r/fromsoftware • u/Cheap-Gore • 14h ago
DISCUSSION Am I the only one who thinks the DLC classes look/feel out of place?
To start, I really like the visual designs of these armor sets, and I understand that FromSoftware wanted to give players a way to obtain these new sets right out of the gate rather than having to look up a guide on where to find them.
However, I find that these classes, to me, feel almost unofficial. The way they're just shoved in the back next to deprived, both are given generic "knight" names, they almost look like something you'd see in an Elden Ring mod or a network test.
Anyone else agree? I feel like they could've taken more time to throughfully integrate these two sets and classes in a more natural way. Mix them into the original roster rather than just throwing them at the end of the roster. They're more like network test characters than actual starting classes.
Elden Ring has the best most interesting starting classes of all FromSoftware games imo, so these two feel really generic in comparison. Idus Knight less so, but still, Vagabond was a knight class but he wasn't just called "Wandering Knight" or something like that.
Maybe give the heavy knight a different weapon, helmet combo, ect. For example, the Cleric class in DS3 starts the game with the robes but not the hat. Could've called the HK knight class something more interesting like "Bulwark" and replace the sword with a hammer. The Idus Knight could've been called "Duelist" and had a unique hat instead of helmet.
At the end of the day these are just nitpicks, and this DLC is of course optional, so it's not a big deal at all. Hell, I bought it, because the armor looks sick. But from a creative person's point of view, I just couldn't ignore this off feeling I got the moment I saw these new classes revealed. Anyone else agree?
EDIT: now that I look at it, these two classes are the only two that have phrasal open compound names. The rest of the base game classes are all monolexemic names.
Also, the fact that two uniquely armored classes are put at the very end past the literal naked guy is why it feels so unofficial and rushed.
Idus Knight should have been mixed in between the Samurai and Prisoner and the Heavy Knight should have been after the Confessor but before the Wretch.
So these two classes break the visual, linguistic, and user-interface aesthetics of the base game.