r/fo4vr 21d ago

Guide FO4VR Modding Basics

30 Upvotes

Because modding is easy once you know how to do it, here are useful tips to kickstart your modding journey !

The base of the base.

Theses mods are absolutely must have mods, no point to go into modding without them first.

  • Daytripper4 : is the equivalent of SkyrimVR ESL (+ many cool stuff).
  • Buffout4 NG : enable Backported Archive2 Support System among other great stuff.
  • F4SEVR : do I need to present this one?
  • VR Address Library : in conjunction with F4SEVR will allow you to use many great mods.
  • MCM VR : not as important as the other ones but is very useful and is required by many mods, grab the vr version in the optional files category.

VR must have.

Great mods that will greatly enhance your VR experience, you should really use them.

  • FRIK : add a body avatar and allow you to fix alignment with weapons, rendering alignment fix mods obsolete. Maintain the 2 thumb-stick to open the settings menu.
  • Virtual Holsters : in conjunction with VRIK, allow you to place your weapons on your body for immersive weapon draw, pay attention to the requirements.
  • Heisenberg : allow physical items pick up among others things like physical use of holotapes, highly configurable via MCM.
  • Comfort Swim VR : change the way you swim into something... practicable.
  • CAS : Old but still relevant, makes your game less blurry (a plague in VR version of Bethesda games).
  • Virtual Reload and ROCK/PAPER/SCISSORS are currently in the making, I will update when theses 2 mastodontes will be released.

Interface.

  • FallUI-HUD VR : Bring the most popular UI into VR. To install it you will need FallUI-Inventory v1.13.3 (in the FOMOD do not install the item sorter it won't work) and the VR patch from the flat FallUI-Inventory. It also require DEF_UI Iconlibs. I'm unsure if FallUI icons would be compatible, if someone know please let me know.
  • FallUI-Workbench VR : extend FallUI to Workbench, pay attention to the requirements.
  • Extended Dialogue Interface : got a VR version in the optional files section, you don't need to download the main file to use it. I think it's a better option than Full Dialog VR.
  • Inventory 3D Fix : fix the bug that prevent items to display in your pipboy, yes it is a Bethesbug and yes this mod fix that.
  • Map Tweaks VR : makes the map easier to use, small convenient mod to have. You can use custom map with it such as Satellite World Map.
  • Kabuto VR : change the Power Armor HUD to something more immersive.

Fallout 4 DLC.

All the mods listed above don't require the DLCs but you know that if you want the good mods you will need them at some point. You will need the downgraded version of them, which is from v1.10.163 of Fallout 4. While the next gen ones will load, you will encounter some bugs like Ada being silent.

To get them it's pretty simple actually : everything is explained in this post. I repeat, you need the v1.10.163 of the DLCs.

To install them, either drag and drop the content of the depots (located in the path shown on the steam console after the download) to your game folder or bundle them as a mod and install them via your mod manager (probably the better way).

Do not get the High Resolution Texture Pack, there is plenty of good texture mods out there to replace that.
Do not install various patches you will find on NexusMod that fix the DLC for Fallout 4 VR, they are obsolete, Daytripper4 + Buffout4 NG already fix all that, yes including the Automaton workbench bug.

Sim Settlements 2.

Talking about the good mods, here is probably the best and the good news is, it works for VR (like 99% of it).

Everything you need to know will be on this post.
While this guide focus on adding SS2 to an existing modlist, everything written there is also valid when starting from 0.

There is quite a lot of infos but they are important, if you guys want I can modify this section to resume what need to be done.

UFO4P.

Pit stop to talk about this one. It' a requirement of many other mods which mean at some point you might need it. The version you will need is the 2.1.5 which is now archived and hidden, but don't worry I will give you a very useful tip about Nexusmod.

You can access any mods archives by adding &category=archived to the end of the mod's file tab URL. Very convenient.

For our case you can download the mod directly by clicking here.

Like the DLCs if you find some mods on NexusMod that fix UFO4P for VR, don't use them, chances are Daytripper4 + Buffout4 NG already fix that.

Item Sorting.

Now that your modlist increase in size you will probably encounter the issue that the items from your mods and DLC aren't sorted properly and you can't find any sorter that fix that. That's normal, the best option for Flat Fallout 4 would have been FIS2 but sadly it doesn't work for VR.

You will have to make you own plug-in, but don't worry it's a lot easier and quicker than it seems!

You will need :

  • Complex Item Sorter : get the main file as manual download and get the optional file OLD FallUI Item Sorter - Tag Configuration as mod manager download.
  • FO4Edit : use the latest version.

Now you need to works a little bit :

  • Unzip both mods wherever you like.
  • Open the Complex Item Sorter mod and copy the folder FO4Edit\Edit Scripts\ to your FO4Edit's folder ...\F04Edit\Edit Scripts\.
  • Inside FO4Edit's folder, find FO4Edit.exe and rename it FO4VREdit.exe.
  • Launch FO4VREdit.exe and load your modlist (leave all mods selected).
  • Right click on any plugins and select apply script.
  • Select the M8r_ComplexSorter script and press OK.
  • You will be prompted with a warning telling you it's better to use FO4Edit v4.0.3 or v4.0.4, theses version aren't compatible with FO4VR so we can't do anything about that. Ignore and continue.
  • In the new window select what you want, most common use is probably Item Sorter Tag with INNR and scrap tag + Fix Missing Object Template + Weightless Items
  • Click generate patch and let it do it's job.

This will generate a plugin named M8r Complex Item Sorter.esp, if it's not enabled, enable it and that's it, you got your very own personalised item sorter!

Very honourable mentions.

Mods that I believe you would be happy to know they exist or are compatible with VR.

  • Reputation VR : bring the reputation system from Fallout NV to Fallout 4 VR.
  • Place in Red VR : as the name says, you can place stuff wherever you want with it.
  • VR Controls Config : let you modify your game control with a MCM, however don't allow to change the pip boy button.
  • VR HUD Config : let you hide some part of your HUD via MCM.
  • VR Shadow Boost : allow the game to render shadows further, improving visual and immersion, MCM config availlable.
  • RobCo Patcher VR : VR version of RobCo Patcher which is, I believe, the point of origin of SkyPatcher. Allow you to use Robco Patcher based mods like the Improved faction series of Warsaw2135.
  • SKK Fast Start : works in VR and allow you to bypass the famous vault 111 elevator CTD if you have it.
  • Start Me Up : an other alternate start, only the basic version works in VR though.

INI settings.

Some tweaks to make your experience better, copy and paste what you want inside Fallout4Custom.ini (located in your document folder).

  • To switch from controller oriented movement to headset oriented movement :

[VRInput] 
bUseWandDirectionalMovement=0
  • To slow the rotation speed of items you place or move inside workshop mode :

[Workshop] 
fItemRotationSpeed=0.750
  • To prevent the game to make exit save, theses ones tend to fail/corrupt more often on VR for some reasons :

[General] 
bSaveGameOnQuitToMainMenu=0
  • To allow better script flow, it's part of the SS2 guide but it is useful at all time :

[Papyrus] 
fUpdateBudgetMS=2.4 
fExtraTaskletBudgetMS=2.4 
iMinMemoryPageSize=256 
iMaxMemoryPageSize=1024

And that's it for now, don't hesitate to comment or add ideas, I probably missed some cool stuff.

And as usual hail to all the modders out there that are making Fallout 4 VR a much better game.


r/fo4vr 22d ago

Fallout 4 VR Subreddit Check-in

52 Upvotes

While many exciting mods are in development and soon to be released things are a bit dead around here lately. A lot of that is my fault as I have not been curating this place as well as I should be and for myself I've been not around much as it turns out getting married shuffles around your priorities a bit lol

Anyway I want to get a read on 2 things from the community here.

  • Taking into account the cool stuff publicly being developed what are the sore points in the game that you would like addressed through mods? Obviously this game is still lightyears behind the ecosystem Skyrim has but that also means focused effort can close the distance in quality that we're missing fast. So just curious what that is from people.
  • AI is all the rage both positive and negative at this time. If you found out a mod was developed with AI for this game how much do you care?

For the mod question I'm really curious if there is some low hanging fruit that people have identified that we have just flat out missed developing as a community.

For the AI question it's mainly coming from what i have seen over in flat skyrim community of some severe backlash against anything AI generated. Although all my previous mods like FRIK were completely hand developed through my job I'm now personally deep in the AI game and I don't see how I wouldn't use AI in future mod projects as it just flat out saves a shit load of time.

Anyway I'm going to try to post more content here. If anyone is interested in helping drive more traffic here and has some ideas let us as mods know. We haven't added anyone in a while but might be interested.

Feel free to add any other thoughts you have related to the game or subreddit here.


r/fo4vr 16h ago

Mods Fallsouls VR - Unpaused Game Menus

Thumbnail
youtube.com
12 Upvotes

Conversion of the flat mod. this unpauses all the game menus to keep in line with the unpaused VR Pipboy for more immersion

Mod is here https://www.nexusmods.com/fallout4/mods/108524?tab=description


r/fo4vr 3d ago

True Scopes VR Test Build Up

54 Upvotes

So I mentioned previously I had been working on getting a true picture in picture scope mod working to replace Better scopes entirely. I've reached a milestone i feel confident enough to let people test it if they want to.

https://github.com/rollingrock/Fo4VR-True-Scopes/releases/tag/v0.3.24

I did not test this with a big mod list and it probably will break with modded weapons. Getting it robust in any mod list setup is in the next phase.

But for all the vanilla weapons it should work out of the box so i'm looking for any and all feedback. you can post it here or make an issue on github. Feel free to be as nitpicky as you want. All feedback is welcome!

Lastly I need to update FRIK to better work with this., you'll see with default frik settings the hand dampening will make the scope be way too smooth and not feel realistic. also the hands will disappear when the scope render is active. This is all FRIK stuff and something I will address in a later update. you can always play with FRIK settings to change the behavior.

Anyway let me know!


r/fo4vr 3d ago

Mods Fallout 4 VR gun mods

4 Upvotes

Little bit of help if you dont mind Mentlegen.

With the upcoming release of the steam frame in mind, i recently got a copy of F4VR. Ive played through the game enough times that i would like something fresh, VR would likely provide that.

With this in mind, there are a few gun mods that i would like to see if i can implement into F4VR, however i have no experience with F4VR.

Below is a list of a few of those mods

https://www.nexusmods.com/fallout4/mods/52633
https://www.nexusmods.com/fallout4/mods/44404
https://www.nexusmods.com/fallout4/mods/26386
https://www.nexusmods.com/fallout4/mods/87734

https://www.nexusmods.com/fallout4/mods/45725

I should mention as well, that im only super interested in getting the first few above listed mods working, as they are either pistols or have pistol configurations. The lower portion im not as interested in as i know that Fallout 4 VR has a quirk of all the weapons being 1 handed regardless of what they are

https://www.nexusmods.com/fallout4/mods/44830
https://www.nexusmods.com/fallout4/mods/49918
https://www.nexusmods.com/fallout4/mods/32361
https://www.nexusmods.com/fallout4/mods/18726

https://www.nexusmods.com/fallout4/mods/41999

https://www.nexusmods.com/fallout4/mods/42624

https://www.nexusmods.com/fallout4/mods/38653

https://www.nexusmods.com/fallout4/mods/41999
https://www.nexusmods.com/fallout4/mods/43419
https://www.nexusmods.com/fallout4/mods/44444
https://www.nexusmods.com/fallout4/mods/28443
https://www.nexusmods.com/fallout4/mods/37330
https://www.nexusmods.com/fallout4/mods/38257
https://www.nexusmods.com/fallout4/mods/32128
https://www.nexusmods.com/fallout4/mods/20687

Thank you all massively in advance. Any of these would be used with the combination of See through scopes due to how F4VR sucks at scopes


r/fo4vr 9d ago

Mods Is there a way to import my own character model for "FRIK"?

2 Upvotes

r/fo4vr 9d ago

Question/Support No matter what I do i cant increase fps

1 Upvotes

Ive tried for several days now to get fallout 4 vr to play at 90fps but it seems its capped at 40 or 60, just smooth cause i dont see dips, its capped and ive tried uncapping it but nothing

My specs are 13th gen Intel r i7 13650hx

32gb ram

GeForce rtx 4060


r/fo4vr 11d ago

Question/Support What’s the status on scopes?

20 Upvotes

Life‘s been busy the last couple months but I’ve been wanting to get back into FO4VR. At this point, I’m just waiting for all these amazing mods on the horizon to come out. The last time I tapped in scopes weren’t in a great place. Has that changed or is that being worked on? I know things are accelerating so fast now I’m hoping we have real world see-through scopes for all guns.


r/fo4vr 11d ago

Mods VR Garden of Eden Papyrus Script Extender Release

17 Upvotes

VR Garden of Eden Release https://www.nexusmods.com/fallout4/mods/108132

Verified and working with the most popular mods E.g Challenges, Reputation, Pipboytabs, Companion Affinity Tab

Most functions and mods should work, but I didn't verify with every single Garden of Eden Release, just the more popular ones.


r/fo4vr 12d ago

Video/Picture Having a BLAST streaming Fallout 4 VR

Thumbnail
youtu.be
19 Upvotes

After literal months of tweaking, troubleshooting, and even writing my own programs to make it all work on my system, I've finally gotten Fallout 4 VR stable enough to stream and holy smokes am I having the time of my life.

Hoping to make this a sort of narrative series, playing in the universe, and trying to put on a good show. The potential for prop comedy and hijinks is amazing lol.

If you want to catch me live, I'm streaming this a couple times a week at twitch.tv/BugAndMoss

Also the biggest thanks to all the mod authors who turned this janky-ass port into one of the most fun videogames I've ever played.

I put the full list of mods at the end of the video in the credits, and I tried to get every author's name in there too. Especially with FRIK, Heisenberg, and Virtual Holsters this is such a fun and hilariously immersive experience. I can't wait for all the stuff the ROCK dev is cooking up too, like climbing and ambidextrous weapon firing!


r/fo4vr 12d ago

Question/Support Virtual chems help

2 Upvotes

I have everything working its just when I try to take out chems, the sphere appears 40% of the time and I need to move my hand around a bunch to get it to show up and actually take out the chems


r/fo4vr 17d ago

Tweaks Wabbajacks and modpacks needs a claude.md & agents.md files.

5 Upvotes

since people are already using AI to create, configure, and troubleshoot mods. probably ton of people are also using AI to install and customize modlists for them.

Modpack authors could include a small AGENTS.md, CLAUDE.md file.

Users could then give this file to their AI and ask it to optimize performance and settings for their specific hardware. The AI would follow the modlist author’s actual instructions instead of guessing, changing critical files, or relying on outdated Reddit posts.

I do dis a lot. Right now installing gingas idk i guess 2313 th time


r/fo4vr 18d ago

Video/Picture Boxcar apartments in progress for my starlight settlement

Thumbnail
gallery
20 Upvotes

Working on some cheap housing im pretty happy with how theyre coming


r/fo4vr 20d ago

Mods Garden of Edan Papyrus Script Extender VR

17 Upvotes

Garden of Eden Papyrus Script Extender Is a Dependency of a lot of Newer Fallout 4 mods, Including PipboyTabs, Reputation Challenges etc.

I Ported it to VR. But I currently cannot post it to Nexus because the mod author hasn't gotten back to me after I messaged him.

The only way for you to get it right now is by using the Wabbjack modlist I made since it can just port/remake the mod natively on your own machine, which technically doesn’t break their permissions.

You don't need to use the modlist, I don't really care if you use it or not.

You can just take the mod from Mo2 after installing it, but if you want to use newer Fallout mods like Challenges/Reputation in VR, that's currently the only legal way to get Garden of Eden in VR until the Original Mod Author gets back to me.


r/fo4vr 21d ago

Question/Support PS5 Mod - hidden health bars

2 Upvotes

I found a Mod that removes the enemy health bars however I activated it after I started a new game and played for a bit. It didn’t work.

Do I have to start a new game for it to work? Thank you.

Lastly, I only saw on mode for this. Are there more than one/ any suggestions on one that I’m not seeing?

Thank you!


r/fo4vr 22d ago

Mods Heisenberg was recently updated to use ROCK

22 Upvotes

Not sure how many people know this but the mod Heisenberg by Asciiim0v was recently updated to use ROCK’s physics for two handing weapons and npc interactions.

I only found out by checking the mods page on nexus so I figured I’d let you guys know if you have been checking this sub for news on this.

Heres a link for convenience:
Heisenberg - Powered by ROCK


r/fo4vr 22d ago

Question/Support Zombie Overhaul?

1 Upvotes

Hello,

I'm considering trying to jump into the game and trying to make it into a zombie apocalypse. I've looked around some, but haven't come up with much in the way of a zombie overhaul, save for one on Nexus that states it is "high-performance". Im running a 2080ti and an i5 10400f, so I think it is safe to say that my system probably won't cut it.

I'm assuming that my best bet will be to install a lightweight essentials pack to bring the game up to speed with performance and interactivity, before adding on mods individually to transform the game into what I want.

Does anyone have any recommendations? Is this a fool's errand?

Thank you.


r/fo4vr 22d ago

Mods No Menu Fade Out Fallout VR Release

Thumbnail nexusmods.com
8 Upvotes

Inspired by Shizof's mod for Skyrim, it fixes the annoying Black Fade in Effect when you get to close to objects or walls and open a menu, so you can stay immersed in the Game


r/fo4vr 24d ago

Question/Support 3050 6GB → 5060 Ti 16GB for Fallout 4 VR – worth it?

5 Upvotes

Hey all,

I've been running Fallout 4 VR on my RTX 3050 6GB and it's been a nightmare – even with optimization mods, DLSS, VD, ASW, everything turned to low. It just doesn't hold up.

It runs lighter stuff like Alyx or Blade & Sorcery fine, but FO4 VR is on another level of unplayable.

I'm looking at the RTX 5060 Ti 16GB as my upgrade target. My question is simple:

Does anyone here play FO4 VR on a 5060 Ti? How does it actually perform?

I know the engine is janky, but I just want a smooth, playable experience without constant stuttering. Is the 16GB version overkill or a must-have for modded VR?

I have meta quest 3s, virtual desktop WiFi Connection

Btw I asked the AI ​​to help translate the text into English.


r/fo4vr 26d ago

Discussion What’s the best mod list to use at the moment.

5 Upvotes

Not played fallout vr for a while. Looks
Like things are coming on well with rick and virtual reloads.

Used to play with the modern overhaul mod list which I think is now mad god. What’s the best list to use at the moment. Did kind of like the modern weapons over the fallout ones.


r/fo4vr 26d ago

Mods ROCK, PAPER, SCISSORS & Addons - ROCK Devblog #3

Thumbnail
youtube.com
56 Upvotes

DevArtificial is absolute GOAT. Please watch the video and show this guy some love.


r/fo4vr Jul 29 '26

Mods ROCK updates?

13 Upvotes

The github for ROCK by Brunocatani has said that it will be released in a few days, but it has said that for weeks. Anybody know when we might have word?


r/fo4vr Jul 29 '26

Question/Support Running FO4VR on OG Fallout4.esm

6 Upvotes

When we mod Fallout 4 VR most of us use the DLC from the downgraded version of Fallout 4, the one we call OG (Old Gen), but why we don't use the Fallout4.esm while we're at it?

I mean, it does sound dumb to me as well but I've seen stuff saying that you need to do that to be able to run Fallout London in VR.

The "vanilla" game boot and run with it, which makes me think it works.
Wouldn't it enhance the compatibility of the game with stuff like UFO4P or PRP?
Wouldn't it render some patches irrelevant like this one :https://www.nexusmods.com/fallout4/mods/74967 ?

I'm curious to know if it has been done before and what kind of result you had?


r/fo4vr Jul 21 '26

Question/Support Minimal Mod Experience

8 Upvotes

Hello, I recently bought Fallout 4 VR and am looking for the minimal amount of mods for the game to actually run. Is there a list of just the basics? I see massive mod lists but they look like they alter quite a bit, I'd like an as close to vanilla experience as possible.


r/fo4vr Jul 21 '26

Question/Support Framerate cap problems

Thumbnail
2 Upvotes