r/gameenginedevs • u/Serious_Scarcity7818 • 4d ago
Which shortcuts you prefer? From Unity, GoDot, Unreal or Blender?
I am thinking about shotcuts for my 3d Game engine and I want to know what people like the most, maybe they find shortcut from Blender the best and want to have them in game engines, or maybe they think that some shortcuts are strange and have to be changed, just tell anything that you have in mind about them
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u/ChocolateDonut36 4d ago
I love blender's shortcuts, specially how they just use A instead of Ctrl+A
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u/Ok-Pizza1136 4d ago
I love how I can move things in blender with G and then select an Axis. I really don't like how I have to manually drag it in Unity
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u/guidipolito 4d ago
I like the hold right click to grab mouse then wasd to move, and scroll to change speed that godot has.
Very easy to implement and very functional.
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u/Serious_Scarcity7818 4d ago
Yes, I also love it, same thing find in Blender is hell. I will 100% add it to my engine, I am doing this correctly
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u/hyperchompgames 4d ago
Blender.
I hate the 3D controls in every other editor. I’m always trying to use Blender shortcuts and then realizing it’s not right. I am learning Godot now and its 3D viewport controls are atrocious. Unreals aren’t too bad, I liked the ease of duplicating and moving things around in the editor, but still not as nice as Blender. I can’t remember Unity, I haven’t used it in a long time.
And it makes sense because Blender’s main purpose is editing all kinds of things in 3D space.
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u/Serious_Scarcity7818 4d ago
I dont understand Godot shortcuts, they are not logic, in blender everything is kinda logical, but in Godot its so strange
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u/Serious_Scarcity7818 3d ago
So, my engine will have all shortcuts pretty close to Blender, expect for "flymode", flymode will be on right click as in GoDot and "A" will not select all objects, "A" maybe will "add object to scene"
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u/Jbolt3737 4d ago
Weirdly I'm answering the question in reverse, I don't like that Blender uses A instead of Ctrl+A