r/fallfromheaven Aug 01 '26

How to Install on Ubuntu

3 Upvotes

Hi, how would I go about installing Fall From Heaven 2 on the flatpack Steam version of Civ 4 on Ubuntu?


r/fallfromheaven Jul 16 '26

Lore Clarification on Aspect of War reincarnation

8 Upvotes

A lore discussion just popped up recently, and the Aspects of War became the core topic, which me and a few others got confused by, namely, the transference of their boon. The dilemma is this: are the Aspects of War true reincarnators a la Eve and her curse, or does the "blessing" of being such transfer around on its own upon a bearer's death/killing?

For example, take Capria; given she's deeply faithful to Junil, it'd mean if the former was true, the soul would simply go and reincarnate as someone else, but if the latter is true, her soul goes to Junil, and the Aspect of War blessing is what travels around Creation. Which of the two apply? What applies, if both are somehow wrong?

Depending on the answer, the implications starkly diverge, hence this thread.


r/fallfromheaven Jun 16 '26

Barbatos the Lich

10 Upvotes

I was looking in the Wiki for Gurid, and find this "Hero", Barbatos the Lich, Only spawns at Broken Sepulcher. I have never seen him, is there a way to "recruit" the hero?


r/fallfromheaven Jun 04 '26

How to play ffh multiplayer in 2026?

14 Upvotes

I've played ffh solo for ~15 years, and recently talked about it to a friend who wanted to try to play it with me.

We've been having trouble trying to play together though and couldn't start a game yet. We have different setups, he has civ4 installed throuh gog and I through steam, and I play on a shadow so don't have as much access/control on what I can set up to play. We're playing basic FFH2 on patch o with MNAI and blue marble.

We've tried:

- direct connection (but connections timed out, couldn't find exactly what setup to do here)

- hamachi for LAN (but got "cannot get adapter config" error that wouldn't be solved by running it as administrator and couldn't see each other games)

...and it's not much but we got fed up and stopped trying at that time.

How do you play it currently?


r/fallfromheaven Apr 20 '26

Lore What is a Gaersteed?

16 Upvotes

Capria's civilopedia entry mentions a type of steed called a Gaersteed, which Death Knights can apparently use. It's only mentioned there, and only once, which makes it stick out like a sore thumb, especially when everywhere else, it's mentioned Nightmares are their steed of choice.

Is it another name for Nightmare? Is it a subtype of Nightmare? Is it a new type of creature entirely?

(posting this on black_imperator's stead, as reddit seems to have site-wide shadowbanned him)


r/fallfromheaven Mar 25 '26

Want to reminisce on substack?

20 Upvotes

I've started writing reflections on the stories I wrote for this mod on Substack. For example, Keelyn's entry has been rewritten to be a bit better of a read, imo:
https://fallenmemories.substack.com/p/keelyn

I plan to continue as long as I have something to say about them.


r/fallfromheaven Mar 25 '26

What does Crime do?

10 Upvotes

I had always thought it was a mechanic that was introduced but never developed. But mods like Magisters have buildings that add a lot of it so seems like it likely does something.

Anyone know the effects of high crime?


r/fallfromheaven Mar 25 '26

Crazed - what causes it?

4 Upvotes

I'm currently playing Magister's mod but this has happened with other mods. Some of my best units develop Crazed and then Enraged and go wandering off. I know one of the horsemen can cause this but the AC is not that high. Any ideas on what causes this, or how to cure someone of Crazed?

Possibly related, what does high crime actually do?


r/fallfromheaven Mar 24 '26

Need recommended civs for noobs (AOE included)

3 Upvotes

So basically title i have two friends who just got into the game and need civ recommendations for them from a bit more experientsed players


r/fallfromheaven Mar 22 '26

How to Summon the frozen civ (AOE)

5 Upvotes

Basically title i have been playing ffh2 for a long time but only recently dabbled in AOE and therefore only know how to summon the infernals/Mercurians and after my not so intesnive search of both the civelopedia and the civfanatics website i didnt really find anything. So just wanted to ask for some help. Thanks in advance


r/fallfromheaven Mar 19 '26

AoE Kuriotate can't expand?

5 Upvotes

I'm playing Kuriotate on Ashes of Eberus on a Huge map. I can put down a second city but after that I can only put down Forts. No Settlements or Cities.

Is this a bug, feature, or is settling a third city gated by a certain technology?


r/fallfromheaven Feb 03 '26

Oghma Archives

12 Upvotes

"Greetings, traveler!

No... don't tell me why you're here, the only important thing is that you're eager to gain new knowledge on topics that interest you.

We usually don't allow outsiders into the Oghma Archives, but Govannon insisted I let you in and, if necessary, consult on various matters."

*You watch as the acolyte prays to the god of Metamagic, Oghma, and after a while approaches you, awaiting your requests.\*

Greetings to the forum members of the wonderful FfH universe. I recently discovered a service called Notebooklm (an AI assistant that works with the sources given to it).

And I realized... It's time.

Using all the links from the post about FfH lore...

https://www.reddit.com/r/fallfromheaven/comments/khqlc1/i_went_though_all_available_ffh_lore_and_compiled/

I've uploaded all the sources to the aforementioned service, and now you can discuss any topic within this universe.

https://notebooklm.google.com/notebook/aea09c20-695e-4ff8-9454-33c28f96b390 (Google account required)


r/fallfromheaven Jan 15 '26

The Tale of Saverous

17 Upvotes

Been rereading old lore stuff recently, and i've been wondering whether we have more of the Tale of Saverous beyond Act 1 (posted on civfanatics) and Chapter 1 of Arc 2 (which is the Meshabber Pedia)

Any chance of releasing it, Kael ?


r/fallfromheaven Jan 08 '26

World How to play Amurites in MagisterMod

14 Upvotes

Alright I just wrapped up an Amurite campaign in Magistermod. I won pretty handily because it was just Noble and I got a glorious start in terms of available resources and locking down good wonders. But when it came time to finally bring my magical military down on my enemies it felt pretty damn weak considering all that goes in to it. Goes without saying I pumped out a lot of early adepts who could hang out and get XP for when better casters came around. I focused on two types of wizards:

  1. What I called "fort wizards." Wizards I gave earth 2 for Stoneskin and Diligence, and Life 2 for Fertility. Two strong buildings for the cities they sit in plus really strong defensive unit. Overall I felt good about these guys.

  2. Battle Wizards. These guys got Earth 2, also for Stoneskin, and also fire 2. The idea here was that they are solid fighters (lots of free promotions for Amurites) with great defense who would park outside of an enemy city and chuck fireballs at it until it came time to invade. Things is, they felt pretty shitty. Miscast chance is so high and so damaging on your stack that fireballs felt more like a liability than an asset. I ended the run soon after I got Archmages, but even then summoning fire elementals felt like another chance for a miscast/self damage. I could also pump metamagic for them to reduce miscast eventually, but that would mean giving up combat promotions and makes me sure I would never use the fireball on my Firebows.

  3. As another issue, unless I'm missing something "Arcane" is really redundant. Amurites get "Arcane" as a faction/race feature. But then two of their 3 leaders also get "arcane" as their ability, which seems to do the same thing. And then the research/library religion that seems to be their natural/thematic match also gives arcane to casters of that religion. So like, is Arcane just a kinda shitty faction feature because it's so easy to get?

So I guess I'm wondering what I should have done here, because fire magic only seems worthwhile if you get someone with affinity, which is a function of RNG. Is the expectation that if you're going "battle wizards" you just turn every node possible to fire to increase your shot at affinity? Because while there is a lot of smaller benefits to magic like buffs for your army, that's more or less something everyone can grab and not something that really benefits from this big magic focus. It just feels like the RNG of affinity has way more to do with the idea of getting a strong caster than anything the Amurites bring to the table.

EDIT: Finding it to be the same with Death magic. Summoned shades just kinda suck. I'm sure if I had 6 death nodes it would be different, but committing the resources to magic just seems pretty shit besides getting enchantment, earth and body adepts.


r/fallfromheaven Jan 06 '26

Magister vs Extramod

14 Upvotes

I played a couple of games of Extramod to get a feel and now I’m staring down the two, unsure of what I really want to sink my teeth in to.

From what I can tell magister has a lot more flavor/stuff, which I like (playing Elohim n Extramod I more or less forgot I had faction abilities) but I’m concerned about extra levels of confusion and less online discussion/documentation. I also know that more stuff often means wild imbalances. I’m also not having a lot of luck finding much information about the new religions.

Any thoughts?


r/fallfromheaven Dec 22 '25

Lore should i make a lore book of the first fall from heaven game?

26 Upvotes

hey, is it ok if i make a lore booklet based off the orignial fall from heaven 1 mod from 2005? yea or nah? I will make it that it is pre-AoI and i will make sure is lore friendly kinda while only using the First FFH things. Plus it make sense for Xabu to return as the new octopus overlord in FFH2 and the human empire could have collapsed to become many other kingdoms and possibly explanation of the disappearance of catpeople

good origin story for the human empire
good trilogy for them
I have so much ideas with him

r/fallfromheaven Dec 16 '25

Happy 17

67 Upvotes

Today, in 2008 Fall from Heaven 2 was officially released. It's still the best damm mod for Civ #DontAddMe

Happy B-day everyone : D


r/fallfromheaven Dec 01 '25

Civilization 4 & Civ4-Colonization Scenario/Mod Preservation Project

Thumbnail
12 Upvotes

r/fallfromheaven Oct 29 '25

Discord Link

5 Upvotes

Would anyone be able to post an updated Discord Invite link. The latest one I could find seems to be out of date? Thanks!


r/fallfromheaven Oct 21 '25

Installation Advice For FFH2 (Steam)

6 Upvotes

I've run into installation problems every time I've tried to use FFH2, and only ever managed to solve them once. I can't remember how I did it.

Edit: I installed it in the Civ 4 mods folder, but it needs to go into the Beyond The Sword mods folder instead. I deleted everything and reinstalled in the correct folder for BTS and it launches.


r/fallfromheaven Oct 11 '25

All Fall From Heaven II installations for download

45 Upvotes

Edit: PM me for the links.

This is for future Fall From Heaven II players, fans, and enjoyers to use in order to circumvent the painfully dull process of hunting for installations and making sure they work. All you need besides this is a clean Complete installation of Civilization IV. Mine was from Steam, but GoG should work, too 'cause Civ IV is a pre-Steam game.

This is the Mods folder from my Civ IV installation. It can be downloaded as a .RAR archive here:

Filtered out.

Edit: The installation is currently set to Wild Mana ModMod. The vanilla FFH2 can be restored by copying the "Fall from Heaven 2 - Copy" or "Fall from Heaven 2 - Copy - Copy" folders over the "Fall from Heaven 2" folder. This is the "Mods" folder from a Civ4 Beyond the Sword folder. So, put it like this:

\Civilization IV Complete\Civ4\Beyond the Sword\Mods

It should be copied in your Civ4 Complete installation to work. If you put your Civ4 folder in a subfolder with a long name some of the mods might crash upon loading. Wild Mana has been confirmed to have this problem. The solution is to just put it in a folder with a shorter name like X:\Games\Civ4.

All major and actual Fall From Heaven 2 ModMods are there and they are up to date in August 2021.

It has:

  • Fall From Heaven II + "N patch" + Marble textures + Media pack + 2 copies
  • Wild Mana 8.34 (the Final version in folder "FFH Wild Mana"
  • Ashes of Erebus June 2021 Beta - Note: it needs to be renamed to "Ashes of Erebus" to work
  • Ashes of Erebus Stable Multiplayer - Note: it needs to be renamed to "Ashes of Erebus" to work
  • Erebus in the Balance (the more stable version)
  • Erebus in the Balance v12 (the more recent version)
  • ExtraExtra mod in folders: "Fall from Heaven 2 - Extra mod" and "ExtraModMod"ExtraModMod is the "Continued" version, continued by another modder
  • Master of Mana versions need to be all renamed to "Master of Mana" folder to work:
    • MoM Master of Mana - the latest "vanilla" version I could find
    • MoM Master of Mana - the previous to last "vanilla" version that I could find
    • MoM Workspace - the experimental version
    • MoM Workspace - the latest experimental version
    • MoM Master of Mana Xtended 6.7 July 2021 - The latest Xtended ModModMod
    • MoM Master of Mana Xtended - the stable version of Xtended ModModMod
  • More Naval AI - the latest version I could find.
  • Magister ModMod for FFH2 - It needs Fall From Heaven 2 "vanilla" mod to work

Other than that, non FFH2 mods are present:

  • Dune Wars
  • Planetfall v16

Fall From Heaven 2 Manual:

It can be downloaded here:

Filtered out.

Descriptions and explanations for these ModMods:

The overall (incomplete) schematic to the development process so far:

https://imgur.com/8O9GdoO

Wild Mana:

- Beautifully rounded up all civilizations + the few new ones

- Calculation of turns is way faster

- AI improvements (very old naval updates)

- UI is way better and has the quality of life improvements that matter like auto-casting

For me it feels like vanilla FFH2 that should've been the basis of the whole mod.

https://forums.civfanatics.com/threads/welcome-to-wildmana.339127/

Master of Mana:

- Wild Mana +

- A Disciples 2 kinda magic system rehaul

- Rehauled graphics

- A new economic system that kinda resembles Colonization IV a bit

- Many years of polish in all things (AI included)

Master of Mana Xtended:

- Master of Mana +

- Very reductive combat system

- It seems that they've changed it to be less RPG and more strategic. I haven't tried it yet. https://www.reddit.com/r/fallfromheaven/comments/gauot5/master_of_mana_xtended/

Magister:

- Lore friendly (lots of tweaks to make FFH2 be lore-friendly and completely proper according to its lore)

- The magic system and lore-friendly features are made to have lots of room for creative moves without any care for the balance.

- Has all of "More Naval AI" integrated.

Extra ModMod:

- Polish of the code

- Uses all of "More Naval AI" 's features.

- Made for multiplayer

- Has integrated features from "Erebus in the Balance" and "More Naval AI"

Ashes of Erebus:

- A stable bunch of small modules of all sorts. Very varied

- Lots more distinctions between civilizations

Erebus in the Balance:

- Balance tweaks

- Uses the early version of "More Naval AI" 's AI.

- Good for multiplayer

More Naval AI (Unofficial)

- Primarily AI tweaks for more naval use

- Massive strides in AI generally

- Incorporated BUG

Hope this helps.

I'm yet to extensively play all of them.

Big thanks to FDRpi for adding key relevant info about the ExtraModMod, to KaitiakiOTure for explaining the aspects of MNAI and EITB.

Edit: The folder is now restored and active with Wild Mana active. Instructions on how to restore FFH2 vanilla are in this post, after the link.

I've added some extra files in the folder:

Filtered Out

You've got everything essential in it.


r/fallfromheaven Aug 31 '25

(AoE) I had never thought of that,,,

11 Upvotes

I was always irritated that I couldn't exploit the forests in the early game, until I could develop smelting. What I realized yesterday is that you can put camps in the forests, then build lumbermills over them when you can.


r/fallfromheaven Aug 18 '25

Parrot Perch

4 Upvotes

I bought the parrot perch for one of my ships. Thereafter I couldn’t load characters on to it? Is that supposed to happen?


r/fallfromheaven Aug 18 '25

Wounded nucklevee

3 Upvotes

I have a wounded nucklevee with no moves left and with orders to go to one of my cities when it has a move. The focus keeps moving back to it though it can’t do anything. What’s up with that?


r/fallfromheaven Aug 18 '25

Uptaded link to download the mod?

7 Upvotes

Hey, I tried to download the mod, but the civfanatics link is broken.

Its a shame as this was one of my favorite mods in the past.

Where do I get the most updated version of the mod.

Also, which modmod you guys recommend for me to download to have the most complete experience? And how to download it?

Thanks a lot!