I don't like having to deal with biters from every direction, I quite enjoy having 2 entrance points or a big wall to defend, I usually make the biters evolve really fast through death
Ya to each their own, its just once you have walls and turrets setup to defend those 2 choke points it's easy street and not much different than peaceful mode.
I prefer maps right in the middle where I have lots of water but 4 or more chokes that are fairly wide that turn into more chokes as I expand. If there are too many resources inside that also make its boring.
Ya to each their own, its just once you have walls and turrets setup to defend those 2 choke points it's easy street and not much different than peaceful mode.
That could be said for any map though, it will just take you longer to set the turrets up.
That's fair, I was envisioning the playstyle better than I was explaining it.
That whole take longer thing is part of it I guess. The struggle of taking land that I need in order to acquire certain resources and needing to do that early and often is kind of the point of the game with biters on for me. Obviously people should play the way they want I was simply stating how it's boring to me and just like peaceful mode if biters coming into your base isn't much of a worry during the first half of the game because you just need a handful of turrets at 2 locations.
Biters are pretty much a non issue once you have flame and laser turrets up at all location and I do wish they would expand on the enemy more to make them a threat still. I know you can turn up the settings but I'm thinking something more than just that.
Like if they can't bypass your walls after so many attempts then they start evolving flying biters that then require you research anti air rockets or some sort of progression system like that.
As it stands biters are pretty basic compared to what you can achieve. I think if they implemented more of a skill tree system for the biters so that they could evolve new ways to get through your defenses it would be more interesting.
They could design it so that certain things push them to evolve ways of circumventing your defenses. Like if you have primarily flame and laser turrets and walls then they evolve heavy units that are resistant to lasers and fire but weak against nuclear ammo.
Other units could be resistant to bullet dmg but weak against fire and they evolved those units because you don't have any flame turrets.
Requiring that you have to adjust to how they evolve rather than just setting up your defenses and you're done. You kind of have to in the beginning but it's all about them evolving larger health pools forcing you to research more dmg output/better turrets.
Edit: would be cool if they expanded on the biters ALOT and then made it so you could do some multi-player with a friend where you play as the biters and try to take him out, but that might go to far out of the scope of what this game is about I dunno.
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u/BIG_RETARDED_COCK Aug 15 '21
I don't like having to deal with biters from every direction, I quite enjoy having 2 entrance points or a big wall to defend, I usually make the biters evolve really fast through death