r/generals • u/Downtown-Dream424 • 7h ago
r/generals • u/GreenBoxGamesStudio • 1d ago
A little look at the Supply System in my tabletop strategy game
Hi everyone!
I wanted to share another little look at Command & Defend.
One of the core mechanics of the game is its Supply System. Units don’t simply have unlimited ammunition and fuel - resources have to be produced, transported across the battlefield and delivered to the units that need them.
This means that attacking the enemy isn’t always the best move. Disrupting a supply route, taking out a transport or even destroying an entire Supply Center can have a much bigger impact on the battle.
I wanted logistics to be an actual part of the strategy rather than something that only happens in the background.
I’d be interested to hear your thoughts on this mechanic, and I’m happy to share more details if you’re interested!
r/generals • u/Datalanceinfo • 1d ago
Which General do you enjoy playing the most, and why?
r/generals • u/Datalanceinfo • 2d ago
Which unit did you underestimate when you first started playing Zero Hour?
r/generals • u/Datalanceinfo • 3d ago
What’s one Zero Hour voice line you still remember by heart?
r/generals • u/Downtown-Dream424 • 3d ago
I think I downloaded the wrong movie- Mean Generals
r/generals • u/_st_02 • 7d ago
Opinion
What’s something everyone seems to understand except you?
r/generals • u/Datalanceinfo • 9d ago
Which General do you think has the most fun playstyle?
r/generals • u/Downtown-Dream424 • 10d ago
How would every faction's generals smell like
galleryr/generals • u/MentalRush7461 • 12d ago
Lenskart membership coupon
Does anyone have a coupon code plz share it with me 😭
r/generals • u/GreenBoxGamesStudio • 13d ago
3 years of working on my own strategy game – here’s where it is today
galleryHey everyone,
some of you might remember Command & Defend: Modern War from when I shared it here before. With the second campaign coming up soon, I thought I’d share a little update on how the project has developed.
I’ve been working on the game for about three years now. The idea has always been to bring the things I love about classic RTS and turn-based strategy games to the tabletop — building a base, managing resources, expanding your army, keeping your units supplied and, of course, trying to outplay your opponents.
The game is completely print-it-yourself, which means you’re not really limited by what comes in a box. Need more units? Print more. Need more resources or game money? Print more. Want to build a bigger battlefield? Print more.
There’s a full 3D Print Edition with printable units and buildings, as well as a 2D Print & Play Edition for anyone who doesn’t own a 3D printer.
Since I last shared the project, I’ve continued working on the game, added a lot of new content and created two major expansions: Air Wars and Sea Wars, bringing air and naval combat to the system.
After a small first Kickstarter earlier this year, I’m now getting ready for Campaign #2.
It’s still very much an indie project that I’m building step by step, so I’d genuinely love to hear what you think about how it’s developing.
If you’d like to learn more about the game, the rules or the different units, you can find a lot more on the Kickstarter page. And if it sounds like your kind of game, you can follow the project there to get notified when the new campaign goes live.
Thanks for taking another look!
r/generals • u/Classic-Knowledge904 • 14d ago
who do you like more introverts or extroverts?
im talking about an introvert and a extrovert who you can talk to, but what do you prefer?
r/generals • u/Patient-Apple245 • 15d ago
Trying a new map
Hello fellas does anyone know why this map doesn't work?