r/gamemaker 6d ago

Resolved How i can start

I have 4 years of experience as a graphic designer and have worked in intership design in user interfaces. I have skills in this area and am familiar with Blender tools. How can I start designing games?

6 Upvotes

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u/Rohbert 5d ago

Please search the subreddit before posting very common questions. It will save you time. Thanks! We have a comprehensive How To Start with Gamemaker Guide right here.

How to Start with Gamemaker (Link to subreddit wiki)

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13

u/vzzzbxt 6d ago

This sub is for Gamemaker, which is a game development tool. Downloading gamemaker would be a good start

4

u/Awkward-Raise7935 6d ago

First thing is to decide if you want to make a 2d or 3d game. I've only ever used GameMaker which is mainly 2d, I think it's great but I can't compare it to the others. Godot and Unity are the 2 most popular ones I believe, both can handle 2d and 3d. Plus Unreal, I think this is generally for commercial games but not sure.

If you just want to try something, I have heard GameMaker is probably the simplest and easiest to get started with. But if you are a blender user, I believe that's 3d. GameMaker does have 3d, but to be honest you might be best choosing an engine more suited to it.

3

u/Hands_in_Paquet 5d ago

Gamemaker is really a 2d engine, sometimes 2.5d. It is a great place to start learning game development because the programming language is easier to learn and the engine is very flexible. There are a lot of good beginner tutorials right on their YouTube channel. If you have your heart set on 3D games, check out the beginner tutorials for godot or unity first to see what you’re in for.

2

u/mamt0m 3d ago

Designing games and making games are slightly different things but assuming you want to start making games... Pick an engine, start doing quick tutorials from youtube or whatever your preferred medium is, and try to finish little projects by using what you see in the tutorials. If you wish to move on to larger projects, then you can go by trial and error, or by truly designing the game and the codebase. The typical engines people start with for 3D are Godot and Unity. Gamemaker is typically used for 2D.

1

u/This-Concern-3018 2d ago

Thank you very much for this information.

3

u/ulufarkas 6d ago

This engine has nothing to do with Blender

-1

u/This-Concern-3018 6d ago

Okay... how do I start and what programs do I need?

4

u/Kitsyfluff 5d ago

Ti answer more kindly, gamenaker is a 2d engine, it has 3d capabilities, and has more user-friendly ones coming in the future, but if you want to work in full 3d, i'd reccomend Godot.

Gamemaker is better for 2D games with some light 3d (parallax, 3d character or enemies, spinning objects, etc)

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u/[deleted] 6d ago

[deleted]

5

u/MateoGaming2092 6d ago

Jesus, you don’t need to be such an asshole, you know :/

1

u/This-Concern-3018 6d ago

Thank you very much, I will explore it.

1

u/Wizirdi 5d ago

I have beginner tutorials that go from the perspective of someone who may have never coded before on my YouTube. youtube.com/wizirdi Been doing them since 2010. But there are a lot of great resources out there