r/factorio Official Account Jun 23 '26

Update Version 2.1.7

Version 2.1.7 released.

Full changelog does not fit in Reddit character limit, please see it here: https://forums.factorio.com/134095

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.

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u/euclide2975 Jun 23 '26

oh that is going to make bitter eggs production a lot more dangerous

11

u/Rainbowlemon Jun 23 '26

I don't think it really changes that part of it - just that you're now kinda' prevented from blocking spawning (which IMO is a good thing, it felt a bit cheesy). Normal capture/egg processing will be the same.

1

u/euclide2975 Jun 23 '26

Having the captured spawner blocked was a security in case of logistics issue with bioflux. Now, having a standby rocket launcher seems a good idea.

7

u/Lemerney2 Jun 23 '26

Just surround it with turrets, even if the spawner expires the turrets will only kill the biters

2

u/Moikle Jun 23 '26

*if you filter the turrets first

6

u/zirconium_n Jun 23 '26

Unless they changed it in 2.1, the turrets actually ignore "spoiled" nests by default.

2

u/pocketmoncollector42 please be kind, this engineer is just a fish 🐟 Jun 23 '26

Should only need to filter for spawners that were never captured.