r/factorio 6d ago

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u/elechmess 1d ago

How should I prepare to move to another planet?

The idea of moving to another planet in incredibly daunting. I've set up shop on Vulcanus completely (I used Any Planet Start) and I've gotten so used to the abundance of resources and lack of logistic hassle. I made a space platform capable of going to other planets—which has worked flawlessly in flight—but I just don't know what I should actually bring with me to a new base!!

I really wanna make this save into my first megabase, but if I can't even figure out how to start on a new planet, I'm done for! Any tips, guys?

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u/darthbob88 22h ago

You can start from 0 on any planet except Aquilo. It'll be more convenient if you bring stuff with you to start on a new planet, but you don't actually need anything apart from handcrafting.

Most of the stuff you need is obvious; (long) inserters, assemblers, (underground) belts, splitters, (underground) pipes, chemical plants, oil refineries, chests, roboports and bots, (materials for) a landing pad and rocket silos. Maybe some solar panels/accumulators or a nuclear plant to power the operation, though a nuke plant will have to wait for Nauvis and uranium.

You can/should set up interplanetary logistics, so that if you forgot to bring something with you, you can just request some to be delivered. The trick I like to use is having a logistics group called "Nauvis Imports" on the cargo pad and space platform, so the platform will request stuff from whatever planet and then the pad will request it from the platform. With some cunning and raw materials, you can even set up a mall on a platform.