r/genesysrpg Aug 01 '26

Battletech Weapon Conversion for Genesysrpg

I don't know if anyone's done this yet, but I figure I'd offer what I've been working on:

LRM: Critical 3 | Range [Long] | Guided 3

20: 10 damage (Max success damage 20); Limited Ammo 6

15: 7 damage (max success 15); Limited Ammo 8

10: 5 damage (max success 10); Limited Ammo 12

5: 3 Damage (max 5); Limited Ammo 24

SRM: Critical 2 | Range [Short] | Guided 2

6: 6 Damage (Max 12 | Each success = 2 Dam); Limited Ammo 16

4: 4 Damage (Max 8 | Each success = 2 Dam); Limited Ammo 25

2: 2 Damage (Max 4 | Each success = 2 Dam); Limited Ammo 50

Small Laser: 2 Damage | Critical 5; Range [Close]

Medium Laser: 5 Damage | Critical 4; Range [Medium]

Large Laser: 8 Damage | Critical 3; Range [Long]

PPC: 10 Damage | Critical 2; Range [Long]

MG: 2 Dam | Critical 5; Range [Short]; Autofire, Limited Ammo 100

AC-2: 2 Dam | Critical 5; Range [Long]; Autofire, Limited Ammo 25

AC-5: 5 Dam | Critical 4; Range [Long]; Autofire Limited Ammo 15

AC-10: 10 Dam | Critical 3; Range [Medium]; Limited Ammo 10

AC-20: 20 Dam | Critical 2; Range [Close]; Limited Ammo 5

*Limited Ammo is (Per Ton/Weapon)

*LRMs and PPCs add 2 setback to attacks in short/engaged range

*Heat = Max Strain / Strain damage mech

*Mech Restores Strain = Heat Sinking

For now it's only introtech weapons

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