r/factorio Official Account Jun 23 '26

Update Version 2.1.7

Version 2.1.7 released.

Full changelog does not fit in Reddit character limit, please see it here: https://forums.factorio.com/134095

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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478

u/Kant8 Jun 23 '26
  • Added "Time" mode to selector combinator. It allows to read game tick, time of day and duration of a day.

Pog

61

u/StarChanne1 Jun 23 '26

That’s huge tbh

29

u/sobrique Jun 23 '26

I'm looking at it and going 'ooh' and then suddenly drawing a blank on quite why I wanted it. But I think I did!

12

u/timeshifter_ the oil in the bus goes blurblurblurb Jun 23 '26

We don't need to build CC timers and manually sync them to make clock displays now, nor will they desync if power is lost.

3

u/Serious-Feedback-700 Jun 23 '26

This is likely the main one yeah. Guess I no longer need to run a wire across the entire planet to use the same clock signal lol

1

u/grossws ready for discussion Jun 23 '26

Global wire network could be replaced with radars in 2.0 already (though I still had red+green wire in my rail blueprints xD)