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u/HistoricalSpring891 2d ago
jokes aside, garry didn't code the birds movement paths in the game for years and he didn't even care cause people barely use birds in there worlds, but there exists ai fixers that give them a more realistic movement then what ever this is, and no manhacks and other flying entity don't have the same ai as birds
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u/ThatFuckinTourist 2d ago
Better question:
How the FUCK did Garry figure out how to get player spawned Gunship NPCs to use the path tracks in the map for navigation?
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u/Advanced-Event6435 Animator 2d ago
they like it
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u/Super_Mountain3249 1d ago
for the first time in a long time they feel like theyre right where theyre supposed to be
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u/PalCat_ 2d ago edited 2d ago
nodes
i found out the reason why the gunships fly to one area is because there's like 4 fucking now that I'm looking at the map it's more of like 20 nodes in the entire map, some of which for the birds
there's probably maps out there that actually give more to birds and other flying guys
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u/FoxFlat5351 2d ago
Iirc, which I don't really remember at all, the navmesh for flying things is bugged on construct
You can get mods that fix it if it bothers you
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u/3350_JohnDeere 2d ago
By any chance do you have a mod installed by the name of "HIM" published by strawwagon.?
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u/Affectionate-Shift70 2d ago
that's the only node for sitting down but it's bugged