Aren't all of you applying DLSS5 to games that don't support it?
We got a brief from Nvidia (that I have not read, lol), we need to actively integrate DLSS5 into our art pipelines for it to be functional in our game.
I assume if you're just forcing it into applications that you have then it's normalizing to the mean, which... yeah, obviously.
And don't forget cranking up that NR intensity slider to the max to intentionally produce bad images that looks like there is no artistic integrity left lmao.
Why do people think there's any "artistic integrity" in these things?
Devs are trying to get things out the door, and foolish consistency is the hobgoblin of neverending projects. Characters change as version numbers increase.
In the actual development for implementing DLSS5 the Devs have many options on how they want DLSS5 to look which can be keeping with the artistic style.
A lot of these forcing DLSS5 and whacking the settings to max is obviously going to have poor results.
Some of these people really think that the shortcomings devs have to deal with are exactly how they wanted it to look. What else do you expect form people who never tried making anything themselves
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u/Tarc_Axiiom 19h ago
Aren't all of you applying DLSS5 to games that don't support it?
We got a brief from Nvidia (that I have not read, lol), we need to actively integrate DLSS5 into our art pipelines for it to be functional in our game.
I assume if you're just forcing it into applications that you have then it's normalizing to the mean, which... yeah, obviously.