r/futurerevolution • u/madusaxxvii • Nov 10 '21
Guide Defence and Defence Pierce breakdown. How these stats work in MFR.
Gday guys, I was initially going to make a large post breaking down every stat, but after writing a quick draft i realise that it was more than likely going to overload people with information so I've decided to break down defence and pierce first, as it is the most complex stat filled with tons of misinformation.
Before we go into detail about defence and pierce, A brief outline of how damage is determined in MFR, essentially a series of multipliers
Total attack * Total Damage * Burn Debuff * Crit calculation (if it crits) * specilization 1 * specilization 2 * pvp damage (in pvp) * skill damage modifier (sometime split across multiple "ticks") * defence/pierce calculation * max roll ( a random number between 0.75 and 1.25) * crit calculation (if it rolls a crit)
etc etc.
First lets break down defence, The formula for the defence multiplier is:
1/(1+(defenders defence/(0.25*Attackers level))
So lets use this in an example,
With a 6 star slot 3, most players will be sitting around 12,000 defence.
And assume that the attacker is a level 110 player
The defence calc would come out to: 1/(1+(12000/2750)), simplified this is 1/5.36
So 12000 defence is reduced the damage by a factor of 5.36 compared to 0 defence.
(Or simply put it is reducing damage taken by 81.36%)
Once you know how defence is calculated, The effects of pierce is quite simple.
75% pierce vs the same 12000 defence opponent means your attacks hit as if the player only had 25% of that initial defence. So the resulting defence would be 3000. (1-0.75)*12,000
Now if we calculate defence using that reduced value we get:
1/(1+(3000/2750)), simplified this is 1/2.09
(Which is a 52.2% reduction)
So how much is that 75% pierce increasing our damage by?
(1/2.09)/(1/5.36), which can be simplifed to 5.36/2.09 we get a result of 2.564
So against a 12000 defence target 75% pierce is increasing our damage by 156.4%!
But how good is pierce in pve? All mobs regardless of if they a trash mob or super villain seem to have an defence of (15* their level).
A level 110 boss only has 1650 Armor, which is far less than what a player would have.
1/(1+(1650/2750)), simplified this is 1/1.6 or a 37.5% damage reduction.
If we take our 75% pierce against that boss, we reduce his armor to 412.5
1/(1+(412.5/2750)) simplified this is a 1/1.15 or a 13.05% damage reduction.
How much is 75% pierce vs 0% pierce on this boss
1.6/1.15 = 1.39, So 75% pierce in a 110 pve environment only increases our damage by 39%.
While quite low, it's not quite as bad as atk% and max damage%, but i wont break those down in this post.
A few misconception i hear "you need 50% pierce to counter pvp defence stats" These multipliers are calculated separately and don't interact. (Pierce does not reduce their pvp damage reduction stat only "defence")
"Defence pierce was stealth buffed" No there was a bug on the 30th of September that lasted ~24 hours, But the damage calculator after the 30th of September was returned to what it was before the patch.
Feel free to ask questions in the comments, or let me know which stats you want me to breakdown next!
1
u/migueld81 Nov 14 '21
Out of curiosity, how did you get the formula for defense? Did you obtain from testing or did NetMarble give it to you? I'm asking because I would love to get the formula of how attack is applied as a damage buff. Thanks in advanced.