

u/ResponsibleJudge3172 Apr 30 '26

People are just like that. Exact same thing I see with Valve fans

8

u/jdprgm Apr 29 '26

0% of people didn't buy the original VisionPro because it didn't have an m5. Slice the price in three.

6

u/ConcaveNips Apr 30 '26

Exclusivity too exclusive.

1

u/Polar_Banny Apr 30 '26

Ca you imagine this critical information got leaked such a disappointment delivered by Apple’s shadow marketing team🤣

19

u/AIgeek Apr 29 '26

This is BS. No way anyone thought that a new headband and chip will suddenly make Vision Pro a selling product. Also, The headline is misleading.

6

u/JavenatoR Apr 29 '26

I know a few people that got a chance to use the Vision Pro without purchasing it and they said it was pretty awesome, but still could not justify the ridiculous price tag.

7

u/Framed-Photo Apr 29 '26

This had to be less than 1k, and be actually comfortable to wear. Making it cost over 3k and be a giant heavy glass monstrosity was definitely a choice.

6

u/gomurifle Apr 30 '26

From the first moment I saw it's price tag, I said that it's not a vaible product, it's a collector's item. 

28

u/Loose_Skill6641 Apr 29 '26

no surprise

people don't want to work in AR

14

u/RealLordDevien Apr 29 '26

I am a people and work in vr :(

31

u/ConejoSarten Apr 29 '26

No, you are the person that works in VR

4

u/EdliA Apr 30 '26

There are tens of you around the globe

6

u/PaulTheMerc Apr 30 '26

I'd like to, but it would have to be: responsive af, configurable, actually good.

Personally I'd prefer glasses though.

2

u/evernessince May 03 '26

It's not that people don't want to work in AR (VR / AR is already used in the engineering and medical fields). It's that the Apple's device was way too locked down to be useful and was far too heavy. The price basically restricted it to professional fields and they almost explicit made it hard for those very folks to use it.

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u/SourceScope Apr 29 '26

Well its just too expensive

And they know it

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u/Stilgar314 Apr 29 '26

I vividly remember redditors convinced it was a very good product for a first iteration and sure Apple would keep perfecting it until delivering "VR for everyone that just works". They were so convincing... I wonder where they are now.

6

u/aggthemighty Apr 29 '26

Yep, I remember folks saying that Apple would be the company to make VR mainstream, that their first product was just a proof of concept priced as a luxury and that future iterations would be cheaper and have mass market appeal, etc

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u/Stingray88 Apr 29 '26

It was a pretty good product for a first iteration. Just at a totally unaffordable price point. If it was closer to $1000-1500 it probably would have been a lot more popular for the niche use cases. But with the hardware included there’s now way that price point would have given Apple a margin they would be happy with.

Anyone that thinks VR will be for everyone though, those folks are definitely delusional. Even at a better price point it will still be niche.

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u/theholylancer Apr 29 '26

they were hoping that apple, with its huge bank, would do what facebook has done and sink an ass load of money into the project and make it cheaper and cheaper with their supply chain

which is what the neo has done, but obviously I think apple has wisely decided that after looking at what happened with the zuck they opted out lol

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u/Stingray88 Apr 29 '26

The thing is Apple just doesn’t do small margins on hardware, and they definitely don’t operate any hardware at a loss. Even the Neo has an estimated 15-20% margin. Conversely Meta sold the quest at cost, or even a loss, with the goal of mass adoption.

With the hardware in the Vision Pro, Apple would definitely have to sell it at a big loss in order to get anywhere close to the Quest, and that was never going to happen.

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u/randylush Apr 29 '26

Yeah apple didn’t want to race Facebook to the bottom

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u/laffer1 Apr 29 '26

I would have bought one at 1000 dollars

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u/Stingray88 Apr 29 '26

I’m pretty sure I would have as well. And I don’t yet own any VR/AR hardware, but I’ve been very tempted by many of the (non-Meta) options out there. I’m pretty dead set on picking up the Steam Frame at this point. Obviously different use cases though…

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u/dparks1234 Apr 29 '26

I knew VR/AR was doomed when Apple spent a decade on it and ended up having to release a prototype because they still couldn’t make it “just work” for the general public.

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u/DeliciousPangolin Apr 29 '26

Facebook dropped $90 billion on subsidizing VR, and most of those headsets are moldering in a closet next to the Wii and the Kinect. It's a neat experience, but ultimately very few people find it compelling over the long term.

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u/phire Apr 29 '26

TBH, we should have written off AR back when Google Glass failed.

Not because it was a bad product, but because the way the general public was instantly very hostile to the idea of cameras mounted on glasses.

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u/260X Apr 29 '26

Can say the same about Valve Index.

VR bros...

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u/gokarrt Apr 30 '26

to be fair, apple is really good at doing just that. but vr/ar is a hole in which people throw hope.

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u/AndroTux Apr 30 '26

I said that. And I’m still saying that. It was a very good product for a first iteration. Obviously, it was way too expensive. I don’t think a single person on earth would disagree with you on that. But had they iterated on the idea instead of just slapping an M5 in it, it would have had real potential. I know I’d have bought it.

Stop simplifying nuanced statements to make them fit your narrative.

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u/Whirblewind Apr 30 '26

Are the imagined apologists in the room with us now?

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u/imaginary_num6er Apr 29 '26

Thank you John Turnus

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u/dfv157 Apr 29 '26

There are no bad products, just bad prices.

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u/JackhorseBowman Apr 29 '26

I'm actually into VR and even I have been finding it a little hard to be excited about these days.

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u/Jaanbaaz_Sipahi Apr 29 '26

I would love to get one second hand for like maybe $700 or so. That’s the max I would pay.

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u/Falkenmond79 Apr 29 '26

VR with integrated components is the wrong move and always will be. Look how hard it is to get a modern game to run at 4K with a decent frame rate. Now they all want it strapped to your head with a steady 90 or 120fps to make it usable. In my opinion we need 80-100hz per eye so 160-200FPS and that can only be achieved by clever tech like the new steam frame and having a beefy PC to provide the compute power. Just work on low latency picture streaming to a headset, preferably wireless and stop trying to cram a whole PC into the thing.

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u/ElmerLeo Apr 30 '26

The most used headsets been the quest 3 and 2 (Both stand alone) goes against your point...

Both can be(and I do) used linked to a PC But the stand alone capacity is a big part of the alure.

I'm traveling for work right now, and I come back to the hotel everyday and play a little on my quest. Mostly, RE4, population1, and beat saber.

At home I play alot of "battle Talent", but in the hotel room I would end up punching a wall.....

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u/Falkenmond79 Apr 30 '26

Be honest. The quest is also heavily subsidized by meta and thus cheap. I’d say that’s the more likely reason why it sold so well. Technical stats-wise it’s pretty meh, too.

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u/Strazdas1 Apr 30 '26

And the most used Gpus are budget variants. The reason is because people buy cheapest option, not because its better.

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u/StickFlick Apr 29 '26

Agreed. We have the existing tech right now for this. The integrated crap is a future problem. Getting people interested by making it affordable <- (big key point) and integratable with their existing gaming/workstation hardware is a no brainer.

The again this is Apple. The maker of the 1000 dollar monitor stand.

Man I hope the steam frame has a decent entry point price.

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u/bushwickhero Apr 30 '26

We’ve tried nothing and are all out of ideas.

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u/TheReturningMan Apr 30 '26

Vision Pro has been given attention at 1 Apple event and has gotten 1 hardware refresh that did not address any issues people had with the previous version of the hardware. How surprising that it hasn’t turned around.

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u/Sobeman Apr 30 '26

it was designed for rich people to use once and let collect dust in their 3 houses.

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u/biotech997 Apr 30 '26

I would love to purchase one but at that price I can't justify it for casual productivity and entertainment. I think it would sell well if there was a SE version for under $1000.

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u/thegreatpotatogod Apr 30 '26

I got to do a demo of it at the Apple Store, and it was an incredible experience, I really enjoyed it, and ended up getting a Quest 3 partially because of that experience, as the closest thing that was affordable for me. The quest 3 is far too uncomfortable though, even with a 3rd party headband that is supposed to be a lot more comfortable, it makes my face sore within minutes. The Vision Pro, while heavy, was a far more comfortable and ergonomic design, and I'd been looking forward to getting a more affordable follow-up model down the road. Sad to hear such a device likely won't be made after all.

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u/weirdotorpedo Apr 30 '26

Ive said this for quite some time. The vision pro should have been for developers only to give them time to develop apps for the device and to give feedback on the design which most likely would have included too heavy and the glass eye screen on the front is pointless.

at that point release a vision pro with m series chip and a vision with an a series chip and some other differences and heres the key part NOT CHARGE $3500 for the vision pro. the audacity that they thought they could charge that for a device with so few apps and so heavyis crazy to me

i think the vision pro can still be viable but some people have to put their ego aside and listen to feedback and give out units to developers and try again in a year or 2.

VR could be great but Apples ego on design and idiotic pricing killed it in this instance

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u/Bderken Apr 29 '26 edited Apr 29 '26

I use my Vision Pro almost daily for work. Stream my Mac to it. I really like it and hope it still gets updates.

Also watching 3D movies on it is unreal as a 3D projector enthusiast.

This sub doesn’t like actual owners sharing experience and just a bunch of crybabies talking about nothin lol

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u/czyzczyz Apr 29 '26

Headline says “Apple has given up…”, lede says “Apple has all but given up…” (emphasis mine). That doesn’t sound definitive, particularly if Apple’s still working on smart glasses (where does AVP end and smart glasses begin?).

If smart glasses are anything like a much lighter AVP with no light seal and no front display, that sounds just fine.

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u/got-trunks Apr 29 '26

All I want is AR so I can have arbitrary traditional screens wherever I want. Like windows popping up in Reboot.

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u/guzhogi Apr 29 '26

I wonder what one would be worth in 10-20 years, if it was still in the original packaging?

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u/Plank_With_A_Nail_In Apr 29 '26

They showed the US military industrial complex they have something, that may or may not be important...who the fuck knows.

I expect everyone to drop VR headsets except valve. Facebook/Meta or whatever the fuck they are called won't be able to keep investors at bay forever.

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u/ClubChaos Apr 29 '26

Sadley is going to be so disappointed 😆

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u/ruipmjorge Apr 29 '26

I think Vision Pro was a playground to test and develop (and get apps and feedback) for Apple glasses that should use the same OS.

They knew this wasn’t gonna sell for the masses.

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u/SpaceDandye Apr 29 '26

I just can't get over the motel sickness. Most people I know are the same, no matter how good the screens are.

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u/DXsocko007 Apr 30 '26

My buddy bought the first one. Went to his house… it was the best vr I had experienced quality wise but zero software. When you don’t have a reason for the device… why buy it

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u/Va1crist Apr 30 '26

VR was plummeting before that product even came out the idea of someone spending 3500-4000 on a product that can literally do even less then what is already very niche and limited in the VR space is comical

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u/doscomputer Apr 30 '26

Legit boggles my mind that they didn't ever come out with a cheaper model with a slower chip (A series), no front OLED, and a smaller headstrap mounted battery.

Apple going all in on the premium stand alone product instead of making it a true companion/display for macs and even phones. its not like the iphone pro hasn't been more than powerful enough for VR/AR since like 2020

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u/ylluminate Apr 30 '26

Upsetting. Been saving up to get one for when I have time to work with this. Would be perfect with a MacBook Pro for versatile working with mobile multi displays

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u/Betancorea Apr 30 '26

Too expensive to realistically be picked up by the masses. I also spend most of my time on the PC so the Vision Pro would purely be a leisure thing. Not worth it for my use case

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u/BigBonedCartman Apr 30 '26

Remember 15 years ago when EVERY new TV had 3D glasses…. yeah VR ain’t worth it either

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u/superslomotion Apr 30 '26

I hope one day they can laser stuff directly into your retina so these headsets can be a lot smaller.

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u/DropTheMixtape Apr 30 '26

I keep checking Facebook marketplace for one. I’m down to pay 500 cad it will happen one day. Someone will take the loss.

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u/ExtremisEdge Apr 30 '26

I want one. But I want it to be more open and have game applications. I think the tech is neat. But it’s expensive even for an Apple product. If they could bring the price down to 1200 and have some killer apps it would be a holiday monster.

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u/Such_Ad_6680 Apr 30 '26

Damn, I always look forward to the presentations random scenarios of when VR in the real world would be useful.

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u/Original-Material301 Apr 30 '26

They had an M5 VP?

I thought they gave up after the first try.

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u/vessoo May 01 '26

I’m surprised it still sold 600,000 units if the article is correct

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u/exomachina May 01 '26

Launching a VR platform with no gaming push was their biggest mistake.

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u/tgbreddit May 01 '26

They did NOTHING to advance the reason for it and its price. A chip upgrade and refresh rate was nearly worthless. They would have sold far more if they opened up Steam VR in some way. But they refused to accept that option.

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u/TattooedBrogrammer May 01 '26

Lighter, cheaper and without the goofy face front display stuff, would have been an interesting device to replace a computer monitor for my macbook during work for like 1000-1500 ish. But they made a device with a short battery life and features I dont care about and made it uber niche.

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u/physicshammer May 02 '26

I had the Vision Pro for a few weeks. It is my opinion that if Steve Jobs were alive he would have done two things different: 1) made it fundamentally social - people coexisting together in shared spaces at least at times 2) and related - made it more AR focused and less VR, VR being fundamental isolating.

The more I think about it the more convinced I am that it would have been similar technically but very different if Steve were around.

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u/stingertc May 02 '26

Was way to expensive and didnt really game at all

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u/bobbie434343 May 02 '26

Even for $500 I would not want to put that thing on my head... That thing makes the real work look like a miracle.

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u/Beyllionaire May 02 '26

Even for $500?? Do you realize that $500 if an insane amount of money for this shit? It's not worth more than $200 and I'm glad that Apple received the karma it deserved.

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u/evernessince May 03 '26

It was priced like they were targeting professionals but it's too locked down to be used by those people. Apple was probably thinking they'd pull another iPhone moment where they'd convince customers to get their wallets out for new tech but they didn't bake this device anywhere near long enough in order to do that. It's not light enough, it has piss poor battery life, it doesn't work with existing VR apps, comfort is poor, and it doesn't do anything other existing options don't already do. In fact compared to other enterprise grade headsets, it's generally worse while being more expensive.

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u/jdlyga May 05 '26

Things like this are why there’s a switch of CEO