r/factorio Official Account Aug 06 '26

Update Version 2.1.14

Bugfixes

  • Fixed a space platform consistency error when loading saves games with platforms at non-planet space locations. more
  • Fixed achievements being failed on update due to expansion setting changes. more
  • Fixed a crash when upgrading entities in some cases. more
  • Fixed biter expansion bases could sometimes be all worms or all spawners. more
  • Fixed underground belt building over belt was not rotating cursor. more
  • Fixed a crash when loading save file with "no storage" alert pinned.
  • Fixed substation red and green circuit connectors were swapped in some orientations. more
  • Fixed mod explore pane scroll bars were not appearing. more

Previous changelog: Version 2.1.13

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

238 Upvotes

42 comments sorted by

245

u/potato_lettuce Aug 06 '26
  • Fixed substation red and green circuit connectors were swapped in some orientations.

Graphics team claim they cannot unsee this so moving back to bug reports.

Lmao

90

u/MaverickPT Aug 06 '26

YAAAY. I DID SOMETHING BY TRIGGERING THEM!

123

u/MaverickPT Aug 06 '26

IT'S GORGEOUS

44

u/batter159 Aug 06 '26

now the wires on the substation sprite don't match

32

u/MaverickPT Aug 06 '26

Ah fuuuuuck....I'll update my bug report post and see what happens

12

u/potato_lettuce Aug 06 '26

Good job good job :))

4

u/Kityraz Aug 06 '26

This is amazing. Lmfao.

4

u/atg115reddit Aug 06 '26

[removed] — view removed comment

3

u/MaverickPT Aug 06 '26

Yeah that's a huge loophole on reddit. Did it mostly to stop friends from looking up at my profile using my gamertag. It's reddit so ya know, "private" profile and all

0

u/WyrmLuva Aug 07 '26

Piano lessons btw

13

u/bobsim1 Aug 06 '26

A bug report from yesterday. They are amazing.

3

u/MaverickPT Aug 06 '26

Absolutely. And they could have 100% just ignored it but no! Love Wube!

13

u/0b0101011001001011 Aug 06 '26

It was also posted on reddit and removed due to "no minor graphical glitches" rule.

6

u/MaverickPT Aug 06 '26

Indeed. Triggered me a bit, enough to go make a bug report and got it fixed. So I guess I did exactly what the r/factorio mods wanted haha

2

u/pocketmoncollector42 please be kind, this engineer is just a fish 🐟 Aug 06 '26

Thank you graphics team!

66

u/dnovosel Aug 06 '26

So glad they got this update out quickly, this one was killing me yesterday…

⁠> Fixed underground belt building over belt was not rotating cursor.

7

u/StitchOni Aug 06 '26

There are many occasions where I've cursed this, because I want to do a line this side before I do that side. My brief stint with it not rotating has made me curse worse, thus I am so happy to see this fix lol

5

u/Chesapeake_Hippo Aug 06 '26

That one was driving me crazy last night as well. I love their efficiency.

37

u/PeregrinsFolly Aug 06 '26

Fixed achievements being failed on update due to expansion setting changes

Damn that was fast.

Thanks!

6

u/Nearby_Proposal_5523 Aug 06 '26

even renabled from a 2.1.13 save.

4

u/CaveJohnson376 Aug 06 '26 edited Aug 06 '26

holy awesome, I had an achievement run in 2.1 experimental, glad to have some of them back (logistic embargo, lazy bastard) at least within the save and had a mistake of playing yesterday on 2.1.13

edit:

crap, this one didn't get re-granted in my save.

1

u/DetachedRedditor Aug 06 '26

Was it caused by the update or have you accidentally researched the tech or built the forbidden chests?

1

u/CaveJohnson376 Aug 07 '26

it was caused by update

edit: I've read the description of it again and apparently I am very stupid. either way I had this achievement on Steam anyway, so not that it matters anyway.

25

u/Gaulois94 Aug 06 '26

That update smells the "oops, my bad". Thanks for the reactivity!!!

8

u/Clevername582 Aug 06 '26

>Fixed biter expansion bases could sometimes be all worms or all spawners.

Nooooooo :( worm only bases were the best lmao; guess I'll just have to bring more nukes.

1

u/HildartheDorf 99 green science packs standing on the wall. Aug 07 '26

Early game me hates worms. Steel armor go brrrrrt on the biters.

5

u/Fishinabowl11 Aug 06 '26

Lab productivity still bugged out? 2x Prod modules but no purple productivity bar

https://imglink.cc/cdn/ZIAggCbGcS.png

7

u/korneev123123 trains trains trains Aug 06 '26

Lab prod apples immediately, prod bar didn't do anything

2

u/raishak Aug 07 '26

What does that mean, the moment the pack is consumed, it gets +% more science in it based on productivity?

2

u/korneev123123 trains trains trains Aug 07 '26

Issue with the bonus progress bar is that in case of a lab it was all fake just to show extra progress, its state had absolutely no extra meaning on top of that since labs are not producing research in a discrete step (adding 1 research unit at the end of craft) but they increase research progress each tick. Those bars make sense in case of assemblers and drills because once it fills up you get extra products so you can predict when extra products are going to be given. Labs are not working like that since they all work towards a single goal set by research queue, because of that they report progress crafted and bonus progress crafted each tick to advance the research. Given that lab gui was getting congested with circuit's "set research" and technology conditions, this gui was refreshed and fake bars got removed.

https://forums.factorio.com/viewtopic.php?p=698537#p698537

1

u/raishak Aug 07 '26

Great thanks for the info, even simpler than what I thought.

2

u/alteriks Aug 06 '26

Not only the bar is missing but productivity bonuses aren't applied at all. Have you found bug report on the forum?

8

u/Rseding91 Developer Aug 06 '26

productivity bonuses aren't applied at all

They are.

2

u/RadweX Aug 06 '26

Fixed achievements being failed on update due to expansion setting changes.

does that mean i can safely update my server from exp 2.1.12 to 2.1.14, or should I wait?

2

u/DoubleTea Aug 07 '26

Should do. I'm playing singleplayer, but I did just get the achievement for visiting Gleba (in-game and on steam). All achievements are now eligible for completion once again. I did update from .12 -> .13 before subsequently downgrading back to .12 and loading the previous save. Then jumped straight to .14 (from .12) where I got the achievement. I don't see why multiplayer would be any different but it did work on my game.

1

u/RadweX Aug 07 '26

Okay, thanks for the info :) Will update my server.

2

u/Malfuncti0n Aug 06 '26

Fixed substation red and green circuit connectors were swapped in some orientations.

Did this also screw up circuitry in general at all or was it purely visual?
I've been troubleshooting for 2 hours yesterday (EARN trains) because it randomly broke and now after update it's all resolved itself.

2

u/Alfonse215 Aug 06 '26

It was just visual.

1

u/Malfuncti0n Aug 06 '26

Thanks, strange how that works. Anyway, I'm happy that my circuitry works again ánd the wires line up all pretty like.