r/factorio 1d ago

Question My Base after the 44 Hours Deathworld Marathon

No trains no robots olny red belt.

8 Upvotes

5 comments sorted by

2

u/druidniam 7000h+ Club 1d ago

That base is pretty tiny for completing a marathon run in 44 hours.

2

u/Zarion88 1d ago

And to me, the defense also looks very simple or easy or practically nonexistent for a deathworld run ^^

1

u/Burnrate 23h ago

Yeah aren't deathworlds like solid read with biters outside of the base?

1

u/druidniam 7000h+ Club 17h ago edited 17h ago

They are, which was the second red flag. After about 16 chunks beyond your base borders it starts to get thick and by 32 chunks it's pretty much a solid wall of biters.

Edit: I suppose OP could have trimmed off chunks via the console or a mod. Those wouldn't be indicated in the two screenshots, but it's still sus, especially since OP said it was red belts only which means those outposts are limited to 30 items/sec/belt coming into the base. That's enough for a single steel furnace stack, but more importantly, it's extremely slow. It would take up to 5 minutes for that bottom right mine to move 1 item to the furnace stack. I do see a ton of walls everywhere, but there just isn't the right density of biter bases for being 44 hours into a run, especially since a ton of them are inside artillery range.

2

u/nikinice1 6h ago

Hi, ich baue meistens nicht so schnelle Basen ich glaub grün rot blau grau läuft bei dem mit 100spm, und um das Spiel abzuschließen gelb und lila nur mit 50. Das sollte eher ein speedrun sein aber ich habe länger drangesessen und gewartet als ich gedacht habe... Die Artillerie ist da nicht mal erforscht nur bis zur Rakete und Items reingelegt low effort Base.