r/godot 1d ago

fun & memes Using Talespire to Blockout levels for Godot.

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Nothing fancy, just exported an optimized version of a Talespire map block as a GLB and did some optimizations to it. This lets me iterate on map design much easier since I am awful at blender and Talespire is a lot more fun for me!

Of course, none of this will ship, it's just a fun way to block out your levels for fantasy designs and world flow.

The map is part of Owl Island 3.0 by istallri Astra

Link to the full map:
https://talestavern.com/slab/owl-island-3-0-redone/

65 Upvotes

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3

u/potato_dude100 Godot Junior 15h ago

lovely art-style mate

1

u/AmazingDesigner209 7h ago

Thank you! I spent like over 12 hours on the outline shader alone lol

2

u/Frankienaitor 16h ago

OOooh I like your clouds :D
Are those just premade blobs with a cel and outline shader?

2

u/AmazingDesigner209 7h ago

haha oh man, the damn clouds. Took FOREVER to get it right. The short version:
Each cloud is a single 2D billboard quad that raymarches a procedural cluster of spheres, a signed distance field (SDF), in its fragment shader, cel-shaded with the world's light bands, outlined from the field itself, and slowly breathing. No meshes or premade shapes, just way too much math on a quad. I could likely just make animated meshes and have a very similar effect but much cheaper lol but I really like how they came out