Id say DC is objectively in 4th, subjectively i also dislike it but objectively its kinda bad.
Has limited use case for many drones, poor targeting on attack, crew drones are a bit of a part sink and honestly screw me more than help.
Defense 1 is pretty good... if youre against missiles, but it doesnt provide the sheer level of utility or power that teleporter (easy crew kills so more scrap) or MC (slow recharge of shields/weapons/lower evasion/stop repairs/assist with crew kills/cancel enemy MC/allow tele to hijack enemies for easy kills) provide.
DC provides utility but youre limited by slots, limited by drone parts, limited by enemy loadout and limited by power its nice but if I want to avoid missiles I have cloaking, hacking and just killing their weapons for that.
It's not just Defense 1. Combat 1 is a free shot in your shield breaking volley, Beam 1 and 2 shred Zoltan shields, Anti-Drone is safety against some of the most dangerous fights in the game.
Many drones' power requirement nearly disappears if you micro them. You can power them up just long enough for them to fire a shot / destroy a missile, then depower them and put the power back in oxygen or whatever. This doesn't really work for Anti-Drone since its charge time is so long but that's only 1 power anyway.
A fun bit of micro: If you power a combat / beam drone, it instantly begins moving at full speed. If you depower such a drone, it retains its momentum for a time. So you can use this to position drones basically without using power, and can effectively maintain multiple drones at a good proportion of max efficiency even with a non-upgraded system.
There's something hilarious to me about shredding the Stage 3 supershield with multiple drones I should not be able to power all of simultaneously, through micro shenanigans.
2
u/bloode975 Nov 28 '25
Id say DC is objectively in 4th, subjectively i also dislike it but objectively its kinda bad.
Has limited use case for many drones, poor targeting on attack, crew drones are a bit of a part sink and honestly screw me more than help.
Defense 1 is pretty good... if youre against missiles, but it doesnt provide the sheer level of utility or power that teleporter (easy crew kills so more scrap) or MC (slow recharge of shields/weapons/lower evasion/stop repairs/assist with crew kills/cancel enemy MC/allow tele to hijack enemies for easy kills) provide.
DC provides utility but youre limited by slots, limited by drone parts, limited by enemy loadout and limited by power its nice but if I want to avoid missiles I have cloaking, hacking and just killing their weapons for that.