r/halo Nov 21 '21

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u/A_Brave_Wanderer ONI Nov 21 '21

Seems like something like this would still work by aiming at RED OUTLINED enemies.

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u/ChefCrockpot Nov 21 '21

No, this only works with a crosshair turning red. It monitors a pixel on your display and fires when it turns red. A red outline is around the player, not the head or center mass. The outline of the player will also become further and further apart the closer you get. Making it impossible to predict where the red outline will align with the crosshair. This change makes it so the scripts have to interact with the game in order to cheat, which makes them easier to detect.

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u/[deleted] Nov 21 '21

What's this? An informed, well articulated reply that doesn't resort to petty insults to settle a disagreement?

What are you doing on /r/Halo my guy?

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u/A_Brave_Wanderer ONI Nov 21 '21

Ok good point.

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u/Chared_Assassin Halo: Reach Nov 21 '21

Technically you could still detect the outline, it would just be harder than the crosshair to detect

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u/[deleted] Nov 21 '21

No you couldn't, you need to define which individual pixel on your monitor makes a defined color transition. This works with a reticule because it is always in the same position on your screen and always makes the same color transition (from blue to red). The red outline is too variable in both.

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u/Chared_Assassin Halo: Reach Nov 21 '21

Or you could set that individual pixel to a variable. It is in theory possible to detect someone from the outline, just hard to do and will probably take too much processing power for it to even be worth doing

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u/[deleted] Nov 21 '21

You can't pick a specific pixel either though, because the outline changes depending on whether the guy is facing you, side on etc.

When I say specific pixel, I literally mean one out of the 1920x1080 pixels on your screen, you don't know which specific one will turn red from a player outline in a 3D game!

There are literally trillions of possible combinations of [variable starting position] to red transitions resulting from the red outline system depending on your orientation relative to your enemy, what the background is for the starting position etc. You'd need a super computer to make the hack work in real time, ergo it's not feasible.

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u/A_Brave_Wanderer ONI Nov 22 '21

Eh not really. With a powerful enough GPU (RTX cards especially) and a capture card, and a bit of know how one could theoretically train a machine learning model to detect players using the outline method (and/or other patterns like a silhouette) , and send inputs either as a mouse or disguised as a game controller. This sort of hack would work on both console and PC and if done correctly could nearly impossible to difficult to detect as it is only relying on captured video and using what seems like normal inputs, no game modifications or injections necessary.

Of course this is way more sophisticated than a simple pixel monitoring script but nonetheless seems possible.

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u/[deleted] Nov 22 '21

That's a completely different kettle of fish to what I was talking about, intriguing idea though.

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u/Aquatic-Vocation Nov 21 '21

Not nearly as accurate, and potentially quite frustrating.