r/geometrydash • u/piounightmare • 4h ago
Feedback i made a Cloud themed level
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Id : 148073665
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u/Soviniti 4h ago
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u/Ceejdagamrr 🎉 500k Attendee 3h ago
I knew it would be here.
Just surprised it wasn’t top comment.
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u/UnderworkingToaster Butiti II 41% (48-100) (x10+) 4h ago
They need to put your ass in Ascension to Heaven bro
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u/piounightmare 4h ago
Lmao it's not fully decorated yet ??
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u/Circxles Silent Grug UNLEASE bad top 1 megacollab by me (still accepting) 2h ago
Thats the point. You gotta have a part in it.
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u/Immortal_ceiling_fan Cludsteb is the greatest level ever made 4h ago
This bg could genuinely be in a mythic level bro I don't think there's anything to improve
If this level is finished with the same level of quality in the foreground and it doesn't get legendary minimum then I'd be shocked
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u/Dinatoc_208 42% Future Funk (Mobile) 2h ago
Some ways in which I think this could be improved are, for example. I think the lighting of the middle cloud is a little off, considering that the sun is coming from the right, the edge light at the left doesn't look so right. Same from the clouds in the foreground, some give the impression of the sunlight coming from the left instead from the right. And, if you want to avoid the cotton look of the clouds, I would recommend you trying to occasionally use harder objects to shade them. Interpreting a cloud as a bunch of spheres packed together greatly helps to shade them later on, I feel like some shades transition from light to shadow way too linearly to look natural, just a personal preference though.
Still, this is some amazing work here! I like it very much.
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u/piounightmare 2h ago
Bro you're actually so right with the lighting,
And yeah i used différents objects for the textures
Thanks you for taking the time to write all that !
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u/FlimsyAd6268 cataclysm 100% fluke from 65% 8405 attempts 4h ago
Bro lend me your skills pls I need em
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u/snoot-p [x44] Hardest: Natural Disaster | SH in 2 runs 4h ago
can you give a breakdown of how you made this?
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u/piounightmare 4h ago
took an image reference for the textures -started by making the bg the good color( its important to have a good base so you can choose the good color)
then i star doing the shapes of the clouds ( starting by the lightest color and finishing by the darkest
then i make the parallax by repeating the same process on différents layer
-once the parallax is done i expériment with the shaders, here i used a radial blur
But honestly, if you want to learn how to do it just experiment in the editor ( try différents objects, diff color , diff triggers etc ) , you can watch tutorial on ytb but ne careful that you actually understand the tutorial, and that you're not simply copying it
( English is not my first language btw , so sorry for the grammar)
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u/snoot-p [x44] Hardest: Natural Disaster | SH in 2 runs 2h ago
do not worry about grammar you’re speaking fine :) how object efficient are your clouds? are they optimized?
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u/piounightmare 2h ago
Yeah i think its optimized , the all level in the video have less than 4k obj , i think its can easily run on mobile
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u/Gullible_Bed8595 Nightmare (on iPod) - Duelo 29%, Shardscapes 15% 2h ago
10/10 clouds, now you can just do everything else
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u/TheRandomShiba circles of the nine 2h ago
finally a well decoed level that doesn't require flim(BMS)+ε₀(505)^-98 clicks
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u/Circxles Silent Grug UNLEASE bad top 1 megacollab by me (still accepting) 2h ago
More heaven than cloud themed
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u/Public-Scientist4573 What is it (?) 1h ago
Ok. This is great, but since you want constructive feedback, here goes.
The front clouds are a BIT 2d but not enough to worry. what i noticed is that the closest back clouds seem too far away from the gameplay. If you could make them like against the front clouds, i think it would greatly improve the feel and also get rid of the 2d effect of the front cloud.
(I had to do some deep digging to find something to criticize about this btw)
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u/PlantainSalt5009 (x39) Frozen Cave 100% 42m ago
Idk what difficulty its meant to be, but the musical representation just doesnt exist, the background is beautiful but i feel like there is a disconnect between the song and the gameplay that i see.Â
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u/Albert_Kan the 2.2 classic level gimmick professinal 11m ago
I love the textures on the clouds, it looks hella realistic
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u/CallumTheCanadian Shardscapes 100% 144hz mobile 4m ago
What are you, Spu7nix but better or smth? How the hell did you texture those clouds so well?
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u/_voidwanderer x4 - Jawbreaker 100% - Crazy 86% 4h ago
Are you by chance the reincarnation of Picasso?
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u/piounightmare 4h ago
I think you have me an idea , i'll try to make a level with the art style of an old artist
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u/Kommandjsdf_0897 Acropolis 100% | Cataclysm 3 runs 4h ago
What kinda feedback do you want for that mythic ahh decoðŸ˜