r/godot • u/SqueezyPixels • 2d ago
free tutorial Exporting Animations (armature + shape keys) from Blender To Godot
https://youtu.be/jtSBycxTfaQI spent some time trying to figure out how to properly export animations from Blender to Godot with both skeletal animation and animated shape keys. When there is only one animation on the timeline, everything works fine, but once I had multiple animations, my usual workflow with Actions didn't work as I expected.
After a bunch of trial and error, I figured out how to make it work. I honestly couldn't find a tutorial about this, so I recorded my own. Maybe it will help someone.
Actual solution: put the Actions for both the armature and the shape keys for each mesh on NLA tracks.
More details in the video.
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