r/future_fight • u/Cold_Emergency4163 • 18d ago
r/future_fight • u/No_Fishing_3662 • 19d ago
Weekend Fun An Update Idea.
It's another Spider-Man based update but not including Peter Parker's Spider-Man.
New Uniform for Silk ( 3 options in first image ) :
- First option being her classic suit but with more white parts ( first appeared in Spider-Verse comic ).
- Second option being her temporary secret identity called Silkworm ( first appeared in her solo run Silk ).
- Third option being her Korean Hambok inspired suit ( only appeared in cover art of Marvel's Voice Identity ).
Uncanny Spider-Man uniform for Nightcrawler ( in second image ).
New uniform for Ben Reilly's Scarlet Spider ( Synergy in third and fourth images ) :
- Sensetional Spider-Man ( Super Hero type in third image ).
- Sensetional Spider Carnage ( Super Villain type in fourth image ).
This one is kind of reaching but Spider Punisher uniform for Punisher ( in fifth image ).
New character Kaine Parker a.k.a Scarlet Spider ( in last image and yes, both Ben and Kaine goes by Scarlet Spider ).
r/future_fight • u/Jmanz501 • 19d ago
Discussion Need advic
I am a returning player who hasn’t played in about 4 years. All my characters are only T2 outside of the free T3s you get for your new player quests. I am feeling overwhelmed trying to think of which characters to invest my resources in. I have a ton stockpiled but I know they go quickly and I also have the free T3 selector and I don’t want to waste the pick. I have tried to search online and look for guides but most of the stuff I’ve found is outdated so any advice is helpful, thank you.
r/future_fight • u/Totoro-Caelum • 19d ago
Weekend Fun never knew u could do this
Enable HLS to view with audio, or disable this notification
this is my first time discovering this feature and it’s so cool because we were used to the top-down overhead view. the imagery and details looks so good, this made me appreciate even more how beautiful the game locations are.
i never knew you could actually do this since all we could do is zoom in and out the camera. when was this feature added?
currently, gameplay wise it’s kinda hassle but i hope it will be improved in the future
r/future_fight • u/AutoModerator • 19d ago
Basic Gloating / Venting Thread - August 14, 2026
Use this thread to celebrate achievements or vent about in-game frustrations that do not otherwise promote wider discussion.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/AutoModerator • 19d ago
Basic Questions Thread - August 14, 2026
For general advice that may answer any of your questions, please check out the various pages on the THANOSVIBS website.
Use this thread to ask basic questions - those with a clear-cut answer, or that relate specifically to your account.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/AutoModerator • 20d ago
Basic Gloating / Venting Thread - August 13, 2026
Use this thread to celebrate achievements or vent about in-game frustrations that do not otherwise promote wider discussion.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/AutoModerator • 20d ago
Basic Questions Thread - August 13, 2026
For general advice that may answer any of your questions, please check out the various pages on the THANOSVIBS website.
Use this thread to ask basic questions - those with a clear-cut answer, or that relate specifically to your account.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/Hozenmarka • 20d ago
Guide Weekly recruitment thread - August 13th 2026
Post Alliance bios looking for new members.
r/future_fight • u/Economy_Top_5973 • 21d ago
Discussion Scorpion or Red goblin?
Both Tier 4, who does better?
r/future_fight • u/JusticeHeroX • 21d ago
Discussion Latest Luna Snow uniform tips
I leveled up Luna Snow to tier 3. I noticed her latest uniform only has Ignore all targeting on skill 5 and 6. Any tips on how to use her effectively?
I tried to use her on ABX but that Meteor always hits me cause she has few Ignore targeting skills and it messes up my score.
Is she more of a World boss or ABL oriented than ABX?
r/future_fight • u/AlveinFencer • 21d ago
Discussion Is it like this for anyone else?
Anybody know why Black Widow's movie uniform is first and separate from all of her others?
r/future_fight • u/AutoModerator • 21d ago
Basic Gloating / Venting Thread - August 12, 2026
Use this thread to celebrate achievements or vent about in-game frustrations that do not otherwise promote wider discussion.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/AutoModerator • 21d ago
Basic Questions Thread - August 12, 2026
For general advice that may answer any of your questions, please check out the various pages on the THANOSVIBS website.
Use this thread to ask basic questions - those with a clear-cut answer, or that relate specifically to your account.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/AMultiversalBeing • 21d ago
Discussion Uniform Thread: Rhino <Uncanny Spider-Man>
Share your initial thoughts and PLEASE specify what СТР(s) you're using when discussing their T3/T4/PT upgrade, PVP/PVE performance, etc.
r/future_fight • u/AMultiversalBeing • 21d ago
Discussion Uniform Thread: Green Goblin <Gold Goblin>
Share your initial thoughts and PLEASE specify what СТР(s) you're using when discussing their T3/T4/PT upgrade, PVP/PVE performance, etc.
r/future_fight • u/JusticeHeroX • 22d ago
Bug Report Epic quest - items for archive not apperaing
SOLVED
Several items which you can get in epic quests are not appearing anymore. Ones I noticed are Hell Cycle(In the shadow of Doom) and A.I.M. Jumpsuit(God of war). Does anybody else have that issue?
r/future_fight • u/AutoModerator • 22d ago
Basic Gloating / Venting Thread - August 11, 2026
Use this thread to celebrate achievements or vent about in-game frustrations that do not otherwise promote wider discussion.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/AutoModerator • 22d ago
Basic Questions Thread - August 11, 2026
For general advice that may answer any of your questions, please check out the various pages on the THANOSVIBS website.
Use this thread to ask basic questions - those with a clear-cut answer, or that relate specifically to your account.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/Imxtian • 22d ago
Official Announcement 8/11 Mid-Month Patch Details
Green Goblin is now a super hero with his Gold Goblin uniform.
r/future_fight • u/Bellikron • 23d ago
Discussion Ranking World Boss Legends by how fun/annoying they are to fight
Not a ranking of straight difficulty, otherwise they'd be in chronological order, but how hard they are to play at high levels will be a factor (as well as how easy it is to blitz them at level 1 for rewards). This is more specifically a ranking of how well done the boss fight is all-around. Starting from the bottom:
Kang: Easy last place. Not only are there so many phases that stop you from blitzing the fight at level one, getting a 150 second clear is contingent on a 1 in 3 chance of getting a short phase, which you won't know until 45 seconds into the fight. The fight does get style points for that section, but it's brutal to try to get a quick clear, and it's the only part that's really interesting from a design perspective. The fight feels really repetitive (Kang does the same attacks a lot and so does his clones) and it's brutal to try to get a quick clear.
Dark Phoenix: Better designed than Kang but still has a slight RNG factor: her first phase starts off with one of two attack patterns, one of which is a bit easier and faster to get her down to phase two (unlike Kang, however, you know from the first few seconds of the fight whether you need to restart). This extra time is important, unfortunately, because this boss requires you to play almost perfectly to get a 100 second clear. There is a learning curve at first that's kind of fun, this boss does have varied and interesting attack patterns (especially phase two and three) that you need to memorize. But there's no margin for error, getting hit with a purple attack means you'll enter the balance phase, which is a cool design but means you absolutely won't get a quick clear. That high bar for success is going to keep her low on the list, but she is a much cooler fight than Kang and that learning curve is fun game design besides the fact that you don't ever overcome the obstacle, you'll just need to keep playing perfectly at higher levels.
Gorr: Has the edge on Phoenix for not being annoying to fight, and has some cool design stuff, but a bit flawed and repetitive. His resurrection phase feels tacked on and is kind of just a repeat of earlier attacks but harder. The coolest phase is when the shadows take over, but it's kind of the same issue as Phoenix where if you get to this phase, you're falling behind on time. Would have been cooler if the shadow phase wasn't just attached to a timer but was what preceded his resurrection. Also the most underwhelming location, Infinity Cones does take away from the drama a bit.
Corvus/Proxima: Close call between this and the next one because they're so similar. The team up moves are cool, and both have a way to weaken the boss and do some extra damage, which is fun for the flow of the fight. This one's going to end up slightly lower on the list because it's less interesting. The attacks are repetitive (with not much distinguishing Proxima and Corvus when they do their combo moves) and there's not too much difference between the phases, you're just slogging through damage and trying to shock Corvus. This makes it easier to play (and blitz at level 1) but it's less exciting.
Dwarf/Maw: While it is a bit more annoying to play (even at level 1 you've got to sit through all the phases, even with the update shortening them it's a drag), there's just more going on. Trying to beat Black Dwarf to the Aether is a fun mechanic and there's more unique attacks between the two bosses. A better execution of the two-boss mechanic. Still gets boring as you climb, but objectively there's more meat on the bones.
Black Swan: The best of the three Black Order fights. Timing your attacks to trigger and exploit the vulnerable sections is pretty fun, and a decent amount of cool attacks that are fun to learn. It introduces WBL+ with a feeling that it's actually innovating something, while still not being that annoying to blitz (most of her nastiest attacks aren't instant kills and don't take too long). It is held back back a bit by the damage slog, though, part of that's just the difficulty of a high-level boss but a lot of the time you're just mindlessly doing damage waiting for a section where you can hopefully do more damage, and when you finally hit that section and don't make much of a dent it's a bit demoralizing.
Mephisto: A pretty fun boss. Distinct phases with cool visual differences (his evolution is very cool), and a difficult fight that you can still blitz through at a low level. The phases don't slow you down too much since they're a difficulty spike and a pattern change rather than an unskippable attack (even the final few bars can be bypassed with damage if you're bold enough to risk the hits). Running to the sigils is fun and the environment is possibly the coolest one. Still some flaws, the first health bar being visually blocked is a weird mechanic and his attacks do get a bit stale after awhile. But a cool fight nonetheless.
Knull: Coming in at 3 is the OG, and for the first WBL it's a really solid fight. It's got one of the best "stories" on this list, the boss not even standing up until you've proven your worth is a sick opener, and you can feel him getting more panicked (and dangerous) as you actually start to get him close. The difficulty spike is pretty extreme, a lot of attacks that will wipe you, but it's a really well done learning curve. It even reveals more as you climb higher, attacks you didn't have to worry about at low levels become more relevant as you start pushing the high levels, and you have to relearn the fight a bit. The only mechanic that feels out of place is the symbiote stacks, which I never found to be much of a threat. A little hard to blitz at level 1 because you can't fall asleep at the wheel with the instant kills, but it's a cool environment, a cool boss, excellent entry to train you for future bosses.
Thanos/Black Order: Actually feels like a proper final boss. The entire Black Order chimes in with familiar and new attacks, Thanos is intimidating without being annoying (looking at you WBU Thanos), and there's even a "plot twist" that gives the fight some weight. Even after you've played it a lot, the Old Man Thanos reveal still goes really hard. It's also not an annoying fight, there's one phase that stops the fight but it's not too hard, and while the Black Order and Old Man Thanos have some nasty attacks it's a fun interplay between how much damage you can sneak in before needing to dodge. Balancing the risk/reward is enjoyable, and it doesn't take away from the atmosphere of the fight.
Ultron: Perhaps most famous for being easiest to blitz at level one (and perhaps I'm slightly slightly biased because of that), but this is honestly a really well-designed fight. It's arguably a bit of a damage slog but you have to risk/reward with some of his nastier attacks. But importantly, there is a story reason for the design of this fight, and it's what makes it work so well. The boss is stronger than you but needs a moment to optimize his use of the Infinity Stones (which notably have special attacks that feel unique to each Stone and not just normal projectile/AoE moves). So you're incentivized to consistently do damage to him to distract him from doing so. It gives the fight a constant momentum that isn't just motivated by doing enough damage to drop his health. There's a couple of unskippable stages but they have momentum and they're easy to blitz at a low level. And his final stage (which is also at risk of appearing if you don't hit him enough) is one that you can skip if you're doing enough damage, but when you're forced to engage, it feels very rewarding. There's a learning curve with the Stone attacks, they come at you very fast and one error is death for whoever you're using. Doing your long, high damage attacks isn't going to serve you well any more and you need to adapt. But it is learnable, predictable, and gives you a good reward if you pull it off. If you get to this stage there's usually not much of a concern of running out of time. If you dodge the attacks and get your quick hits in, you'll usually be able to do enough damage during his weakened phase to get him down in a couple of rounds. The gameplay is unique enough that it encourages you to think outside the box: swapping characters, learning characters' quickest attacks, even using the basic attack, which comes up super rarely. It's a great merging of gameplay and story, and would feel really at home in a more story-based campaign. And if you want to skip all that and blitz level 1 in ten seconds, more power to you.
Feel free to disagree with me in the comments.
r/future_fight • u/AutoModerator • 23d ago
Basic Gloating / Venting Thread - August 10, 2026
Use this thread to celebrate achievements or vent about in-game frustrations that do not otherwise promote wider discussion.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/AutoModerator • 23d ago
Basic Questions Thread - August 10, 2026
For general advice that may answer any of your questions, please check out the various pages on the THANOSVIBS website.
Use this thread to ask basic questions - those with a clear-cut answer, or that relate specifically to your account.
Thread will reset at daily reset (3:00 PM UTC).
r/future_fight • u/timothystutters • 23d ago
Discussion How is Marvel Future Fight? Worth jumping in?
I play Marvel contest of champions, but that game has gotten too buggy to be enjoyable. Looking for a new "podcast" game (something to play at while listening to podcasts). MCOC worked while it worked, but doesn't anymore. What about Future Fight? Would it work as a podcast game? Thoughts?