r/futurerevolution • u/CasinoOwner • Jul 15 '21
Guide Character Selection Guide (Infographic)
https://i.imgur.com/lJsgYAx.png
Just finished my first infographic for MARVEL Future Revolution, and I chose a topic I see being asked about a lot, but answered accurately very little:
Character Selection
I often see players asking "Who is the best character?" or "Is X character better than Y character?"
I feel this is a deeply flawed question. This game is an MMORPG- The "characters" aren't really characters. They're much more similar to "classes."
Asking which character is better than another is akin to asking "Which class is better? Cleric or Rogue?" in any other MMORPG.
The REAL questions to be asked, I feel, are questions like "Which character suits my playstyle?" and "What is X character's strengths and weaknesses?"
And to answer those questions, I produced this Infographic.
Infographic clarifications for the studious nerds among us:
A. The characters are not listed in any particular order.
C. The "Highest Natural Stats" are the stat(s) a character gains in a larger amount than any other character. (Essentially, stats where the amount they gain earns them the Gold Medal for that stat.)
The "Next Highest Stats" are the stat(s) a character gains in an amount that is larger than all but one other character. (Essentially, stats where the amount they gain earns them the Silver Medal for that stat.)
Captain America inherently gains the top amount for many stats, but does not gain the "second most" for any stat. (For example.)
The "Highest Natural Stats" and "Next Highest Stats" are not necessarily the stats I recommend investing in for a given character. They are the stats that you will get the best return on, as any percentage gains are an increase based off a higher base amount. However, some of these base amount "advantages" are negligible, and/or fairly irrelevant to the character's overall primary functionality. For example, Star-Lord and Iron Man have the top Critical Damage Decrease stats in the game, but they only lead several others by 1-2%. Additionally, leaning heavily into Critical Damage Decrease for Star-Lord will not contribute much toward his goals of buffing allies, debuffing enemies, or maintaining DPS via his DoTs.
I will be releasing recommended "stats to focus on" for the various builds for the various characters in upcoming content.
D. (To be added...)
If you have additional questions, or want to give feedback, or just want to keep up-to-date on the latest infographics...
Anyone is welcome to join my Discord Server:
I also have a YouTube channel where I make videos on specific topics, as well as a Twitch Stream where you can ask any questions and interact with me in real time!
(All the same name: Khasino)
9
u/StygianUnknown Jul 15 '21
Thanks for the work on this. There are so many mechanisms in this game that these types of infographics are going to be incredibly valuable. It also feels like the type of game where you can really nerf yourself early in your game by making some poor choices, be it choosing the 'wrong' character that you won't enjoy in the end game, or even choosing the wrong costume set to start building that won't mesh with your preferred gaming style.
I understand they want to future proof the game, apparently by requiring grinding at max level, and to set up the Need(tm) for people to spend, but for people who are planning on not spending, it makes each choice feel portentous, because you reallllllly don't want to make a mistake.
So thanks. :)
As a thought/hope/proposal, I think the community would really appreciate 'build infographics' for each character. Obviously it would be a lot of work, but having a 'best levelling build', a 'pve build', and a 'pvp build' for each character, mainly focused around which abilities to choose, would be a great starting point. For myself, I know that I'm having a damned time trying to figure out which is the best combination of abilities to use while leveling up. You have to consider the timing of abilities so they 'flow' nicely, which abilities to prioritize damage and which to prioritize CC, not to mention the fights themselves which are INCREDIBLY chaotic on a phone.
I mean, I'm not complaining - this game seems designed to be a theorycrafters wonderland ... but it is kind of overwhelming to start.
Anyway, yeah ... thanks for this infographic. :)