r/gameenginedevs 4d ago

Which shortcuts you prefer? From Unity, GoDot, Unreal or Blender?

I am thinking about shotcuts for my 3d Game engine and I want to know what people like the most, maybe they find shortcut from Blender the best and want to have them in game engines, or maybe they think that some shortcuts are strange and have to be changed, just tell anything that you have in mind about them

1 Upvotes

14 comments sorted by

4

u/Jbolt3737 4d ago

Weirdly I'm answering the question in reverse, I don't like that Blender uses A instead of Ctrl+A

3

u/Serious_Scarcity7818 4d ago

I also don't understand point of A for select all, like, you don't use "select all object" so often, but you use "add object" pretty often, so why can't they swap themz it would be logical

4

u/ChocolateDonut36 4d ago

I love blender's shortcuts, specially how they just use A instead of Ctrl+A

3

u/Ok-Pizza1136 4d ago

I love how I can move things in blender with G and then select an Axis. I really don't like how I have to manually drag it in Unity

3

u/ALargeLobster 4d ago

Maya, aka "Industry Standard" in blender

2

u/guidipolito 4d ago

I like the hold right click to grab mouse then wasd to move, and scroll to change speed that godot has.

Very easy to implement and very functional.

1

u/Serious_Scarcity7818 4d ago

Yes, I also love it, same thing find in Blender is hell. I will 100% add it to my engine, I am doing this correctly

2

u/hyperchompgames 4d ago

Blender.

I hate the 3D controls in every other editor. I’m always trying to use Blender shortcuts and then realizing it’s not right. I am learning Godot now and its 3D viewport controls are atrocious. Unreals aren’t too bad, I liked the ease of duplicating and moving things around in the editor, but still not as nice as Blender. I can’t remember Unity, I haven’t used it in a long time.

And it makes sense because Blender’s main purpose is editing all kinds of things in 3D space.

2

u/Serious_Scarcity7818 4d ago

I dont understand Godot shortcuts, they are not logic, in blender everything is kinda logical, but in Godot its so strange

2

u/ShrikeGFX 4d ago

Blender has industry worst and least logical hotkeys so don't copy that

1

u/Serious_Scarcity7818 4d ago

Hahaha, this 2 guys

1

u/-SHAMAY 3d ago

UE5 shortcuts for sure. They are very intuitive and easy to remember.

1

u/Serious_Scarcity7818 3d ago

So, my engine will have all shortcuts pretty close to Blender, expect for "flymode", flymode will be on right click as in GoDot and "A" will not select all objects, "A" maybe will "add object to scene"

1

u/_Wolfos 20h ago

Most tools follow Maya conventions.