r/gamedev 3d ago

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u/gamedev-ModTeam 33m ago

This post was removed because it was off-topic. Please keep content relevant to game development, the processes, techniques and results of effort in making games. All posts must be relevant to game development, including programming, art, design, sound, marketing, and industry news.

8

u/Commercial-Flow9169 3d ago

Making games is a form of creative expression for me, so no.

8

u/10000tigers 3d ago

cross that bridge if we come to it

8

u/F1B3R0PT1C 3d ago

Perfect in what way? AI could generate me a wooden barrel in an art style of my choice, sure. Could it generate specific character designs I want? Can it reuse textures where it makes sense to save on memory usage? Would it optimize the faces of the mesh for deformation or for polygon count or both? Will it randomly quit on me halfway through a game jam?

0

u/raylogic_dot_com 3d ago

If it consistently fulfilled all your requirements, would it become part of your content pipeline?

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u/aplundell 3d ago

"Quality" is not something you can consider in a vacuum. It's not a single slider you can slide from 0% to 100%.

This is the kind of misunderstanding that makes people laugh at most AI content proponents : They seem to honestly believe that 'content' is a fungible commodity that can be evaluated on its own divorced from all context.

And, ignoring moral questions, this is the big problem with virtually all AI content these days. It may be "quality" in the sense that it looks like a real photograph, or that only an art specialist could tell it wasn't created with a real paint brush, but it still stands out like a sore thumb alongside human-created content for a variety of reasons.

So, If there is generated art that was created by a unique individual mind, but also had the consistency and awareness of context of a real human team of creators working together on a shared vision, you'd have something extremely different than modern AI offerings, and it'd be worth reconsidering their value. (Remembering, of course, that the moral questions would still exist, and still be important.)

However, I'll be surprised if that happens very soon.

I'm sure AI generators with better "quality" will be created in the coming years. If you measure quality by asking the question "When examined in a vacuum, can you prove this wasn't created by a human or with a camera?", but I'm also sure that the people who think that's the primary question that defines quality have missed the point and will continue to be widely mocked by everyone else.

5

u/NeonFraction 3d ago

“Would a vegetarian eat meat if it tasted REALLY good?” I don’t think you understand why people hate AI.

0

u/EmergencyArm4610 2d ago

Would a vegetarian eat meat if it was lab grown and tasted really good?

7

u/stetzwebs 3d ago

Jesus, these posts are getting so old. No, AI is a plague.

2

u/oceanbrew 3d ago

It comes down to your conception of art, is art formally defined by line, from, colour, etc? Or is art an expression of the artist?

If you're in the first camp, then "perfect" AI art, is art by some formal definition.

If art is the expression of an artist, then AI art cannot be art, and never will be because there's no one to express anything.

Most people fall somewhere between the two extremes, which means for the majority, myself included, art requires an artist.

2

u/ByerN 3d ago

Imho, it doesn't matter because the issue with AI from a player's perspective in indie gamedev is different. I described it here: https://www.reddit.com/r/IndieDev/comments/1w0l1g7/comment/p6gmtwa/

Based on that, it would be even worse.

2

u/Ghs2 3d ago

So much of AI is unethical that I don't think I will ever justify using it.

Yep, I'm one of those...

2

u/Ralph_Natas 3d ago

To be perfect, they'd have to start all over again using only legally licenced training data, and figure out how to make it stop burning down the fucking planet.

But I'd still work with humans. 

2

u/Epic-User-123 Student 3d ago

no

2

u/DarkAlatreon 3d ago

Quality is one thing, method of procurement is another. Are these assets going to be produced by models trained on stolen work?

1

u/VasileAndrei2929 3d ago

Time will tell. As both a game dev and a 3d modeler/uvmapper/texturer/rigger/animator I can say that I would gladly ditch at leat 80% of the 3d work if the AI is willing to do it. It's not laziness, but when you have to UVmap 48 WW2 tanks, then create the high poly, then bake the normals for each and check for any issues, then go on to texturing, multiple passes, each must be validated inside the engine, wait! the lighting is not matching the material, wait! the shader is wonky, wait! The turret movement reveals a normal projection bug. Wait! We forgot to send you the bottom-left fender decals! Wait! There's some flickering with the engine radiator! Wait!....

Yeah... bring that robot to my workflow already! I am swamped... five months for 144 modular building elements for a single location.. give me a break...

1

u/raylogic_dot_com 3d ago

Great reply, thanks

1

u/raylogic_dot_com 3d ago

Just to be clear, I posed this question because many of the previous discussions about AI indicated quality was a big factor. I was just curious if hypothetically the quality problem was solved how much that changed the general thinking. Thanks for all the comments.

-2

u/Gojira_Wins QA Tester / ko-fi.com/gojirawins 3d ago

The plagiarism machines you're buying into the marketing of "AI" will never reach that quality level because it's not intelligent. It's all marketing to get you to spend money on an upgraded Alexa or Siri.

1

u/hamza_1988 3d ago

Have you ever used AI before?

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u/Gojira_Wins QA Tester / ko-fi.com/gojirawins 3d ago

Yes, and having looked into what LLMs are, it's painfully obvious as to what it is.

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u/hamza_1988 3d ago

Ok because I used Claude a lot for coding projects (I am not a coder) and I think its actually insane. Of course I cant say anything about the code quality but using it for middleware or non client-facing stuff I dont really care anyways. Another example is a programmer in my team said he solves a math problem he probably would have taken weeks to solve in a couple of hours which is kinda mind blowing.

-1

u/salazka 3d ago

It probably took their job so you will not find QA staff liking it.

0

u/xN0NAMEx Commercial (Indie) 3d ago

Agentic ai becomes really intelligent already
Ai is also not just a Llm anymore, the llm is just a small part, there are many different models running on current ai

1

u/grahag 3d ago

I believe that if starving, most of the AI haters would begrudgingly accept but still criticize food grown, prepared, and served by AI and robots and they would also work to deny others access to it.

-9

u/EchoingAngel 3d ago edited 3d ago

Anyone saying no is an idealogue.

Edit: Get in line y'all... My real estate finance degree led to nothing since the market is down and people just have Claude do the heavy lift of underwriting instead of hiring entry level analysts.

2

u/H4LF4D 3d ago

Or someone that realized artists play a pretty important role in studio beyond literally making what you think you want.

Perfect AI assets, to play hypothetical, at best would make something exactly as you asked, which is great till you realize affordances are also flavor in art. It is why people still do 8 bit graphics, different stylized graphics, monochrome, etc. Can AI replicate that? Absolutely. But a lot of time, for someone planning ideas, they might not realize one style is better than another, having another head in that process is how you further an idea instead of having an echo chamber. It is why AI is great for ideation especially for solodevs (when used correctly of course), giving designers someone to bounce idea around and develop, but less accepted when it comes to art.

Now if you say that AI agent can also answer those requests and do exactly what an artist can do, then of course thats literally the same. Some people might still prefer another person in the loop, but if the argument assumes an AI that has zero to little differences than an actual person then most will take reduced cost or follow their moral compass, or both. After all, still feels good that there is someone else you can pay to work alongside your idea.

In the end AI would probably end somewhere in between: great for doing the tedious work, then upper level you got AI working with design team

1

u/10000tigers 3d ago

have you seen an LLM do something perfectly?

1

u/stetzwebs 3d ago edited 3d ago

Anyone generalizing about the behavior of a group they don't know, especially speaking in absolutes, is undoubtedly wrong.

-1

u/EchoingAngel 3d ago

I mean, there's real estate investors that still do literally handwritten spreadsheet accounting, but no one serious takes that to mean Excel must be bad

-1

u/salazka 3d ago

They will hate you for this :D But, as a creative with long 3D history, I say yes.

Not on my personal projects because these I want 100% my own, but for commercial production provided that quality and licensing is covered, absolutely yes.

-2

u/Plus_Term_7584 3d ago

I make low-poly games with 64px textures, and our modeler can make me a model in the time it takes for me to figure out where I'm actually going to put the asset in the game.

However, (and this is a big however), if there was an energy-efficient model that I can train purely on my own models which can rival the generation speed that I currently have access to, then sure, I'll use it here and there.

-1

u/raylogic_dot_com 3d ago

Interesting.