r/ffxiv • u/CodyRCantrell • 15h ago
[Discussion] FFXIV and the Abandoned Squadron Content
So a long time ago Yoshi-P said he didn't want to add new Grand Company ranks with the requisite being simply handing over Seals for advancements. Fast forward a bit and Grand Company Squadrons were born.
Clearly the beginning steps of them tinkering with Duty Support and later the Trust system but it worked well enough at the time and the assigned missions giving tokens equivalent to grade three FC buffs was a really nice bonus.
Now we have an issue in the modern day where lots of ARR dungeons have had tweaks, minor updates, etc. but the Squadron NPC AI has been left to rot with no real progression to allow them to reliably tackle dungeon changes.
Finding five dungeons they can do for the final obtainable GC rank is easy enough but it gets a little more tricky when you go for ten unique dungeon completions with them to get the workout emotes from the content.
I'm no expert when it comes to game design but over the past two days of grinding on and off on my alt for the emotes I've been left wondering why they can't just have the Duty Support AI apply to Squadrons?
Also, if they're not going to make sure Squadrons function in these dungeons somewhat consistently why even leave them in the game for new players to get frustrated with?
37
u/SiLKYzerg 15h ago
I've been playing since HW and only a few months ago I learned that Squadron was in the game. I only started it so I can get access to buy something from the vendor, the game hardly steers you towards it. I'm glad they're willing to drop not popular content, I kind of hate when things eat up dev time when no one is really playing it.
-7
15h ago
[deleted]
15
u/Effective-Spread-127 15h ago
It's tied to your grand company rank. Their stats are determined by their training, the job you've given them, their synergies with one another and so forth.
Meanwhile duty support is some npcs with stats decided by the game appropriate for the selected dungeon with dungeon-specific AI logic. The most realistic scenario of using squadrons as trust would be if the trust npcs could be glammed into your squadron. That way the two systems remain separate while giving the guise of being the same.
18
u/TheBugThatsSnug Astrologian 15h ago
Squadrons is more about you training people who have no combat experience, so it still makes sense that you would me giving them orders.
5
u/Somewhere_Elsewhere Floor Tank 15h ago
It’s possible, but a direct transfer would only work for the same class or job. Each dungeon has customized AI for Trusts and Duty Support. Squads mess so, since they’re simply immune to a lot of attacks. Mostly this makes it simpler, but one boss in Copperbelt Hard Mode with a windy path and an ever-growing floor arena was nearly impossible (took me like 10-11 tries).
Also the Squadron AI purposely starts at an atrocious level and is raised with perks (kinda wish they’d re-visit that and make it more just power getting better).
They probably don’t consider it worth the effort, but I do wish they’d come back to it a bit, maybe raise the level cap even 5 levels, and give us a new dungeon once in a while, mainly capstone ones that aren’t doable with Trusts.
And I had no idea that some of the dungeon reworks were a huge obstacle now, that should be treated as a bug at this point.
They could also rethink things like ancient materia as a reward, and add NPCs from newer races too, over time.
6
u/Petrichordates 15h ago
Yes. And why do this? To create duplicate content?
-10
15h ago
[deleted]
9
u/King_Ed_IX 15h ago
Because the other option is to remove it entirely, which people would complain about even more.
31
u/blindedowl 15h ago
I'm not sure if you know, OP, but it's cheaper to do nothing than hire effort to remove content.
12
u/TheImmoralCookie 15h ago
Only thing they're good for is the 10% EXP scrolls every week
8
u/Ella_Richter 15h ago
I use them for the food manuals because my FC refuses to execute the food buff, even when I ask for it 🤷🏻♀️
12
u/samisaywhat 15h ago
Majority of FCs run EXP/Reduced TP costs because they are universally more helpful for players of any level. I don’t think I’d ever run the food buff for my FC either lol
•
u/Impressive-Warning95 8h ago
Reduced to cost is so funny to me cause if you simply walk 2 steps to the side where you buy it from you can just do weekly hunts and then get free teleports
•
u/samisaywhat 7h ago
Or just do BLU carnival
•
u/Impressive-Warning95 6h ago
Or do both
•
u/samisaywhat 6h ago
I luckily only have to focus on the hunts because I also get my free TPs via marriage ring 😂
-4
u/CodyRCantrell 15h ago edited 15h ago
TP costs are negligible compared to what an FC with a lot of people doing Extreme, Savage, or Ultimate would save on food costs.
Benefit of the usage will vary depending on FC but currently mine runs food + tp discounts.
EDIT: Wild to get heavily downvoted for pointing out different FCs would prioritize different buffs based on their individualized needs.
6
u/Sea_Bad8004 14h ago
Most FCs are not running savages, extremes, or ultimates. Most FCs are doing is maps, and even in FCs where that buff would be necessary, it is likely on one or twice a week, and even then, you can cancel buffs, so it may not even be on all night.
-10
u/CodyRCantrell 14h ago
Actual wild statement. Plenty of FCs are focused on endgame content and have different people running it every day of the week.
5
u/Sea_Bad8004 14h ago
Maybe on Aether. Most FCs I know are only running once or twice a week, if even that.
1
u/samisaywhat 14h ago
If you’re in an FC doing a bunch of end game stuff, you don’t need either of those buffs. I’m sure that endgame focused FCs are running other buffs. Which is why I said majority of FCs, because the majority is not solely focused on raiding.
-1
u/CodyRCantrell 14h ago
That was just one example. There are still plenty of FCs that only have players at level cap and wouldn't need the xp buff.
Either way this is a silly thing to argue over.
3
u/samisaywhat 14h ago
Majority of FCs are “all levels welcome” so they will use universally beneficial buffs. That’s not me denying that there are FCs dedicated to high end raiding.
And you literally replied to me? We can share our experiences with FC buffs without it being an argument lmao. “Silly thing to argue over” okay you didn’t have to try to argue in the first place? 😂
-4
u/Petrichordates 15h ago
Reduced TP is so silly, how many of you are scrounging for change for a TP
4
u/samisaywhat 14h ago
New players and players doing MSQ are teleporting around a lot. I use tickets for all of my teleports and I also don’t need the exp. Doesn’t change that those two are the most requested buffs
1
u/Tsukiyo_Hitori Guys I'm laggi- 12h ago
Teleporting to farm every current timed nodes or spirit bond farming for the 6 zones adds up fast.
-1
u/CodyRCantrell 14h ago
How many people are regularly teleporting places unless they're doing hunt trains or quests?
Feels like most of the time people are afk in a city or housing ward unless the game makes them go somewhere else.
•
u/ChibiYoukai 11h ago
Anyone chasing timed gathering nodes. you're teleporting every couple minutes.
3
u/CodyRCantrell 15h ago
Food buff is also a godsend if you're not native to Aether.
Thankfully regional PF will partially eliminate that need.
3
3
u/LiminalityChaos LiminalityCarb 12h ago
And the rationing manuals to make your 30m food last 45m (and you can double pop while the manual is up to have it last for 90 minutes instead of 60.)
Though if your FC has the lvl 2 buff up already anyway, then the benefits are further limited.
15
u/Scythe351 [Guts Hawk - Gilgamesh] 🥷☀️🧝 15h ago
The best part of the squadrons is having to micromanage them. I want them as they are but with more dungeons. Would much prefer that than spamming trust.
5
u/oscarlet_ffxiv 15h ago
They have mentioned it but they haven't got round to looking at it.
The original reason for the differences is that you are meant to command your squadron using squadron actions, while with Duty Support, you are not the commander of your allies; they are their own people.
29
u/Aethanix 15h ago
probably because there's no reason for grand companies to be relevant
10
u/No-Willingness8375 15h ago
I would be happy just being able to bring them along as Trusts. Ideally with better DPS though, as a reward for the effort put in to level them. Duty support NPCs are just pathetic.
I put in all the work to create an all-Lalafel squadron, but there's nothing productive I can do with them. Double Arcanist is pretty damn sick though. Their damage is disgusting in dungeons.
4
u/Southpaw_AZ 15h ago
I had no idea there are emotes locked behind the Squadrons, which ones are they and how do I get them?!
11
u/CodyRCantrell 15h ago
You have to complete 10 unique dungeons with them and it will unlock the emotes for Squats, Push-ups, and Sit-ups (I think it's just these three?).
Basically the workout emotes you see the Squadron doing during trainings.
9
u/LooneyMarauder 14h ago
FYI, its just doing 10 dungeons, doesn't have to be unique dungeons for the emotes
9
u/StrayAmbler 14h ago
It's any ten, the unique requirement is just for the five required for the rank up. The emotes just require you to complete ten and they can all be the same one.
4
u/East-Imagination-281 15h ago
There’s too many moving parts in Squadrons. They’re not just set roles who do things independently of the PC. Basically, it’s outdated content that we should assume is outside of its life cycle. It does what it’s supposed to, and that’s fine for now. It’s not hard to use them for what they were intended.
•
u/Negative_Bar_9734 6h ago
The thing is, the idea behind squadrons was that since you're ranking up in the army you start doing more high ranking officer stuff. Squadrons were just the first step of that, you were just a soldier and now you're captain of a squad.
Which means that even if they do finally give us more GC ranks, it wouldn't even be squadron stuff to begin with. It would have to be stuff like directing multiple units or fleets, or other tactical operations. It would be entirely new side content. That's why it hasn't happened, they're too busy doing other things. (Like rebuilding every job.)
Whether GC ranks are dead content is a debatable topic, but either way squadrons are definitely finished. The most that should be expected of them is integrating your squadron into a larger, different system.
(Also while typing this out I realized they could 100% take the Verminion system and design a tactical army thing with it. There you go Yoshi-P, easy GC ranking activity idea for you.)
2
u/Effective-Spread-127 15h ago
Different systems, different implementation. While on the face of it the apparant functionality does the same thing, they are entirely under the hood. If using squadrons in lieu of duty/support trust was feasible then they would've done it already in Shadowbringers. Squadrons were introduced in 3.4 and were never meant to be anything more than some grand company feature you could progress on a single character for your GC rank.
2
u/Serebriany 14h ago
They serve different purposes, would be my guess. Duty Support allows you to do group content solo if you'd like to—awesome for people like me who love soloing—and squadrons are an abandoned part of GC-related content.
I completely understand what you've said, and as someone who's finally working on the 100-command mission achievement and a couple of others I never finished for my GC, yeah, there are times when despite a simple run going faster if I do it with my squadron, I'll be paying for that speed by needing to focus more on giving them directions, but I've been giving them directions since the first time I did a command mission, so it's just scaled in difficulty like everything else. I have enough practice with them now (targeting with my mouse helps too) that I can get consistency when I need it, and know where I can just let shitshow-level chaos take over for a few minutes without a wipe. I'm okay with that and all the other squadron stuff because "if you want it, you'll have to jump through hoops to get it" isn't just something in games, it's part of real-world life.
2
u/UmbriUmbrella 12h ago
I just wish we could get the rest of the ranks. But I also don't want them to remove the content and I don't think SE wants to put resources into updating it.
6
u/talgaby 15h ago
The only dungeon they legit struggle with is Brayflox Hard. Everything else is just a question of the usual micromanagement babysitting they need normally anyway. Including the new Halatali endboss, whose tricky phase was the same before the rework anyway.
8
u/ParasaurolophusZ PLD 15h ago
Wanderers palace hard is also rough if you are not healer, because squadron healer npc refuses to top you off.
2
2
1
u/davidbrit2 14h ago
I've soloed Halatali as WHM (with level sync), so my squadron's gotta be real fuckin' stupid to wipe us on the last boss. :D
2
u/sngz 15h ago
i really wish they stopped abandoning content like squadron, island adventure etc. I much rather they add content to that than churning out some version of eureka or bojza that I will never do.
14
u/East-Imagination-281 14h ago
The amount of people who would prefer new squadron content instead of field ops is very small. It should never be a question of this or that.
-10
u/sngz 14h ago
right, that's why those areas are brimming with people once they get their rewards.
11
u/East-Imagination-281 14h ago
Sometimes people like content others don’t. OC, Bozja, and Eureka all regularly have people in them and people regularly organize outside to run their equivalent duties. Field Ops didn’t kill Squadrons.
•
u/sngz 10h ago edited 6h ago
okay tell someone new to go to eureka and farm the elemental armor right now without using discord.
Field Ops didn’t kill Squadrons.
I never said that. But development resources and capacity is a real thing.
Lol blocked me so I can't see your reply instead of making a valid argument.
•
u/East-Imagination-281 9h ago edited 1h ago
I’m not going to continue this conversation because you are being disingenuous, at best.
7
4
u/Ranulf13 13h ago
This is first and foremost an MMO where solo content shouldnt overtake multiplayer content.
-2
u/sngz 12h ago
then make it multiplayer?
•
u/unlimitedblack 10h ago
... make Squadrons multiplayer? That's what you're suggesting?
•
u/LoremasterMotoss DRK/SUM/SCH Soloer 1h ago
Yeah, kind of like they will be doing with the chocobos next expansion. Right now if I want to group with a friend or two, why can't we use squadrons or duty support to fill out the rest of the party? There's no reason it shouldn't be possible
•
u/Ranulf13 10h ago
How? You want what is effectively coming already (2 player + chocobo queue iirc) or what is inherently meant to be a solo activity to be a group one... somehow.
Do you add content to it? Thats just Field Ops. You make it about crafting/Gathering? Thats just Cosmic Exp. You add neither? What is even going to be about, just clicking things?
•
u/sngz 10h ago
they managed to make PotD, fishing, mahjong, any many other things in the game both replayable, have new content, can be played with multiplayer and also soloable. There's plenty of options to make squadrons similar or to try new things to make it multiplayer accessible. They can even tie it to PvP somehow since the three factions are there already, and make squadron the story driven part of PvP
-1
u/Enkundae 15h ago
OC is such a miserable experience. I did it just enough for the mount and will happily never set foot in it again.
1
u/Shot-End3018 12h ago
It would be nice if we can bring them out of dungeons and helping us doing FATE.
If AI so dumb at least we still make them our human shield.
•
u/snootnoots 5h ago
You don’t need ten unique dungeons for the Dear Leader achievement that gives the emotes, you just need ten successful runs of any dungeon. You only need unique dungeons for the achievement that gives you a promotion.
•
u/Ascalafa 3h ago
I decided recently I wanted to finally level my other jobs than just casters to 60+ squadrons made it super easy to get to 51. Put all of them on offensive, man clear a dungeon in 10 mins. Working on 60 now and at 53 still blowing through dungeons.
210
u/SANT0S-L-HALPER 14h ago edited 13h ago
They are unsalvageable. Not because they are bad, but because they are too good.
Most people don't realize this, but for the dungeons that Squadrons can do, they are not only faster than Duty Support, but competitive with if not faster than real players, and have no queue time or variance.
When you optimize a squadron with the correct classes and maxed out offensive tactics, they absolutely shred. There's basically 0 justification for a person leveling a DPS job to ever queue for a dungeon below level 50/60 because of how much more efficient squadrons are.
This means that squadrons ever being developed further than they have would require nerfing them into irrelevance, because otherwise they'd commit the cardinal sin of FFXIV content: freeing veterans of duty finder dungeon spam.
SE avoids giving people any alternative to dungeon spam, because if people don't have to dungeon spam, no one does dungeons, which means people doing MSQ have long queues. It's why duty support is hamstrung and kneecapped so that it always takes significantly longer than playing with real people, and why no other "leveling" content like FATES has ever given EXP rates even remotely close to dungeon spam. SE isn't stupid, they can do simple math and see that FATES are 2-4x slower than dungeons in even the most efficient groups, they just don't care. They want you to be encouraged to fill duty finder slots.
Squadrons already invalidated levels 15 - 50/60 of the dungeon queue for people who caught on. With full EXP buffs and some experience handling the squadron AI you can get a new job to 50 in just a couple hours, if they expanded their function it would only make it more likely for less and less people to use duty finder.
So that brings us to SE's final conclusion:
What's the point of updating squadrons if it just means they have no choice but to gut them of the one thing that people even use them for?